Jazz_44 Posted June 5, 2023 Posted June 5, 2023 (edited) 14 minutes ago, Miguel21 said: null Thanks, I ran the update per your screenshot (it updated 37 files). But it still gives me the second error message "Unhandled exception" when I try to install it. Edited June 5, 2023 by Jazz_44
Miguel21 Posted June 5, 2023 Posted June 5, 2023 1 hour ago, Jazz_44 said: But it still gives me the second error message "Unhandled exception" when I try to install it Quote Access to the path 'G:\Program Files\OvGME\DCE_Missionscript_mod' is denied. it was trying to access (or create) this folder. Is your OvGME installed and configured correctly? You haven't set the right too high to access it? (administrator for example) FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Jazz_44 Posted June 5, 2023 Posted June 5, 2023 3 minutes ago, Miguel21 said: it was trying to access (or create) this folder. Is your OvGME installed and configured correctly? You haven't set the right too high to access it? (administrator for example) I'm pretty sure OvGME is installed correctly, I use it with other mods. Regarding folder permissions, I didn't change anything there. I uninstalled the application, then ran the setup again and now DCE Manager opened and it doesn't have the Install button available anymore. Does that mean that it works? I still don't see the file DCE_Missionscript_mod in the OvGME folder.
Miguel21 Posted June 5, 2023 Posted June 5, 2023 12 minutes ago, Jazz_44 said: I'm pretty sure OvGME is installed correctly, I use it with other mods. Regarding folder permissions, I didn't change anything there. I uninstalled the application, then ran the setup again and now DCE Manager opened and it doesn't have the Install button available anymore. Does that mean that it works? I still don't see the file DCE_Missionscript_mod in the OvGME folder. you can install the campaign several times on itself, but to see the "install" button, you need to reselect the campaign installation file. I maintain, however, that the error is that DCE_Manager cannot write to the G:\Program Files\OvGME folder for a legal reason I think (root of the forbidden G?). Maybe you can do it manually FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Jazz_44 Posted June 5, 2023 Posted June 5, 2023 2 hours ago, Miguel21 said: you can install the campaign several times on itself, but to see the "install" button, you need to reselect the campaign installation file. I maintain, however, that the error is that DCE_Manager cannot write to the G:\Program Files\OvGME folder for a legal reason I think (root of the forbidden G?). Maybe you can do it manually Yes, I can try manually (if that's the only file that needs to be in the OvGME folder. Where can I find the "DCE_Missionscript_mod" file?
Miguel21 Posted June 6, 2023 Posted June 6, 2023 8 hours ago, Jazz_44 said: Yes, I can try manually (if that's the only file that needs to be in the OvGME folder. Where can I find the "DCE_Missionscript_mod" file? in the campaign zip file. Originally, DCE_Manager was simply a tool that dezipped the campaign file to add files in the right places. If that doesn't work, you can still do it manually. FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted June 12, 2023 Posted June 12, 2023 Quote ==:20.65.355:== known bug: IA SA342 dont fire (DCS bug) 355 mod [weather] inconsistency between the game weather and the season. The pHigh and pLow values of camp_ini are better taken into account 354 add [plane] Add SA342L 353 add [METAR] customises the METAR for each base (just like the real thing) and also adds military colour to the METAR. The METAR is also consistent for each aircraft/base in the MP game briefing. 352 add [plane] Add L-39ZA 351 add [METAR] adds pressure in inches of Hg when imperial is selected 350 add [METAR] adds METAR to dynamic cloud presets, where possible 349 fixed [weather] very bad weather during a cold sector 348 add [SAR] addition of an F10 command to list pilots, ejected, the MGRS box and ask them to activate their beacon radio 347 add [selfLearning] as a result of counting aircraft losses, forced escort and/or SEAD for certain packages 346 modified [mission] AIs can drop their charge if they are not escorted 345 fixed [debrief] certain elements of the mission are not taken into account (e.g. ship) 344 add [SAR] human SARs must now embark ejected pilots or hover over them (altitude < 45m, distance < 10m, speed < 0.2m/s) Information to help the pilot is given in a message when the helicopter is less than 100m from the ejected pilot. 343 add [task] Transport can be escorted 342 fixed [SAR] SARs on CVN spawn and block the runway 341 add [selfLearning] reveals SAMs that have already been fired, so these will be avoided or taken into account for subsequent flights (M65) 340 add [task] add forced tasks for a certain time if there are too many losses (in test), e.g. transport planes can be automatically escorted after a certain number of kills 339 fixed [ejected] ejected pilots were rarely captured 338 fixed [MP] some of the plane selections were not working and were running in a loop 337 add [SAR] Add ejected radio and SAR radio according to the frequencies pre-registered in the conf_mod 336 add [plane] Add MB-339A 335 fixed [stat] some kills are not counted 334 fixed [MP] duplicate groupName 333 fixed [despawn] aircraft associated with a BaseAirStart do not despawn 332 fixed [station] too many Tanker/AWACS in the area at the same time 331 modified [station] less fuel for Tanker/Awacs already in the area 330 add [loadout][Ka-50] add Ka-50_3 329 add [loadout][F-1EE] Barax added to Mirage F-1EE loadouts 328 fixed [IA] AI aircraft/helicopters of the same type as yours do not attack. 327 fixed [SAR] too much manhunt, FPS killer 326 fixed [third] if the SC_CarrierIntoWind variable is set to "auto", the mission does not load. 325 modified [files][beacon] always adds the beacon.ogg file 324 modified [files] rewriting the way to integrate files and other briefing images 323 fixed [CTLD] JTACAutoLase is badly implemented and crashes the mission 322 modified [campaignMaker] takes into account additions/modifications to the base_mission file during the campaign 321 add [campaign] automatically adds new items that appear in a new baseMission, during a campaign (such as FARP, Vehicle and Static) (in test) (M64) 320 fixed [parking] static aircraft prevent the taxiing of others. 319 fixed [parking] there is no more static aircraft 318 fixed [parking] static aircraft do not appear on the correct car park 317 modified [prune][FARP] dont prune Unit FARP if you add the term "FARP" in the unit name (unit not group name) 316 fixed [FARP] does not prune units that support FARP (also put FARP in the unit name) 315 modified [structure][briefing] DCS standard briefing name structure (thanks ldnz) 314 fixed [briefing] no flight plan 313 fixed [briefing] corrects duplicate briefings, adds the name of the radio etc... 312 modified [mission][Bullseye] you can lock the Bullseye to a base, and by selecting MovedBullseye = false in the confmod add in db_airbases : selectedBullseye = true, 311 modified [mission] The planes escorting the helicopters will probably not be down there. 310 fixed [intercept] wrong interception heading 309 modified [intercept] adds a random number to the quantity of interceptors 308 modified [frequency][EWR] modifies only the EWR frequency (does not affect the ADF and other FARP frequencies) 307 add [frequency] frequency guard guard frequencies can be mistakenly selected for AWACS, EWR, package flights, etc. 306 various [frequency] more Divert, more Coalition Freq, bug list Freq 305 add [frequency] add MiG-15bis and Mosquitos, for the futur campaign (?) 304 fixed [frequency] bad frequency of Bf109 and Spitfire 303 modified [frequency][Mig19] allows to add all frequency ranges of airfields, so that some aircraft (Mig-19) can use it Hi there, I need some feedback on this version before publication. Thanks ^^ to be installed on version 20.63.302 or later. Please save your old campaigns. 355.zip FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
airnox Posted June 13, 2023 Posted June 13, 2023 (edited) Hello, I'm looking for an Apache Campaign, I've already played Campaign Crisis in Persian Gulf Apache GC 22: (NG)! Is there another one? Edited June 13, 2023 by airnox
Miguel21 Posted June 13, 2023 Posted June 13, 2023 (edited) 6 hours ago, airnox said: Hello, I'm looking for an Apache Campaign, I've already played Campaign Crisis in Persian Gulf Apache GC 22: (NG)! Is there another one? we played on our side in MP on the campaign "Cyprus Incident-GC22". As well as WOC "War Over Caucasus", but this one needs to be "pruned" and updated before release (replace the AH-64A by the AH-64D_BLK_II), and it's also more MP oriented, but well, in SP it should be fun too. Note that future campaigns will be released on one or 2 versions, so it's up to you to choose which aircraft you want to play it on using DCE_Manager. @PB0_CEF ? Edited June 13, 2023 by Miguel21 2 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
solidGad Posted June 14, 2023 Posted June 14, 2023 hi all! what's the current best Hornet DCE campaign? thank you!
Miguel21 Posted June 14, 2023 Posted June 14, 2023 (edited) 5 minutes ago, solidGad said: hi all! what's the current best Hornet DCE campaign? thank you! Hi, there, If the number of downloads is anything to go by, it's..: Hornet over Caucasus https://www.digitalcombatsimulator.com/fr/files/3315515/ Edited June 14, 2023 by Miguel21 2 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
solidGad Posted June 14, 2023 Posted June 14, 2023 4 hours ago, Miguel21 said: Hi, there, If the number of downloads is anything to go by, it's..: Hornet over Caucasus https://www.digitalcombatsimulator.com/fr/files/3315515/ thank you!
ameriveaux Posted June 14, 2023 Posted June 14, 2023 (edited) I like the "Over Caucasus" Series of DCE , but the S-300s simply destroy any flights in their engagement zone . I tried to enter the targetlist.init and find the S300s to reduce their skill or replace with a less lethal option. I know real player squadrons like the S-300 for the danger, but DCS AI simply gets obliterated each time a mission goes over the mountains. Any advice or guide how to properly remove those units or change? I like the TF-80s series of Hornet/Tomcat/Harrier because of that. edit" I have tried to edit targetlist. but I ended up just breaking the file Edited June 14, 2023 by ameriveaux
PB0_CEF Posted June 15, 2023 Author Posted June 15, 2023 On 6/14/2023 at 6:44 PM, ameriveaux said: I like the "Over Caucasus" Series of DCE , but the S-300s simply destroy any flights in their engagement zone . I tried to enter the targetlist.init and find the S300s to reduce their skill or replace with a less lethal option. I know real player squadrons like the S-300 for the danger, but DCS AI simply gets obliterated each time a mission goes over the mountains. Any advice or guide how to properly remove those units or change? I like the TF-80s series of Hornet/Tomcat/Harrier because of that. edit" I have tried to edit targetlist. but I ended up just breaking the file Well you will have to find the SA-10 SAM group you want to replace in the targetlist file and on the base_mission map. Then you rename the SA-10 group with SA-2 for example. Delate the SA-10 group on the map in base_mission file and put a SA-2 group instead... the most important thing is that the name in targetlist is exactly the same as on the map in base_mission file so for example this group : ["204 SA-10 Site B-1"] = { task = "Strike", priority = 12, attributes = {"SAM"}, firepower = { min = 2, max = 8, }, class = "vehicle", name = "204 SA-10 Site B-1", }, Will be changed like this in the targetlist : ["204 SA-2 Site B-1"] = { task = "Strike", priority = 12, attributes = {"SAM"}, firepower = { min = 2, max = 8, }, class = "vehicle", name = "204 SA-2 Site B-1", }, You can do this for all kind of SAMs... [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
ameriveaux Posted June 16, 2023 Posted June 16, 2023 Thanks PB0! I tried altering the targetlist file but not the base_map one, so all I did was break stuff. I will try again now!
Miguel21 Posted June 17, 2023 Posted June 17, 2023 (edited) sorry, the latest files still showed bad weather Edited June 18, 2023 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted June 19, 2023 Posted June 19, 2023 a weather script that finally works 360.zip 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Pande4360 Posted June 27, 2023 Posted June 27, 2023 Hi is it possible to have a Kneeboard generated with a list of Targets? Just so we can see what to is part of the objective. Like it is done in Liberation. Cheers!
Miguel21 Posted June 27, 2023 Posted June 27, 2023 1 hour ago, Pande4360 said: Hi is it possible to have a Kneeboard generated with a list of Targets? Just so we can see what to is part of the objective. Like it is done in Liberation. Cheers! Hello, there's already a list of targets in the briefing. But I don't know how it's presented in "liberation". FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Pande4360 Posted June 28, 2023 Posted June 28, 2023 vor 19 Stunden schrieb Miguel21: Hello, there's already a list of targets in the briefing. But I don't know how it's presented in "liberation". I think those 2 are quite helpful to quickly look up during a mission. Idk if it would be hard to implement or not. Cheers. 1
Miguel21 Posted June 28, 2023 Posted June 28, 2023 5 minutes ago, Pande4360 said: I think those 2 are quite helpful to quickly look up during a mission. Idk if it would be hard to implement or not. Cheers. it's true that it's very clean ^^ But the DCE info is already there, except for the GPS positions. 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Pande4360 Posted June 28, 2023 Posted June 28, 2023 Well yeah the difference would be mainly that it´s much faster to look up during a mission also in multiplayer to have it on the kneeboard.
Miguel21 Posted June 28, 2023 Posted June 28, 2023 4 minutes ago, Pande4360 said: Well yeah the difference would be mainly that it´s much faster to look up during a mission also in multiplayer to have it on the kneeboard. Ah ok, We use Scratchpad and copy/paste the info from the briefing we're interested in. It does the same job, but it's true that you have to copy the txt first ^^. FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Spartan111sqn Posted June 28, 2023 Posted June 28, 2023 On 6/19/2023 at 4:22 PM, Miguel21 said: a weather script that finally works 360.zip 512.36 kB · 10 downloads What is this @Miguel21?
Miguel21 Posted June 28, 2023 Posted June 28, 2023 3 minutes ago, Spartan111sqn said: What is this @Miguel21? the latest version of scriptsmod, in betaTest. To be manually installed on version 20.63.302 or later (as usual, save your latest scriptsMod) *I hope to make a clean release ^^ 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
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