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Posted (edited)
14 minutes ago, Miguel21 said:

null

image.png

Thanks, I ran the update per your screenshot (it updated 37 files).

 

Update.PNG

But it still gives me the second error message "Unhandled exception" when I try to install it.

Edited by Jazz_44
Posted
1 hour ago, Jazz_44 said:

But it still gives me the second error message "Unhandled exception" when I try to install it

Quote

Access to the path 'G:\Program Files\OvGME\DCE_Missionscript_mod' is denied.

 

it was trying to access (or create) this folder.

Is your OvGME installed and configured correctly?
You haven't set the right too high to access it? (administrator for example)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
3 minutes ago, Miguel21 said:

 

it was trying to access (or create) this folder.

Is your OvGME installed and configured correctly?
You haven't set the right too high to access it? (administrator for example)

I'm pretty sure OvGME is installed correctly, I use it with other mods. Regarding folder permissions, I didn't change anything there.

I uninstalled the application, then ran the setup again and now DCE Manager opened and it doesn't have the Install button available anymore. Does that mean that it works? I still don't see the file DCE_Missionscript_mod in the OvGME folder.

Posted
12 minutes ago, Jazz_44 said:

I'm pretty sure OvGME is installed correctly, I use it with other mods. Regarding folder permissions, I didn't change anything there.

I uninstalled the application, then ran the setup again and now DCE Manager opened and it doesn't have the Install button available anymore. Does that mean that it works? I still don't see the file DCE_Missionscript_mod in the OvGME folder.

you can install the campaign several times on itself, but to see the "install" button, you need to reselect the campaign installation file.

I maintain, however, that the error is that DCE_Manager cannot write to the G:\Program Files\OvGME folder for a legal reason I think (root of the forbidden G?).

Maybe you can do it manually

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
2 hours ago, Miguel21 said:

you can install the campaign several times on itself, but to see the "install" button, you need to reselect the campaign installation file.

I maintain, however, that the error is that DCE_Manager cannot write to the G:\Program Files\OvGME folder for a legal reason I think (root of the forbidden G?).

Maybe you can do it manually

Yes, I can try manually (if that's the only file that needs to be in the OvGME folder. Where can I find the "DCE_Missionscript_mod" file?

Posted
8 hours ago, Jazz_44 said:

Yes, I can try manually (if that's the only file that needs to be in the OvGME folder. Where can I find the "DCE_Missionscript_mod" file?

in the campaign zip file.

Originally, DCE_Manager was simply a tool that dezipped the campaign file to add files in the right places.

If that doesn't work, you can still do it manually.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
Quote

 

==:20.65.355:==
known bug: IA SA342 dont fire (DCS bug)

355 mod        [weather]    inconsistency between the game weather and the season. The pHigh and pLow values of camp_ini are better taken into account
354 add        [plane]        Add  SA342L
353 add        [METAR]        customises the METAR for each base (just like the real thing) and also adds military colour to the METAR.
                The METAR is also consistent for each aircraft/base in the MP game briefing.
352 add        [plane]        Add  L-39ZA
351 add        [METAR]        adds pressure in inches of Hg when imperial is selected
350 add        [METAR]        adds METAR to dynamic cloud presets, where possible
349 fixed    [weather]    very bad weather during a cold sector
348 add     [SAR]        addition of an F10 command to list pilots, ejected, the MGRS box and ask them to activate their beacon radio
347 add        [selfLearning]    as a result of counting aircraft losses, forced escort and/or SEAD for certain packages
346 modified    [mission]    AIs can drop their charge if they are not escorted
345 fixed    [debrief]    certain elements of the mission are not taken into account (e.g. ship)
344 add        [SAR]        human SARs must now embark ejected pilots or hover over them (altitude < 45m, distance < 10m, speed < 0.2m/s)
                Information to help the pilot is given in a message when the helicopter is less than 100m from the ejected pilot.
343 add        [task]        Transport can be escorted
342 fixed    [SAR]        SARs on CVN spawn and block the runway
341 add        [selfLearning]    reveals SAMs that have already been fired, so these will be avoided or taken into account for subsequent flights
                (M65)
340 add        [task]        add forced tasks for a certain time if there are too many losses (in test),
                e.g. transport planes can be automatically escorted after a certain number of kills
339 fixed    [ejected]    ejected pilots were rarely captured
338 fixed    [MP]        some of the plane selections were not working and were running in a loop
337 add        [SAR]        Add ejected radio and SAR radio according to the frequencies pre-registered in the conf_mod
336 add        [plane]        Add MB-339A

335 fixed    [stat]            some kills are not counted
334 fixed    [MP]            duplicate groupName
333 fixed    [despawn]        aircraft associated with a BaseAirStart do not despawn
332 fixed    [station]        too many Tanker/AWACS in the area at the same time
331 modified    [station]        less fuel for Tanker/Awacs already in the area
330 add        [loadout][Ka-50]    add Ka-50_3
329 add        [loadout][F-1EE]    Barax added to Mirage F-1EE loadouts
328 fixed    [IA]            AI aircraft/helicopters of the same type as yours do not attack.
327 fixed    [SAR]            too much manhunt, FPS killer
326 fixed    [third]            if the SC_CarrierIntoWind variable is set to "auto", the mission does not load.
325 modified    [files][beacon]        always adds the beacon.ogg file
324 modified    [files]            rewriting the way to integrate files and other briefing images
323 fixed    [CTLD]            JTACAutoLase is badly implemented and crashes the mission
322 modified    [campaignMaker]        takes into account additions/modifications to the base_mission file during the campaign
321 add        [campaign]        automatically adds new items that appear in a new baseMission, during a campaign (such as FARP, Vehicle and Static) (in test) (M64)
320 fixed    [parking]        static aircraft prevent the taxiing of others.
319 fixed    [parking]        there is no more static aircraft
318 fixed    [parking]        static aircraft do not appear on the correct car park
317 modified    [prune][FARP]        dont prune Unit FARP if you add the term "FARP" in the unit name (unit not group name)
316 fixed    [FARP]            does not prune units that support FARP (also put FARP in the unit name)
315 modified    [structure][briefing]    DCS standard briefing name structure (thanks ldnz)
314 fixed    [briefing]        no flight plan
313 fixed    [briefing]        corrects duplicate briefings, adds the name of the radio etc...
312 modified    [mission][Bullseye]    you can lock the Bullseye to a base, and by selecting MovedBullseye = false in the confmod
                    add in db_airbases : selectedBullseye = true,
311 modified    [mission]        The planes escorting the helicopters will probably not be down there.
310 fixed    [intercept]        wrong interception heading
309 modified    [intercept]        adds a random number to the quantity of interceptors
308 modified    [frequency][EWR]    modifies only the EWR frequency (does not affect the ADF and other FARP frequencies)
307 add        [frequency]        frequency guard guard frequencies can be mistakenly selected for AWACS, EWR, package flights, etc.
306 various    [frequency]        more Divert, more Coalition Freq, bug list Freq
305 add        [frequency]        add MiG-15bis and Mosquitos, for the futur campaign (?)
304 fixed    [frequency]        bad frequency of Bf109 and Spitfire
303 modified    [frequency][Mig19]    allows to add all frequency ranges of airfields, so that some aircraft (Mig-19) can use it

 

 

Hi there,
I need some feedback on this version before publication.
Thanks ^^

to be installed on version 20.63.302 or later.

Please save your old campaigns.

355.zip

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)

Hello, I'm looking for an Apache Campaign, I've already played Campaign Crisis in Persian Gulf Apache GC 22: (NG)!

 

Is there another one?

Edited by airnox
Posted (edited)
6 hours ago, airnox said:

Hello, I'm looking for an Apache Campaign, I've already played Campaign Crisis in Persian Gulf Apache GC 22: (NG)!

 

Is there another one?

 

we played on our side in MP on the campaign "Cyprus Incident-GC22".

As well as WOC "War Over Caucasus", but this one needs to be "pruned" and updated before release (replace the AH-64A by the AH-64D_BLK_II), and it's also more MP oriented, but well, in SP it should be fun too.

Note that future campaigns will be released on one or 2 versions, so it's up to you to choose which aircraft you want to play it on using DCE_Manager.


@PB0_CEF ?

image.png

Edited by Miguel21
  • Like 2

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)
5 minutes ago, solidGad said:

hi all! what's the current best Hornet DCE campaign? 

thank you!

Hi, there,
If the number of downloads is anything to go by, it's..:

 

Hornet over Caucasus


https://www.digitalcombatsimulator.com/fr/files/3315515/

Edited by Miguel21
  • Like 2

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)

I like the "Over Caucasus" Series of DCE , but the S-300s simply destroy any flights in their engagement zone . I tried to enter the targetlist.init and find the S300s to reduce their skill or replace with a less lethal option. I know real player squadrons like the S-300 for the danger, but DCS AI simply gets obliterated each time a mission goes over the mountains. 

Any advice or guide how to properly remove those units or change?  I like the TF-80s series of Hornet/Tomcat/Harrier because of that.

edit" I have tried to edit targetlist.  but I ended up just breaking the file

Edited by ameriveaux
Posted
On 6/14/2023 at 6:44 PM, ameriveaux said:

I like the "Over Caucasus" Series of DCE , but the S-300s simply destroy any flights in their engagement zone . I tried to enter the targetlist.init and find the S300s to reduce their skill or replace with a less lethal option. I know real player squadrons like the S-300 for the danger, but DCS AI simply gets obliterated each time a mission goes over the mountains. 

Any advice or guide how to properly remove those units or change?  I like the TF-80s series of Hornet/Tomcat/Harrier because of that.

edit" I have tried to edit targetlist.  but I ended up just breaking the file

 

Well you will have to find the SA-10 SAM group you want to replace in the targetlist file and on the base_mission map. Then you rename the SA-10 group with SA-2 for example. Delate the SA-10 group on the map in base_mission file and put a SA-2 group instead... the most important thing is that the name in targetlist is exactly the same as on the map in base_mission file so for example this group :

["204 SA-10 Site B-1"] = {
            task = "Strike",
            priority = 12,
            attributes = {"SAM"},
            firepower = {
                min = 2,
                max = 8,
            },
            class = "vehicle",
            name = "204 SA-10 Site B-1",
        },

Will be changed like this in the targetlist :

["204 SA-2 Site B-1"] = {
            task = "Strike",
            priority = 12,
            attributes = {"SAM"},
            firepower = {
                min = 2,
                max = 8,
            },
            class = "vehicle",
            name = "204 SA-2 Site B-1",
        },

You can do this for all kind of SAMs...

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...

 

Posted (edited)

sorry, the latest files still showed bad weather

 

 

Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
  • 2 weeks later...
Posted

Hi is it possible to have a Kneeboard generated with a list of Targets? Just so we can see what to is part of the objective. Like it is done in Liberation. Cheers!

Posted
1 hour ago, Pande4360 said:

Hi is it possible to have a Kneeboard generated with a list of Targets? Just so we can see what to is part of the objective. Like it is done in Liberation. Cheers!

Hello,
there's already a list of targets in the briefing.

But I don't know how it's presented in "liberation".

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
vor 19 Stunden schrieb Miguel21:

Hello,
there's already a list of targets in the briefing.

But I don't know how it's presented in "liberation".

Screen_230628_164906.jpgScreen_230628_164916.jpg

 

I think those 2 are quite helpful to quickly look up during a mission. Idk if it would be hard to implement or not. Cheers.

  • Like 1
Posted
5 minutes ago, Pande4360 said:

I think those 2 are quite helpful to quickly look up during a mission. Idk if it would be hard to implement or not. Cheers.

it's true that it's very clean ^^

But the DCE info is already there, except for the GPS positions.

  • Like 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
4 minutes ago, Pande4360 said:

Well yeah the difference would be mainly that it´s much faster to look up during a mission also in multiplayer to have it on the kneeboard.

Ah ok,
We use Scratchpad and copy/paste the info from the briefing we're interested in.

It does the same job, but it's true that you have to copy the txt first ^^.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
3 minutes ago, Spartan111sqn said:

What is this @Miguel21?

the latest version of scriptsmod, in betaTest.

To be manually installed on version 20.63.302 or later
(as usual, save your latest scriptsMod)

*I hope to make a clean release ^^

  • Like 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
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