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Oculus Rift - Unable to read the HUD


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Posted

Hi,

 

I have recently got an Oculus Rift. I just opened DCS and I am using default settings for VR.

 

The HUD is not readable. I can not read which heading I am flying. Is this so bad for everybody or do I need to make some adjustments? Frame rate is perfect but the readability is very bad... By the way I tried different pixel densities but nothing changed..

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Posted

There are a lot of threads with setups for the rift. Make sure textures aee to high. A pd of 1.5 should be fine.

 

Sent from my SM-G955U using Tapatalk

I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3

Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1.

 

GTX 1080 Has its uses

Posted

Strange... I have pixel density set to 1.0 and yet the HUD is very readable for me. Are you sure you set up your headset properly and your image is as crip as it can possibly be?

[sIGPIC][/sIGPIC]

Posted

And you have to move the HMD around. It has a sweet spot, so if you miss it, it may be hard to read the HUD. I don't have any issues reading it.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
Hi,

 

I have recently got an Oculus Rift. I just opened DCS and I am using default settings for VR.

 

The HUD is not readable. I can not read which heading I am flying. Is this so bad for everybody or do I need to make some adjustments? Frame rate is perfect but the readability is very bad... By the way I tried different pixel densities but nothing changed..

 

I make a new monitorsetup.lua file, in this case with the right MFD, and placed it below the cockpit HUD in the SU-27, with a size and height that not overlap the instruments, when I want to read the HUD simply switch the MFD to HUD, problem solved. :pilotfly:

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