M0ltar Posted September 18, 2017 Posted September 18, 2017 Would it be possible to remove the ability of GCI to see missiles? I understand GCI/AWACS being able to see things like SA300 launches etc as those are the size of telephone poles. However, its seems there is a definite issue with GCI being able to see missiles launched from aircraft. In most cases, GCI can see missile launches from bandits even when said bandit is unseen and unknown. The missiles just appear out of this air. If the GCI is in contact with the friendly that is being targeted it gives an unfair and frankly unrealistic advantage. On top of being able to see the missile itself, the GCI is also able to see the type, which again is hugely unrealistic. The ability of GCI to see aircraft missile launches is what is keeping GCI out of the competitive multilayer scene and, imo, out of multilayer servers like 104th. Having a human GCI instead of the AI AWACS is so so much more immersive and it really is sad that we don't get to use it more. To reiterate, would it be possible to remove the ability of GCI to see aircraft missile launches? [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
*Rage* Posted September 18, 2017 Posted September 18, 2017 +1 [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Raven (Elysian Angel) Posted September 20, 2017 Posted September 20, 2017 I support this :) Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
ViFF Posted September 26, 2017 Posted September 26, 2017 +1 I support this! IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website
shonist Posted September 26, 2017 Posted September 26, 2017 +1 for realism. I7 7700k - Msi Z270 Gaming+ GTX 1070ti 16gb @2400 2x Samsung 850EVO 250/500 - 1x HDD 1TB SAITEK-MAD CATZ CYBORG FLY 5 STICK WIN 10
GGTharos Posted September 26, 2017 Posted September 26, 2017 ... what about cruise missiles and the like? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Raven (Elysian Angel) Posted September 26, 2017 Posted September 26, 2017 ... what about cruise missiles and the like? Cruise missiles can be shot down by A/A missiles. Therefore, cruise missiles can be seen by radar. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Vatikus Posted September 27, 2017 Posted September 27, 2017 (edited) Well if RCS of a missile is detectable at given range, it should be seen. It's better to do it right at the start and not just have it removed for gameplay. Remember stealth a/c is detectable by GCI and it has lower RCS than a missile. I think if proper GCI radar update rate would be simulated, it would filter out most of the missiles by itself. Edited September 27, 2017 by Vatikus
Northstar98 Posted September 28, 2017 Posted September 28, 2017 Pardon me if this deels like a stupid question but what would you use as far as sensors go for a GCI? I didn't think the long-range RADAR sets were able to be manned? As for seeing missiles, surely it depends on the sensors being employed? EWR for instance. But in general DCS needs an actual GCI station that can utilise data from other assets. It would be good if we were able to get proper data linking and communications between ground units and if ground units had greater facility for player interaction (like with 'cockpits' for aircraft). The same could be said for ATC Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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