Rudel_chw Posted December 27, 2023 Posted December 27, 2023 12 minutes ago, BluePhantom said: Can anyone please confirm that this still works in 2.9? yes, it still does. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
BluePhantom Posted December 27, 2023 Posted December 27, 2023 12 hours ago, Rudel_chw said: yes, it still does. Okay, thank you. I'm having trouble to get it to do anything. At least I can rule this out as the cause. 1
Ala12Rv-Tundra Posted December 7, 2024 Posted December 7, 2024 does RAT work for current DCS iteration? I checked Discord and new features showed, like RATManager, but can´t make anything useful after testing a couple of hours. the airbase name syntax remains the same? 1 i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
Rudel_chw Posted December 7, 2024 Posted December 7, 2024 4 hours ago, Ala12Rv-Tundra said: does RAT work for current DCS iteration? no, it seems the last update broke RAT, but I have not done much testing yet. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
buur Posted December 7, 2024 Posted December 7, 2024 vor 6 Stunden schrieb Ala12Rv-Tundra: does RAT work for current DCS iteration? I checked Discord and new features showed, like RATManager, but can´t make anything useful after testing a couple of hours. the airbase name syntax remains the same? checked one of the demo missions and it works like intended. You find the demo missions here: https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/RAT Have you any errors in your log? For help with Moose best is to ask direct on the discord.
Ala12Rv-Tundra Posted December 7, 2024 Posted December 7, 2024 1 minute ago, buur said: checked one of the demo missions and it works like intended. You find the demo missions here: https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/RAT Have you any errors in your log? For help with Moose best is to ask direct on the discord. Just downloaded last version of Moose.lua, apparently RAT working with no issues here. 1 i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
Rudel_chw Posted December 7, 2024 Posted December 7, 2024 24 minutes ago, Ala12Rv-Tundra said: Just downloaded last version of Moose.lua, apparently RAT working with no issues here. Yes correct, RAT wasn't working for me because of a trigger error on my part 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Ala12Rv-Tundra Posted December 7, 2024 Posted December 7, 2024 1 minute ago, Rudel_chw said: Yes correct, RAT wasn't working for me because of a trigger error on my part I have to use "ONCE" triggers. Have you checked "MISSION START" triggers? i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
Rudel_chw Posted December 7, 2024 Posted December 7, 2024 1 minute ago, Ala12Rv-Tundra said: I have to use "ONCE" triggers. Have you checked "MISSION START" triggers? Since I use RAT mostly for background immersion, I don't need to start it right away so I don't load Moose at Mission Start. Instead I wait say 5 seconds to load Moose, and then wait 3 more seconds before running the RAT configuration script, like on this example on a mission that I'm currently editing: 3 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Ala12Rv-Tundra Posted December 7, 2024 Posted December 7, 2024 Very clever, as usual. 1 i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
Rick Mave Posted June 1 Posted June 1 Has anyone set up a RAT file for CW Germany yet? I am hesitant to commit any more time to working on bits and bobs here ^^ Would be very thankful for any help with that.
Scal Posted July 8 Posted July 8 (edited) Has anyone been successful using the RAT F10 menu ? I'm using this lua instruction : RAT.f10menu=true But no menu appears in the mission... In fact I need to destroy some RAT airplanes who are blocking the deck of the carrier. I have not been able to do so in lua, and I saw that the RAT F10 menu permits to create and destroy RATs Edited July 8 by Scal
Rhayvn Posted Thursday at 08:41 PM Posted Thursday at 08:41 PM On 6/1/2025 at 8:09 AM, Rick Mave said: Has anyone set up a RAT file for CW Germany yet? I am hesitant to commit any more time to working on bits and bobs here ^^ Would be very thankful for any help with that. I have tried but it has some very odd behavior. Helicopters will not start on the helipads in the helicopter only bases but they will land on them. Helicopters set for vertical takeoff and landings will taxi for takeoff around certain airbases depending on which spawn point they originated at. They always use the runway for landing. A huge percentage of the first aircraft respawns all fly to and land on the Tarawa despite every RAT setting I tried. Many larger aircraft will still spawn in smaller spawn points and hit objects at the airfield either on spawn or while taxiing, also despite the RAT setting that are supposed to prevent this. Small and grass field bases will be chosen for takeoff (They air start) or landing if you don't specify the departure and destination bases. Despite RAT settings to exclude them. They work fine in the air, but not so much when they have to touch the ground for any reason. 1
Rudel_chw Posted Thursday at 09:06 PM Posted Thursday at 09:06 PM 23 minutes ago, Rhayvn said: I have tried but it has some very odd behavior. Helicopters will not start on the helipads in the helicopter only bases but they will land on them. Helicopters set for vertical takeoff and landings will taxi for takeoff around certain airbases depending on which spawn point they originated at. They always use the runway for landing. A huge percentage of the first aircraft respawns all fly to and land on the Tarawa despite every RAT setting I tried. Many larger aircraft will still spawn in smaller spawn points and hit objects at the airfield either on spawn or while taxiing, also despite the RAT setting that are supposed to prevent this. Small and grass field bases will be chosen for takeoff (They air start) or landing if you don't specify the departure and destination bases. Despite RAT settings to exclude them. They work fine in the air, but not so much when they have to touch the ground for any reason. RAT is a component of Moose, are you using the latest version? Whenever there is a new Map you must upgrade Moose, so that it knows about the airbases of that map. This is the correct version: https://github.com/FlightControl-Master/MOOSE/releases/tag/2.9.13 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
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