fargo007 Posted October 20, 2017 Share Posted October 20, 2017 It's a painstaking process to design a kickass FARP. Rather than having to re-invent this wheel when you want to create the same thing at a different location, is there a way to copy that object list and then reproduce/paste it into a different mission? One aspect of the ME I've found is that it seems cumbersome if not impossible to do so. A very built out FARP can have well over a hundred static objects in it. My wish list would include the ability to select them in the list and save them as some kind of collection entity. Pop a fully built farp/whatever back in, anyplace I want. What's the hive's solution for this? Thanks /Fargo Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
Emmy Posted October 20, 2017 Share Posted October 20, 2017 Isn't there a way to save a "Template" ? [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
feefifofum Posted October 20, 2017 Share Posted October 20, 2017 I think, basically, it requires that you mod your objects to be of "fortification" type so that you can place them as normal ground units. Then, as FP says, you can simply create a template from that group. I don't believe there's an easy way to do this using static objects but perhaps someone will chime in with something else! THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
lemoen Posted October 20, 2017 Share Posted October 20, 2017 I haven't seen how to do this. ED should tweak the editor just allow one to make templates from any unit. Link to comment Share on other sites More sharing options...
Stonehouse Posted October 20, 2017 Share Posted October 20, 2017 You can save it as a mission and then try to use the copy and paste on multiple units but it is a bit clunky. ie save mission with farp objects for later use. Then when you want that set of objects in another mission, open the "template" mission. Select all the objects using shift and double left click(this is the clunky bit) on each static object, do a control C. Then open the new mission and do control V where you want the group of objects. Link to comment Share on other sites More sharing options...
lemoen Posted October 20, 2017 Share Posted October 20, 2017 You can save it as a mission and then try to use the copy and paste on multiple units but it is a bit clunky. ie save mission with farp objects for later use. Then when you want that set of objects in another mission, open the "template" mission. Select all the objects using shift and double left click(this is the clunky bit) on each static object, do a control C. Then open the new mission and do control V where you want the group of objects. Shift and double click. I've always thought it wasn't possible to select multiple units, unless you select the first unit in a group. TIL. ED: That is not how multiple select works, click and drag a box around them then shift and single click is the standard pattern. 1 Link to comment Share on other sites More sharing options...
firmek Posted October 20, 2017 Share Posted October 20, 2017 Knowing that it's possible to select multiple units with Shift + double click will save a lot of time! Thanks for a really useful tip. :thumbup: I don't want to drive the discussion from the original topic but do you know any other useful tricks. Like for instance, is it possible to draw a line with the ruler and place the unit without the line (angle/distance information) disappearing? Another thing that for some reason I remember was possible - maybe my memory is playing tricks but I remember there was a shortcut to switch between US/metric units while using the editor/F-10 map. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
rogonaut Posted October 20, 2017 Share Posted October 20, 2017 Drag a box and copy would be a very much appreciated feature Link to comment Share on other sites More sharing options...
Coug4r Posted October 20, 2017 Share Posted October 20, 2017 Yup, and just found out that when you copy-paste the objects are placed at your mouse cursor.. so not exactly where you copied them from. - If man were meant to fly he'd be filled with helium. Link to comment Share on other sites More sharing options...
firmek Posted October 20, 2017 Share Posted October 20, 2017 Yup, and just found out that when you copy-paste the objects are placed at your mouse cursor.. so not exactly where you copied them from. This actually you can use to your advantage. Just place the cursor where you want the units to be before copying. With possibility to select multiple units this is a great thing as you don't have to drag them individually. I agree though, it's not how the industry standards work. There should be a feature to draw a selection rectangle and operate on selected units by edit properties/copy/delete/drag. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
fargo007 Posted October 20, 2017 Author Share Posted October 20, 2017 Drag a box and copy would be a very much appreciated feature /thread right there, and I award you four internets, Sir. Thanks, selecting multi without saving them to use in a different mission isn't very helpful. We need a container to park these in, and a "Save selected objects as" gets it done. I appreciate the quick and thorough answers fellas. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
Coug4r Posted October 20, 2017 Share Posted October 20, 2017 What also would be handy for copying and other operations is if we can select multiple units from the unit list. Using shift and control standard windows style. That list could also show some more info on the units, plenty of room for that. - If man were meant to fly he'd be filled with helium. Link to comment Share on other sites More sharing options...
BaD CrC Posted October 20, 2017 Share Posted October 20, 2017 To be more accurate, it pastes at your mouse cursor the first object you selected. So when you do copy paste, you need to choose wisely and remember which object you selected first so you can place the whole selection accurately. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
fargo007 Posted October 20, 2017 Author Share Posted October 20, 2017 I did just discover that if you build your thingy out of fortification objects (modded) then you can save them as a template. That's pretty much what I'm going to be doing from now until there's a more elegant solution. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
Stonehouse Posted October 22, 2017 Share Posted October 22, 2017 I don't recall any other things like that except you can also do a cut (cntrl X) and paste too. As you say rubber banding a collection of units would be much more preferable along with a 3d window to aid placement. lol that said though I can remember what is was like before you could cut/copy and paste very early in the DCS A10 life cycle...... Link to comment Share on other sites More sharing options...
firmek Posted October 22, 2017 Share Posted October 22, 2017 One thing that came to my mind is using the Russian unit symbols instead of NATO ones for mission building. Try it out if you already didn't. One difference is that they show the heading (are rotated). Another thing is that the icons shape and size much better reassembles the real unit’s dimensions. Bottom line at least setting up vehicles with RU symbols is way much quicker and easier. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
Erforce Posted October 23, 2017 Share Posted October 23, 2017 (edited) So true ! Russian Mission Editor is far, far more accurate than NATO one. For FARPs, i use a template of Smal units (Manpads) to draw edges of the FARP. (4 landing pads, and the perimeter). Be sure to orient the FARP due north before drawing perimeter and place the first unit on the T letter, which is the perfect center (FARP sign) It helps me to place the FARP at the right position with this template, then copy-paste your selected groups on your original fancy FARP (even between .miz files), Shift click on group leaders and paste this in your current mission. It's quite easy IMO. Edited October 23, 2017 by Erforce TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
fargo007 Posted October 26, 2017 Author Share Posted October 26, 2017 Erforce - how about a mission skeleton with that template o'manpads in there? The hard part of FARP's is putting stuff around the edge like concrete or hesco barriers. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
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