Horns Posted November 28, 2017 Share Posted November 28, 2017 In the mission "Hunting the Hunters", it seems like when I die any in-flight RB 04Es cease approaching the target and either self destruct or fall into the ocean. Am I observing that correctly? Is that the way they are intended to behave? Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC] Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3 VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24, Oculus Rift (HM-A) Link to comment Share on other sites More sharing options...
QuiGon Posted November 28, 2017 Share Posted November 28, 2017 I've never checked that myselft, but I think I've read about this issue before. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
razo+r Posted November 28, 2017 Share Posted November 28, 2017 If you die, the missile dies too. Same with the Rb-15 Link to comment Share on other sites More sharing options...
wrewdison Posted November 28, 2017 Share Posted November 28, 2017 Sounds like a bug to me... Link to comment Share on other sites More sharing options...
Holton181 Posted November 29, 2017 Share Posted November 29, 2017 Think it has been mentioned to be a limitation of DCS itself, not Viggen. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5 Link to comment Share on other sites More sharing options...
Horns Posted November 29, 2017 Author Share Posted November 29, 2017 I've never checked that myselft, but I think I've read about this issue before. If you die, the missile dies too. Same with the Rb-15 Sounds like a bug to me... Think it has been mentioned to be a limitation of DCS itself, not Viggen. Thanks for confirming everyone. Good to know that this isn't just a 'me' problem lol. Also good to know it's to do with DCS, so it's beyond any third-party studios hands. Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC] Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3 VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24, Oculus Rift (HM-A) Link to comment Share on other sites More sharing options...
hideki2 Posted November 29, 2017 Share Posted November 29, 2017 I have defiantly experienced that. This was also reported before. Link to comment Share on other sites More sharing options...
Cobra847 Posted November 30, 2017 Share Posted November 30, 2017 This is unfortunately a DCS limitation. :( Basically, in order to have "smart" missiles with our own "logic" - we had to make them "laser" guided. The issue is, that if the player dies, laser "guidance" is lost. The solution is of course for us to have the ability to execute code on ordinance, not just the aircraft. We're petitioning ED for this functionality. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Horns Posted November 30, 2017 Author Share Posted November 30, 2017 This is unfortunately a DCS limitation. :( Basically, in order to have "smart" missiles with our own "logic" - we had to make them "laser" guided. The issue is, that if the player dies, laser "guidance" is lost. The solution is of course for us to have the ability to execute code on ordinance, not just the aircraft. We're petitioning ED for this functionality. Thanks for that insight Cobra. It is a shame that ED won’t allow you to add logic to allow ordnance to emulate the behavior of missile guidance more accurately. Here’s hoping ED see the sense in allowing third party devs to execute their own code on ordnance. Thanks again. Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC] Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3 VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24, Oculus Rift (HM-A) Link to comment Share on other sites More sharing options...
addde Posted November 30, 2017 Share Posted November 30, 2017 This is unfortunately a DCS limitation. :( Basically, in order to have "smart" missiles with our own "logic" - we had to make them "laser" guided. The issue is, that if the player dies, laser "guidance" is lost. The solution is of course for us to have the ability to execute code on ordinance, not just the aircraft. We're petitioning ED for this functionality. The f18 will have agm 88 and agm 84 so i assume they have something in the works to avoid those missiles exploding :P Link to comment Share on other sites More sharing options...
RaXha Posted November 30, 2017 Share Posted November 30, 2017 The f18 will have agm 88 and agm 84 so i assume they have something in the works to avoid those missiles exploding :P Well, there's a difference in ED implementing something like this in their modules and a third party doing it. ED has a more direct access to the engine than the third parties does, but hopefully that does mean that they will be adding some kind of API to the SDK to support this Link to comment Share on other sites More sharing options...
Horns Posted November 30, 2017 Author Share Posted November 30, 2017 This is unfortunately a DCS limitation. :( Basically, in order to have "smart" missiles with our own "logic" - we had to make them "laser" guided. The issue is, that if the player dies, laser "guidance" is lost. The solution is of course for us to have the ability to execute code on ordinance, not just the aircraft. We're petitioning ED for this functionality. One more question please Cobra: Does this loss of guidance occur in any circumstances other than the player’s death, eg moving too far from the target? Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC] Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3 VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24, Oculus Rift (HM-A) Link to comment Share on other sites More sharing options...
Cobra847 Posted December 1, 2017 Share Posted December 1, 2017 One more question please Cobra: Does this loss of guidance occur in any circumstances other than the player’s death, eg moving too far from the target? Nope. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Capn kamikaze Posted December 3, 2017 Share Posted December 3, 2017 What about using optical guidance after launch rather than "laser"? Link to comment Share on other sites More sharing options...
Cobra847 Posted December 3, 2017 Share Posted December 3, 2017 What about using optical guidance after launch rather than "laser"? When the player dies (or ejects), code execution in our .dll's stops. Basically, no matter what we'd do, it'd stop working. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Recommended Posts