comie1 Posted November 30, 2017 Share Posted November 30, 2017 When using AGM 65D's and K's after getting both MAV's RDY firing all of one type it will return the next type to STBY [sIGPIC][/sIGPIC] https://www.twitch.tv/comie1 Link to comment Share on other sites More sharing options...
Zeus67 Posted November 30, 2017 Share Posted November 30, 2017 Please clarify. You mounted two different types of IRMAVs, right? We'll check this issue. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Merlins51 Posted November 30, 2017 Share Posted November 30, 2017 To follow on from this one, when the Mavs are Ready, selecting another type of weapon (e.g. gun) and then trying to re-select the mavericks starts the whole 3 minute countdown again. Don't know if this is a bug or a modelled feature. Link to comment Share on other sites More sharing options...
Zeus67 Posted November 30, 2017 Share Posted November 30, 2017 To follow on from this one, when the Mavs are Ready, selecting another type of weapon (e.g. gun) and then trying to re-select the mavericks starts the whole 3 minute countdown again. Don't know if this is a bug or a modelled feature. That is a bug. We'll check and fix. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Kayos Posted November 30, 2017 Share Posted November 30, 2017 Can you only load 1 type of Mav at a time? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Chrinik Posted November 30, 2017 Share Posted November 30, 2017 I have the issue that AGM-65K (havent tried others yet) will not go from STBY to RDY at all, even tho EO mavs are only supposed to take a few seconds to do so. Waited minutes with the weapon selected, nothing seems to happen. Am I missing something? Works fine when I air start, but not when I cold start. [sIGPIC][/sIGPIC] GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage" Striker: "Copy, say Altitude?" GCI: "....Deck....it´s a SAM site..." Striker: "Oh...." Fighter: "Yeah, those pesky russian build, baloon based SAMs." -Red-Lyfe Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup: Link to comment Share on other sites More sharing options...
Zeus67 Posted November 30, 2017 Share Posted November 30, 2017 I have the issue that AGM-65K (havent tried others yet) will not go from STBY to RDY at all, even tho EO mavs are only supposed to take a few seconds to do so. Waited minutes with the weapon selected, nothing seems to happen. Am I missing something? Works fine when I air start, but not when I cold start. I'll check. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Kayos Posted November 30, 2017 Share Posted November 30, 2017 I have the issue that AGM-65K (havent tried others yet) will not go from STBY to RDY at all, even tho EO mavs are only supposed to take a few seconds to do so. Waited minutes with the weapon selected, nothing seems to happen. Am I missing something? Works fine when I air start, but not when I cold start. I had the same issue with the K's. And the EO's took a long time too, I think maybe the same 3 minutes? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
IzoAzlion Posted November 30, 2017 Share Posted November 30, 2017 Same issue regarding switching weapons and the Mav needing the STBY for 3 mins again. Otherwise they work pretty great. Link to comment Share on other sites More sharing options...
T.Eason Posted December 1, 2017 Share Posted December 1, 2017 Same issues with the 3 minuet countdown resetting anytime you leave the weapon selection page. Link to comment Share on other sites More sharing options...
Zeus67 Posted December 1, 2017 Share Posted December 1, 2017 The bug has been fixed. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
comie1 Posted December 1, 2017 Author Share Posted December 1, 2017 The bug has been fixed. The only good bug is a dead bug! Nice work mate! [sIGPIC][/sIGPIC] https://www.twitch.tv/comie1 Link to comment Share on other sites More sharing options...
Jester986 Posted December 1, 2017 Share Posted December 1, 2017 The only good bug is a dead bug! Nice work mate! Would you like to know more? Link to comment Share on other sites More sharing options...
Zeus67 Posted December 1, 2017 Share Posted December 1, 2017 Would you like to know more? "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Jester986 Posted December 1, 2017 Share Posted December 1, 2017 Thanks for the back up Zeus! haha Link to comment Share on other sites More sharing options...
comie1 Posted December 1, 2017 Author Share Posted December 1, 2017 Thanks for the back up Zeus! haha :megalol: [sIGPIC][/sIGPIC] https://www.twitch.tv/comie1 Link to comment Share on other sites More sharing options...
Snacko Posted January 22, 2018 Share Posted January 22, 2018 When I select the Mavs they are immediatly ready. There is no 3 minute wait time. Was this just a stop-gap until the above problem was fixed? Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
Repsol2k Posted January 22, 2018 Share Posted January 22, 2018 Do u have this behaviour when u use a quick mission were the aircraft is already started ? For example when u create a mission and select aircraft with running engines then the MAV's are a RDY state. Link to comment Share on other sites More sharing options...
Snacko Posted January 22, 2018 Share Posted January 22, 2018 Is it because I do an Airstart? I was using 2 different missions where I started in the air. But I thought the Mavs didn't start to warm up until you selected the IRMV on the Stores page? Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
Zeus67 Posted January 23, 2018 Share Posted January 23, 2018 Is it because I do an Airstart? I was using 2 different missions where I started in the air. But I thought the Mavs didn't start to warm up until you selected the IRMV on the Stores page? If you do an airstart, all sensors, including mavericks are ready to be used. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Snacko Posted January 23, 2018 Share Posted January 23, 2018 Got it, thanks. Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
Repsol2k Posted January 28, 2018 Share Posted January 28, 2018 Because of this warm up times etc. u can choose the airstart to have all warmed up and ready to use. Its like the alignment things for NAV. When u do a airstart all alignment things are ready, too. In my opinion when u choose a airstart in the mission editor its to safe time. Safe time for weapon load, safe time for alignment, safe time for warm up or cooling time of the weapons. Link to comment Share on other sites More sharing options...
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