Emmy Posted December 10, 2017 Posted December 10, 2017 Very low priority, for sure, but can the AI Harriers "learn" to do rolling takeoffs from land bases so their gross weight and useful combat radius can be increased? Right now, all they can do is vertical and as such, their overall weight needs to be kept artificially low. They do rolling takeoffs from the Tarawa... Loving this module! [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Zarma Posted December 10, 2017 Posted December 10, 2017 Did you try to set them at max weight to see if they roll ? i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
Dave317 Posted December 10, 2017 Posted December 10, 2017 I've tried it in 1.5 and they just sit at the end of the runway trying to take off vertically. i think it should be a high priority as without them doing a short take off you can't fly with an armed wingman.
Emmy Posted December 10, 2017 Author Posted December 10, 2017 Did you try to set them at max weight to see if they roll ? Yup. AI goes to 100% power, the nose dips and they just sit there converting dinosaurs to noise. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
poochies Posted December 10, 2017 Posted December 10, 2017 Yup. AI goes to 100% power, the nose dips and they just sit there converting dinosaurs to noise. LOL at least the Dino’s deaths weren’t for nothing ;-P
Emmy Posted December 10, 2017 Author Posted December 10, 2017 LOL at least the Dino’s deaths weren’t for nothing ;-P Well, if the jet never gets out of the blocks, it kind of is for nothing... :megalol: [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Capn kamikaze Posted December 11, 2017 Posted December 11, 2017 Yeah, you can hardly call a pony with no legs a racehorse...
Johnny Dioxin Posted December 11, 2017 Posted December 11, 2017 (edited) Yes, I saw this behaviour in one of the missions in the user files section. The 3 other Harriers in the flight went onto the runway and sat there in a tight nose-to-tail line revving up their engines. I got tired of waiting and toodled past and took off in front of them. This one: https://www.digitalcombatsimulator.com/en/files/3045757/ to be fair, it's a start up mission, so the AI behaviour doesn't matter - but it does nicely illustrate the issue. Edited December 11, 2017 by Brixmis Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Johnny Dioxin Posted December 11, 2017 Posted December 11, 2017 I've been having a good look at this today. I have done a mission with a single AI wingman, and he, too, is getting stuck on the runway and unable to take off. He is not attempting vertical take-off - his nozzles are pointing straight back - however, his flaps are fully extended - so not only does this appear to be lifting up the rear end of the aircraft, but it would be damaging his flaps, too. The fuselage is completely horizontal - look at the pics: So this is either a bug, or the AI behaviour has not yet been properly implemented. He just stays in this position for the entire mission. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Emmy Posted December 11, 2017 Author Posted December 11, 2017 I'm not sure Nozzle motion has been animated on AI yet. They can do VTO but you have to drop their gross weight considerably. The nozzles remain at 0 even as they lift straight up. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Johnny Dioxin Posted December 12, 2017 Posted December 12, 2017 OK. Of course, dropping their weight is going to severely restrict their usefulness in ground attack missions. At least we know what we have to work with for now. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Dave317 Posted December 12, 2017 Posted December 12, 2017 The AI won't do rolling landings either. They fly to the runway hover over it then land vertically.
gmangnall Posted September 4, 2021 Posted September 4, 2021 (edited) This is a high priority surely. You cannot use Carrier based AI Harriers as their payload or fuel is massively limited with VTOL only. As a bodge it fix would it be possible to create a script which increases the fuel just after take off so that you could set the fuel to say 5% - do a VTOL and then script the fuel up to 100% or whatever once it's flying? Edited September 4, 2021 by gmangnall
Wisky Posted September 5, 2021 Posted September 5, 2021 14 hours ago, gmangnall said: This is a high priority surely. You cannot use Carrier based AI Harriers as their payload or fuel is massively limited with VTOL only. As a bodge it fix would it be possible to create a script which increases the fuel just after take off so that you could set the fuel to say 5% - do a VTOL and then script the fuel up to 100% or whatever once it's flying? last time i looked this was not possible. But you could despawn the AI once in the air and have a new jet spawn in an airspawn with whatever loadout and fuel you like
FupDuck Posted September 5, 2021 Posted September 5, 2021 21 hours ago, gmangnall said: This is a high priority surely. You cannot use Carrier based AI Harriers as their payload or fuel is massively limited with VTOL only. As a bodge it fix would it be possible to create a script which increases the fuel just after take off so that you could set the fuel to say 5% - do a VTOL and then script the fuel up to 100% or whatever once it's flying? I think you may be experiencing a different bug. See here: 1 "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS. VR only.
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