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Posted

Very low priority, for sure, but can the AI Harriers "learn" to do rolling takeoffs from land bases so their gross weight and useful combat radius can be increased? Right now, all they can do is vertical and as such, their overall weight needs to be kept artificially low. They do rolling takeoffs from the Tarawa...

 

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Posted

I've tried it in 1.5 and they just sit at the end of the runway trying to take off vertically. i think it should be a high priority as without them doing a short take off you can't fly with an armed wingman.

Posted
Yup. AI goes to 100% power, the nose dips and they just sit there converting dinosaurs to noise.

 

LOL at least the Dino’s deaths weren’t for nothing ;-P

Posted (edited)

Yes, I saw this behaviour in one of the missions in the user files section. The 3 other Harriers in the flight went onto the runway and sat there in a tight nose-to-tail line revving up their engines.

 

I got tired of waiting and toodled past and took off in front of them.

 

This one:

 

https://www.digitalcombatsimulator.com/en/files/3045757/

 

to be fair, it's a start up mission, so the AI behaviour doesn't matter - but it does nicely illustrate the issue.

Edited by Brixmis

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Posted

I've been having a good look at this today. I have done a mission with a single AI wingman, and he, too, is getting stuck on the runway and unable to take off.

 

He is not attempting vertical take-off - his nozzles are pointing straight back - however, his flaps are fully extended - so not only does this appear to be lifting up the rear end of the aircraft, but it would be damaging his flaps, too. The fuselage is completely horizontal - look at the pics:

 

Screen_171211_213300.jpg

 

Screen_171211_213335.jpg

 

So this is either a bug, or the AI behaviour has not yet been properly implemented. He just stays in this position for the entire mission.

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I'm learning to fly - but I ain't got wings

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Posted

OK. Of course, dropping their weight is going to severely restrict their usefulness in ground attack missions.

 

At least we know what we have to work with for now.

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

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I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

  • 3 years later...
Posted (edited)

This is a high priority surely. You cannot use Carrier based AI Harriers as their payload or fuel is massively limited with VTOL only. As a bodge it fix would it be possible to create a script which increases the fuel just after take off so that you could set the fuel to say 5% - do a VTOL and then script the fuel up to 100% or whatever once it's flying?

Edited by gmangnall
Posted
14 hours ago, gmangnall said:

This is a high priority surely. You cannot use Carrier based AI Harriers as their payload or fuel is massively limited with VTOL only. As a bodge it fix would it be possible to create a script which increases the fuel just after take off so that you could set the fuel to say 5% - do a VTOL and then script the fuel up to 100% or whatever once it's flying?

 

 

last time i looked this was not possible. But you could despawn the AI once in the air and have a new jet spawn in an airspawn with whatever loadout and fuel you like

Posted
21 hours ago, gmangnall said:

This is a high priority surely. You cannot use Carrier based AI Harriers as their payload or fuel is massively limited with VTOL only. As a bodge it fix would it be possible to create a script which increases the fuel just after take off so that you could set the fuel to say 5% - do a VTOL and then script the fuel up to 100% or whatever once it's flying?

 

I think you may be experiencing a different bug. See here: 

 

  • Like 1

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