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Posted

Went into DCS, created a fast mission - using the spitfire, set area to Normandy..... but can't see where I need to specify 'use WW2 units only ' ?

It's seems slightly unsporting when flying along in my Spitfire only to be shot down by a BVR missile from a Su-27 !!!! :doh:

Posted
Went into DCS, created a fast mission - using the spitfire, set area to Normandy..... but can't see where I need to specify 'use WW2 units only ' ?

It's seems slightly unsporting when flying along in my Spitfire only to be shot down by a BVR missile from a Su-27 !!!! :doh:

 

Wow, I haven't tried Fast Mission creator in a long time... but, I suppose that sort of thing could happen :)

 

I usually just go into Mission Editor and create & save a nice little furball or two. That way, you pick and place only the exact aircraft types you want.

 

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--Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way!

If man was meant to fly, he would have been born with a lot more money!

Posted

It should be possible to adjust (or copy and change) the Mission Generator Templates that are used to build the missions. But tbh, I never got to get used to the Mission Generator - it seems to be fairly ... unintuitive.

Posted

It's still very "rough around the edges" though, as far as DM and AI is concerned, so I would say we've got 0.75 of an aircraft in the Assets Pack ;). The Fortress is great for movies and screenshots, but not all that much for anything else yet.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted
It's still very "rough around the edges" though, as far as DM and AI is concerned, so I would say we've got 0.75 of an aircraft in the Assets Pack ;). The Fortress is great for movies and screenshots, but not all that much for anything else yet.

 

I have not tested the Fortress, but knowing the DM in DCS I can imagine that it is not well working. But that should get better when the DM overhaul arrives. But what is wrong with the AI? A proper bomber AI shouldn't be too difficult to make.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
I have not tested the Fortress, but knowing the DM in DCS I can imagine that it is not well working. But that should get better when the DM overhaul arrives. But what is wrong with the AI? A proper bomber AI shouldn't be too difficult to make.

 

That's what I thought... A bomber's "AI" just keeps flying straight and level while you waddle around behind it taking pot shots at it :)

 

The damage model is very simple though, I believe the only thing that happens is, after a couple hits, one wing breaks off and it augers in. That's it--always the same wing, and it doesn't matter where you hit it.

 

Since the B-17 is such a big hunk of tin, it would require a much more complex damage model to present a convincing target than a small, single engine fighter. You can set up a pile of 'em for a big turkey hunt, but it won't be very entertaining at this point. That's something for the future.

 

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B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller.

--Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way!

If man was meant to fly, he would have been born with a lot more money!

Posted

It's all still very much WIP (Work In Progress); very far from complete.

 

The DM (Damage Model) is a huge project from ED and will change a lot of things very much.

 

BTW "waddeling" in behind a B-17G is the surest was to become a statistic, with 3 pairs of .50 cals spraying lead in your direction. Head-on and deflection passes are your best bet to survive.

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

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System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted
It's all still very much WIP (Work In Progress); very far from complete.

 

The DM (Damage Model) is a huge project from ED and will change a lot of things very much.

 

BTW "waddeling" in behind a B-17G is the surest was to become a statistic, with 3 pairs of .50 cals spraying lead in your direction. Head-on and deflection passes are your best bet to survive.

 

I completely suck at deflection passes :)

 

It doesn't help that the sim seems to ignore anything but direct-from-behind hits; although maybe my gunnery is just that crappy :)

Kit:

B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller.

--Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way!

If man was meant to fly, he would have been born with a lot more money!

Posted

I know! I suck at it too :)

 

Have a look at this:

 

This may help :)

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
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