Chukk Posted February 14, 2021 Author Posted February 14, 2021 Going to get back on to them this week. Going to start with the Frigate first. Less work needed. 1
joey45 Posted February 15, 2021 Posted February 15, 2021 Fantastic The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Chukk Posted February 15, 2021 Author Posted February 15, 2021 (edited) So even thought the model was finished. It was originally very low polygon. Below 20,000. Pretty sure DCS can now handle a higher number so I'm taking advantage of this and adding a whole lot more detail, specially around the flight deck and hanger. This will be appreciated once your trying to land your Seaking or Cyclone helicopter on the deck! Edited February 15, 2021 by Chukk 1
joey45 Posted February 16, 2021 Posted February 16, 2021 Sikorsky CH-148 Cyclone - Wikipedia The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Seaside Posted February 17, 2021 Posted February 17, 2021 Lol ! Im aware of the Cyclone, they fly over my head every once and a while. I was teasing how I can land one in game
Chukk Posted February 20, 2021 Author Posted February 20, 2021 So the UV mapping process is done...... That's tedious work to say the least. So painting has begone. 1
Linx Posted March 29, 2021 Posted March 29, 2021 Man, can't wait for that frigate! Sorely needed in DCS. Thanks for your work.
Chukk Posted March 31, 2021 Author Posted March 31, 2021 Haven't given up, currently working on lowering the polygon count as much as possible to be able to add as much detail into the model. That means alpha maps for the guard rails and masts. Making those look right is the tough part.
Babzo Posted June 23, 2022 Posted June 23, 2022 Hey Chukk hope all is well, do you happen to have any updates on these mods?
Chukk Posted July 15, 2022 Author Posted July 15, 2022 The Issue I currently have is trying to get the polygon count lowered for the game engine.
joey45 Posted July 15, 2022 Posted July 15, 2022 (edited) How many polys is it? You can always use LODs Edited July 15, 2022 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Chukk Posted March 14, 2024 Author Posted March 14, 2024 Sadly I do not have enough time on hand to convert and animate this model. Large learning curve. I am willing to share my model if someone is capable and will to get it in game. 1
Hawkeye60 Posted March 16, 2024 Posted March 16, 2024 If you use max, I can also help I love the Naval aspect of DCS, the same as the Admiral. A PM is all that is needed for a assist. If Blender you need someone else I am afraid. "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Chukk Posted March 18, 2024 Author Posted March 18, 2024 I'm using max as well. I can of course upload obj, fbx as well. It's not so much the modelling I find difficult but getting all the correct texture and animation issues I find overwelming.
Hawkeye60 Posted March 18, 2024 Posted March 18, 2024 Perfect. Send a link via PM with your working folder. Include all the files you are using. I may add or change textures to better fit the ships. I can also ask the Admiral for help if needed. We are friends. And help each other. I have many ships and code to call on for making weapons work. Lets see how they look shall we? "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Saguanay Posted April 20, 2024 Posted April 20, 2024 Looking forward to you model in game. If you want to get one in I would love to see the IROQUOIS Class as the Admiral has a CPF in game now. Or the AOR or the Improved St Laurant class.
Chukk Posted April 21, 2024 Author Posted April 21, 2024 (edited) Would love to see the 280's in game. I could give the model I made to the Admiral, but it's sitting at over 500,000 polygons so it would require a lot of work to optimize, re-texture and code for the game. But if he is willing to do it, he can have it. Edited April 21, 2024 by Chukk 3
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