Shein Posted February 4, 2018 Posted February 4, 2018 Is there a way to have a fighter group on the ramp, that waits to take off? If you do late activation, they simply don't exist until activated.. My question is, is there a way to have them exist and only begin their tasking, mission, etc, when triggered? I can't seem to find a wait or delay option...
grunf Posted February 4, 2018 Posted February 4, 2018 Check "Uncontrolled" option. Activate them with Start triggered action.
TheThumper Posted February 4, 2018 Posted February 4, 2018 The above sounds correct to me, but I tried to get some screenshots to help the OP and I couldn't get it to work in 2.5... maybe I am missing something? Mission attached.LateStarter.miz ~Thump. Computer Specs: i7-6700K@4.00GHz, 32GB, 850 EVO 1TB, GTX 1080 Ti, Samsung Odyssey VR [sIGPIC][/sIGPIC]
grunf Posted February 4, 2018 Posted February 4, 2018 The above sounds correct to me, but I tried to get some screenshots to help the OP and I couldn't get it to work in 2.5... maybe I am missing something? Mission attached. You have to use "Start" triggered action, and trigger with "AI push task" action.
TheThumper Posted February 4, 2018 Posted February 4, 2018 Dang, missing 1 piece.... 1 very important piece! Thanks for adding the screenshots. ~Thump. Computer Specs: i7-6700K@4.00GHz, 32GB, 850 EVO 1TB, GTX 1080 Ti, Samsung Odyssey VR [sIGPIC][/sIGPIC]
Shein Posted February 5, 2018 Author Posted February 5, 2018 That worked!! perfectly! Never woulda figured that out on my own... Thank you so much!
grunf Posted February 5, 2018 Posted February 5, 2018 That worked!! perfectly! Never woulda figured that out on my own... Thank you so much! Glad it helped. :) Of course, besides the "Time more" from example above, there are more ways to trigger the action, like unit or group out of zone, or in the zone, even by using the comms menu... Experiment, or ask if you need assistance. :)
Backdraft Posted April 21, 2018 Posted April 21, 2018 (edited) Hi guys can you explain this again? I am having same issue. I have 2 F-15 with start in ramp waypoint as all normal spots full. But they take off as soon as mission loads. I want to make them wait like 2 minutes before taking off. After the message from the AI awacs. And secondly they start in middle of runway how do I get them to take off from end of runway. I am stuck!! Please help. And I am not to computer savvy with files and script and such. So I need yellow book version. Thanks in advance. Edited April 22, 2018 by Backdraft
feefifofum Posted April 22, 2018 Posted April 22, 2018 Select the group. Check the box that says "UNCONTROLLED" Click the triggered action tab as in Grunf's picture Click add. Select "perform command" and "start" Click the "set rules for trigger" button on the left toolbar of the ME Create a trigger as in Grunf's second picture. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Backdraft Posted April 24, 2018 Posted April 24, 2018 Yeah fellas still not working they still take off right away from Runway. There was no uncontrolled or Perforn Command sart item either.
feefifofum Posted April 24, 2018 Posted April 24, 2018 Set them to takeoff from ramp. The option doesn't exist otherwise. Not takeoff from runway. Not takeoff from parking hot. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Quax456 Posted April 24, 2018 Posted April 24, 2018 UNCONTROLLED only appears when you have your Unit/Group set to Start from Ramp....any other won't give you the UNCONTROLLED option. My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
Quax456 Posted April 24, 2018 Posted April 24, 2018 Set them to takeoff from ramp. The option doesn't exist otherwise. Not takeoff from runway. Not takeoff from parking hot. Wuups....got sniped... :D My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
Backdraft Posted April 24, 2018 Posted April 24, 2018 Aww I see, thbaks. When I click take off ramp it moves to another airport :(
Ironhand Posted April 24, 2018 Posted April 24, 2018 I have 2 F-15 with start in ramp waypoint as all normal spots full. ... So there are no ramp slots available at this base to start them from? YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Backdraft Posted April 25, 2018 Posted April 25, 2018 Iron hand Yeah. They are on the runway, at Bahtumi. Which is fine I just want them to take off like 1-2 min after mission start. Like idle on runway then go. For example like on some of the missions in game. . When you are cold starting and such they would take off past you after a couple minutes. And you can see them.
feefifofum Posted April 25, 2018 Posted April 25, 2018 Does everything else at Batumi absolutely need to be at that airport occupying a parking space? Any helicopters you could move to a FARP? All you need are two open slots on the ramp, or something else that can be late activated and doesn't need to be visible. Otherwise you're out of luck unfortunately. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Backdraft Posted April 25, 2018 Posted April 25, 2018 Fee fi, yeah the 2 squads we have well only 2 4 ships, 2 F-5's as FAc. Are in the slots. And I did build a farp already for the 4 helos. Lol. Ok thanks i appreciate it. I would think you do everything with AI. I could just make them delay take off for 2 minutes. Since they are already on runway. Like they were waiting for clearance or something.
feefifofum Posted April 25, 2018 Posted April 25, 2018 The taxi/takeoff/landing behavior is hard coded...all you can do is delay when the behavior starts. In your case the best option would be to use late activation. The jets won't be visible on the ramp but you can still delay their takeoff. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Zayets Posted April 27, 2018 Posted April 27, 2018 Why don't you use Late Activation and tick the box Visible before start? [sIGPIC]OK[/sIGPIC]
feefifofum Posted April 28, 2018 Posted April 28, 2018 That only applies to ground vehicles, and furthermore only works in single player at this time, unfortunately. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Backdraft Posted April 28, 2018 Posted April 28, 2018 Zayets, thank you, I will try this. Now I have a question in regards to late activation. I made a help group with late activation but when I test in game they never activate?? And their time boxes are all zeros even though I put a time in there. Any clue to that guys??
feefifofum Posted April 28, 2018 Posted April 28, 2018 You need a trigger. GROUP ACTIVATE (groupname) Visible before start is only an option for ground units in single player missions. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Zayets Posted April 30, 2018 Posted April 30, 2018 Zayets, thank you, I will try this. Now I have a question in regards to late activation. I made a help group with late activation but when I test in game they never activate?? And their time boxes are all zeros even though I put a time in there. Any clue to that guys?? As per above, it looks this works only with ground vehicles (and offline only). I remember I did this trick before for aircrafs : in front of the aircraft place a Humvee having one waypoint which just to free the taxi path for that particular aircraft once it moves. Now, you can make this visible before start as it is a ground vehicle. Then set a flag to activate it once a certain condition is true. The Humvee will move aside and the aircraft can taxi. There is one small drawback to this for AI planes : they will start their engines and they will obviously consume some fuel until they move. But other than that, it should work. [sIGPIC]OK[/sIGPIC]
falken76 Posted May 2, 2018 Posted May 2, 2018 You have to use "Start" triggered action, and trigger with "AI push task" action. I copied what you said to the T and it didn't work. I know the trigger is going off because I added a message that just said "Plane should be rolling" and that appears. But the plane just sits there, it has waypoints, it just won't do anything. What am I missing? Why is the AI ignoring the fact that I set waypoints for the plane?
Recommended Posts