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Posted

It seems like memory usage gets bigger over time, after 2 or more missions. I get 10-11GB VRAM usage (according to in-game overlay) on a typical mission (which seems HUGE by itself, with Medium visibility range, 100 000 preload, high texture, high terrain texture). But after running multiple mission/scenarios, I've seen usage go up to 23 GB of VRAM! At least according to the in-game performance overlay.

 

Has anybody got the same kind of VRAM usage?

Posted

Alright thanks! I wasn't sure if the known problem was simply about the MP RAM leak or if it included what I am experiencing (VRAM memory usage). Haven't seen it reported as a symptom of the memory problem most are experiencing.

Posted

While I'm not having much issues with RAM leaking, VRAM leaking is causing me lots of troubles, as I'm pretty limited on that one. Even in 1.5 I wasn't able to play long sessions, especially if I switch the aircraft during the mission, so multiple cockpit textures have to be loaded. To me, it always looked like that a lot of stuff doesn't get removed from the VRAM when not used anymore (e.g. cockpit textures from the first aircraft when switching to another aircraft mid-mission). So VRAM keeps accumulating until it reaches max and the game crashes.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

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