bkthunder Posted February 10, 2018 Posted February 10, 2018 The new explosions don't seem to work, at least on my system. When firing a rocket at a fuel truck for example, I see a big (and beautiful) explosion effect, but unless the rocket itself directly hits the vehicle, no damage is dealt even though it was clearly engulfed in the explosion. It seems that there is still no damage from the explosion blast, even though it's visible as an effect. Can anyone confirm this? Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
Flagrum Posted February 10, 2018 Posted February 10, 2018 Blast damage is modelled, but shrapnell effects are not. I suppose, that is what you meant. An other aspect here is that atm the visual effects of (at least) the 2.75" / 80mm rockets is quite exaggerated imho. Also to be taken into consideration: a dust plume of an explosion does only mean that there is dust ... not necessariy lethal overpressure/blast damage. (but also vice versa, just because something was not engulfed in dust does not mean that it is safe from shrapnells:-)
bkthunder Posted February 11, 2018 Author Posted February 11, 2018 I should probably do more testing with bombs, but anyway it seems very strange that a soft target doesn't receive any damage from a rocket exploding less than a meter away (provided blast damage is simulated as you say). Maybe blast damage is not modeled for rockets, while it is for some other weapons? Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
ED Team Wags Posted February 11, 2018 ED Team Posted February 11, 2018 (edited) Proximity damage rockets is most certainly modeled as evidence by the health bar in the attached. The confusion for many users probably has do do with the lack of visible damage until the model is "destroyed" the the model is replaced. Edited February 11, 2018 by Wags Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
robgraham Posted February 11, 2018 Posted February 11, 2018 Wags is there any plans to maybe even do some form of damage stenciling? At the moment f10 or it smoking is the only visual indicator that a ground units taken damage, a damage lod or well stenciling to show impacts etc would really help with visually distinguishing hot targets vs non hit targets etc when they are not dead i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020)
LazerPotatoe Posted February 11, 2018 Posted February 11, 2018 Wags is there any plans to maybe even do some form of damage stenciling? At the moment f10 or it smoking is the only visual indicator that a ground units taken damage, a damage lod or well stenciling to show impacts etc would really help with visually distinguishing hot targets vs non hit targets etc when they are not dead +1 LP modules: F5-E / A4-E / A-10A / AJS-37 / SA-342 / UH-1H / Ka-50 / Mi-8 / CA would buy: OH-58 /AH-64A / AH-1 / Sepecat Jaguar / F-111
Flagrum Posted February 11, 2018 Posted February 11, 2018 I should probably do more testing with bombs, but anyway it seems very strange that a soft target doesn't receive any damage from a rocket exploding less than a meter away (provided blast damage is simulated as you say). Maybe blast damage is not modeled for rockets, while it is for some other weapons? I dont think that this is weapon dependent - the mechanics of explosions are a core feature of the sim. But what exact type of rocket do we talk about, what warhead? 2.75" / 80mm? Anything HEAT-like will probably really do nothing to anything further away than 0.5 meters. Those warheads are meant to concentrate their energy forward - and maybe have some sort of shrapnell sleeve ... which is not modelled. HE type warheads should be more effective ... dunno, perhaps within a 2-3 meter radius.
bkthunder Posted February 12, 2018 Author Posted February 12, 2018 Proximity damage rockets is most certainly modeled as evidence by the health bar in the attached. The confusion for many users probably has do do with the lack of visible damage until the model is "destroyed" the the model is replaced. Thanks for the clarification, if blast damage is modeled I guess, as you say, it's the lack of visual representation that tricks people (or me at least). In any case, I still find it hard to believe that a Mk-82 exploding so close to a tank causes no damage at all (see screenshots, I tested several distances, health bar at 100% all the time). Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
j-tk Posted February 14, 2018 Posted February 14, 2018 Here's a 2000 pounder into a group of oil tanks, looks like some blast damage:
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