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Posted
On 8/25/2021 at 5:34 PM, Alpenwolf said:

So maybe it is about time I went for the VR experience? Hmmm...

VR, when the hardware gives a consistent frame rate, elevates the experience so radically it is almost like a different game. 

 

Your eyes will be opened. The air will be sweeter. Food will taste different. The first time you merge with an opponent at full burner - it is a religious experience. You reconsider everything. 

 

I am only joking, but only half. You will be a changed man.

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Posted
6 hours ago, DrRed said:

VR, when the hardware gives a consistent frame rate, elevates the experience so radically it is almost like a different game. 

 

Your eyes will be opened. The air will be sweeter. Food will taste different. The first time you merge with an opponent at full burner - it is a religious experience. You reconsider everything. 

 

I am only joking, but only half. You will be a changed man.

 

Well said 😉

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Posted (edited)

Operation: Close Air Support

 

Situation:

- The mission focuses on helicopters and the Combined Arms module ONLY. Fast movers are excluded!
- Therefore, it will not be part of the daily missions, but rather put online occasionally.
- Featured map: Persian Gulf.

 

Red operates from Al Ain Intl Airbase, a western and an eastern FARP.
Blue operates from Fujairah Intl Airbase, a western and an eastern FARP.

*** The mission runs for 6 hours, unless the objective is completed ***

The objective is to capture all 3 airbases of the enemy by either moving in ground units or deploying troops.

Mi-8's and UH-1's can transport only troops. Use whatever ground vehicles available sensibly and have Mi-24's/SA342's provide CAS.

Combined Arms or GCI operators are vital in this mission. Players might want to do it for a while and swap slots with helicopter pilots for a change. Up to the players.

 

* Note that the additional and third Blue FARP, Warsaw, is NOT part of the objective. It's only there for SA342L's to operate from *

 

Red Objectives:

Important Notes:

All helicopters are limited in numbers!
Basically, you can land your helicopter at Al Ain Intl Airbase or one of our two FARP's to save it. However, it's preferred to RTB to the airbase/FARP you started at to avoid transferring all or most helicopters to one airbase/FARP.

Helicopters landing at Al Ain Intl Airbase must land within 1 km from the airbase to save the helicopter.
Each FARP has 4 single helipads. 2 for Mi-24's and 2 for Mi-8's. Check out the briefing images to know what single helipads are suited for your type of helicopter to land at in order to save the helicopter. If you land and leave (exit the slot) the helicopter at the wrong helipad, the helicopter is indeed saved, but players will have no access to it, because there's no slot to choose for that type of helicopter at that certain helipad.

* This is a limitation in the game we have to deal with *

*******************************************************************************************************

- Each FARP (friendly and foe) has 2 x AAA emplacements, a few MBT's, APC's and scout vehicles around it.
- The T-72B is our MBT. The enemy's is the Merkava IV.
- BTR-80's are our APC's. M-113's are the enemy's.
- BRDM-2's are our scout cars. The enemy's are Humvees.
- The only IR SAM threats are UH-1 deployed MANAPD's. Only 2 x Chaparrals at the enemy's airbase, Fujairah Intl.
- 1 x Hawk SAM site at Fujairah Intl Airbase.
- UH-1's can deploy troops only, so no additional SAM units or AAA's for the enemy.

*******************************************************************************************************

Mi-24's:

Waypoint-1 is the enemy's western FARP
Waypoint-2 is the enemy's eastern FARP
Waypoint-3 is the enemy's airbase, Fujairah Intl

Search & Destroy enemy ground units!

It's preferred to have the GCI operator scout a specific area using his ground units, before you go in there not knowing what might await you.

* Note that the enemy has 1 x Hawk SAM site and 2 x Chaparrals at Fujairah Intl Airbase. The latter is mobile! *
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Mi-8's:

Waypoint-1 is the enemy's western FARP
Waypoint-2 is the enemy's eastern FARP
Waypoint-3 is the enemy's airbase, Fujairah Intl

Deploy troops at areas where they can intercept enemy ground units or helicopters.
In addition, you can deploy troops at the enemy's FARP's or airbase to capture them.

The assault troop consists of 1 x AK-47, 2 x MG's, 2 x RPG's and 1 x MANPAD.
-----------------------------------------------------------------------------------------------------------------------------------------------------------

Yak-52's:

You objective is to provide reconnaissance for your GCI operator. Maintain a high altitude while doing so to avoid being shot down by MANPAD's and AAA's.

-----------------------------------------------------------------------------------------------------------------------------------------------------------

Combined Arms:

The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks.
You MUST be on SRS as a cmdr operator!
The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Frequencies:

* EWR's are NOT available!

GCI/Team's main comms: 124 MHz - Channel 0 for Mi-24's on the R-863 radio system
Jadro (for comms amongst helicopters only): 03550.0 kHz

Al Ain Intl Airbase: 119.85 MHz
FARP Vetka: 127.5 MHz
FARP Yunga: 129.5 MHz

 

***********************************************************************************************************************************************

 

Blue Objectives:

Important Notes:

All helicopters are limited in numbers!
Basically, you can land your helicopter at Fujairah Intl Airbase or one of our two FARP's to save it. However, it's preferred to RTB to the airbase/FARP you started at to avoid transferring all or most helicopters to one airbase/FARP.

Helicopters landing at Fujairah Intl Airbase must land within 1 mile from the airbase to save the helicopter.
Each FARP has 4 single helipads. 2 for SA342M's and 2 for UH-1's. Check out the briefing images to know what single helipads are suited for your type of helicopter to land at in order to save the helicopter. If you land and leave (exit the slot) the helicopter at the wrong helipad, the helicopter is indeed saved, but players will have no access to it, because there no slot to choose for that type of helicopter at that certain helipad.

* This is a limitation in the game we have to deal with *

*******************************************************************************************************

- Each FARP (friendly and foe) has 2 x AAA emplacements, a few MBT's, APC's and scout vehicles around it.
- The Merkava IV is our MBT. The enemy's is the T-72B.
- M-113's are our APC's. BTR-80's are the enemy's.
- Humvee's are our scout cars. The enemy's are BRDM-2.
- The only IR SAM threats are Mi-8 deployed MANAPD's. Only 2 x SA-9's at the enemy's airbase, Al Ain Intl.
- 1 x SA-6 SAM site at Al Ain Intl Airbase.
- Mi-8's can deploy troops only, so no additional SAM units or AAA's for the enemy.

*******************************************************************************************************

SA342M's:

Waypoint-1 is the enemy's eastern FARP
Waypoint-2 is the enemy's western FARP
Waypoint-3 is the enemy's airbase, Al Ain Intl

Search & Destroy enemy ground units!

It's preferred to have the GCI operator scout a specific area using his ground units, before you go in there not knowing what might await you.

* Note that the enemy has 1 x SA-6 SAM site and 2 x SA-9's at Al Ain Intl Airbase. The latter is mobile! *

-----------------------------------------------------------------------------------------------------------------------------------------------------------

SA342L's:

Waypoint-1 is the enemy's eastern FARP
Waypoint-2 is the enemy's western FARP
Waypoint-3 is the enemy's airbase, Al Ain Intl

Your primary target is enemy helicopters, especially, Mi-24P's!
Make sure you always RTB to FARP Warsaw to save the helicopter!

-----------------------------------------------------------------------------------------------------------------------------------------------------------
UH-1's:

Waypoint-1 is the enemy's eastern FARP
Waypoint-2 is the enemy's western FARP
Waypoint-3 is the enemy's airbase, Al Ain Intl

Deploy troops at areas where they can intercept enemy ground units or helicopters.
In addition, you can deploy troops at the enemy's FARP's or airbase to capture them.

The assault troop consists of 1 x M4, 2 x MG's, 2 x RPG's and 1 x MANPAD.
-----------------------------------------------------------------------------------------------------------------------------------------------------------

Christen Eagle ll's:

You objective is to provide reconnaissance for your GCI operator. Maintain a high altitude while doing so to avoid being shot down by MANPAD's and AAA's.

-----------------------------------------------------------------------------------------------------------------------------------------------------------

Combined Arms:

The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks.
You MUST be on SRS as a cmdr operator!
The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Frequencies:

* EWR's are NOT available!

GCI/Team's main comms: 251 MHz

Fujairah Intl Airbase: 124.60 MHz / 251.25 MHz
FARP Rome: 257.5 MHz
FARP Madrid: 259.5 MHz

FARP Warsaw: 133.5 MHz - For SA342L's only!

 

 

briefing image.png

 

Red FARP's.png

 

Blue FARP's.png

 

Red Notes.png

 

Blue Notes.png

Edited by Alpenwolf
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Posted
51 minutes ago, rossmum said:

Sounds interesting, and finally enough Hind slots for everyone 😄

 

Never figured you for a Hind man 😉

 

The mission will probably go online this Friday. Hope to see some Combined Arms players too. Someone to counter Mike-Delta. I'll try and join the party and ruin it for him 😉

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Posted
4 hours ago, =475FG= Dawger said:

@AlpenwolfAny chance of a few Mustangs? 

 

There are Mustangs in 2 missions (Sukhumi - The Beginning and Mountain Peaks) simulating the early stages of the Cold War. Not saying they were used back then in the 50's and 60's, but I thought it would be okay nonetheless to include them and the I-16's as well.

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Posted
2 hours ago, Alpenwolf said:

 

There are Mustangs in 2 missions (Sukhumi - The Beginning and Mountain Peaks) simulating the early stages of the Cold War. Not saying they were used back then in the 50's and 60's, but I thought it would be okay nonetheless to include them and the I-16's as well.

I was referring to Close Air Support. Sorry. 
 

I consider the Mustang as a stand in for all the prop driven FAC/CAS aircraft used from 1950 to today

 

 

 

 

EDsignaturefleet.jpg

Posted (edited)
1 hour ago, =475FG= Dawger said:

Me refería al apoyo aéreo cercano. Perdón. 
 

Considero al Mustang como un sustituto de todos los aviones FAC / CAS propulsados por hélice utilizados desde 1950 hasta hoy.

 

P-51, P-47 blue and Fw-190A8 Red, to replace this beauty...but it would turn into a WWII battle.

 

Douglas-a-1-skyrider-navy-1024x768.jpg

Edited by Tavo89
Posted
57 minutes ago, =475FG= Dawger said:

I was referring to Close Air Support. Sorry. 
 

I consider the Mustang as a stand in for all the prop driven FAC/CAS aircraft used from 1950 to today

 

I thought about adding 2-4 "fast mover" slots per side. I had the MiG-15 and the F-86 in mind. Then the L-39 and the C-101 to give helicopters the chance of fighting back. I even thought about the P-51 and the I-16. I also considered the Yak-52 and the Christen Eagle ll as scout planes. Apart from the latter, the airplanes would give helicopters a hard time and players would end up hunting each other, rather than focusing on their CAS roles and completing the objective.

 

Maybe in the future, I don't know.

 

There is only 1 x SAM site per side and it's at the main airbase, far away from the FARP's. That should give helicopter pilots the chance of flying higher than what they're used to, worrying only about enemy ground units and possibly helicopters as well. Shilkas and Vulcans are excluded to allow even Mi-8's and UH-1's to test their skills at strafing ground units. No doubt the T-72 or the Merkava lV could be tough to destroy with unguided rockets, but surviving their MG's is very likely, unlike AAA's or BMP-2's and Bradley's. So, adding any type of airplanes would change the whole dynamic of things.

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Posted
4 minutes ago, =475FG= Dawger said:

@Alpenwolf I forgot to suggest marking the helipads with red or white marker flags per helicopter type. Maybe red for CAS and White for Transports for each side.

 

flagqhite.jpg

flagred.jpg

 

Whether they're marked with flags or the way I've done it with designing different looking helipads, it's all the same. Besides, I use hidden single helipads, hence all the static units marking the H square. Nevertheless, the player will have to read the briefing and check out the images to know where he should land once RTB. In addition, if you land your Mi-24/SA342M at the wrong helipad you'll notice that ATGM's are not available there. Airbases are an exception.

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Posted
Just now, LoneS said:

I prefer how Alpy marked he helipads. You can see that instantly without zooming in on small flags.

 

I wouldn't mind the YAK52 😛

 

The Christen Eagle 2 is from the 80s and can also scout.....

 

Would love to scout.....

 

I wouldn't mind the two airplanes either. They don't carry any weapons and the argument for excluding airplanes was not against them. Might add them next time, just not yet.

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Posted
6 minutes ago, Brown Floyd said:

Alpen, can you check on the C-101 spawn points in Open Range? Seems like they start out hovering a few hundred feet above Maykop.

 

Just checked. They're fine. Must be on your side, or I should restart the server maybe. Will do tomorrow morning.

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Posted

Reminder:

 

Operation Close Air Support goes online tonight around 1800 zulu.

The mission features helicopters and the Combined Arms module ONLY.

Mi-24, SA342M and UH-1 players should allow other players to join their flight, rather than flying solo. Obviously, up to the players. Just an advice.

GCI / Combined Arms operators are VITAL in this mission! Give the module a shot. Who knows, you might end up liking it. And if you do, you MUST be on SRS to avoid confusing other Combined Arms operators. Remember! It's teamwork, not solo playing, please.

As always, provide your feedback, suggestions and criticism after the session to help me change or improve things.

 

Safe flying!

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Posted

CAS mission issues - Red East FARP.

Hind slot 2 - No ATGM's (can be loaded by flying to Slot 1)
MI-8's - No door gunners

Overall an excellent mission! Really enjoyed it.

Would also like to see a Yak-52 as Forward Air Controller.
 

Posted
1 minute ago, Bolt1 said:

The Gazelle needs to have the L version added to this map also , just to be fair .

 

I kinda thought its absence would be an issue for Blue, but I'd rather run a mission with the default setup before making any changes. Wouldn't the AH-1 be the ultimate solution though? 😉

 

I'll see what I can do. Either more Blue tanks and/or Gazelle L's.

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Posted
2 hours ago, Ian Boys UK said:

CAS mission issues - Red East FARP.

Hind slot 2 - No ATGM's (can be loaded by flying to Slot 1)
MI-8's - No door gunners

Overall an excellent mission! Really enjoyed it.

Would also like to see a Yak-52 as Forward Air Controller.
 

 

Fixed!

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Posted
3 hours ago, Bolt1 said:

The Gazelle needs to have the L version added to this map also , just to be fair .

 

Agreed, the 24 is too tanky for the Huey to realistically deal with (one resorted, ironically enough, to taran tactics to take Seal and I down 🤣) and the Gazelle L is the best solution to this. It'd also be quite handy for spotting I think - not sure if it can load smoke rockets, but if it can, that'd probably be a huge boon to the guys doing CA.

 

The mission was an absolute blast and was played fantastically by blue's usual star tac commanders MD and Count, though it was a shame to see a lot of the blue heli pilots leave so early. Not sure if they ran out of airframes or what, or maybe just didn't want to try fend off much larger machines with the Huey's popguns, which is understandable. Rockets are the better bet in that case I think.

Posted

Sadly my PC started crashing but it was alot of fun up to that point. Making up for reds being faster and more heavily armed was a challenge.

 Stinger infantry was crucial in stopping them from just going high and fast.

 

 However the only "unbalance" I noticed was the lack of gazelle pilots compared to mi24s. But that's just how it is with new and old modules I guess. 

 

How did it all end?

 

Huey. Intel X5660 4,2ghz, 24gb ddr3, gtx 1060 6gb

AJS37. Cyborg evo

Yak 52. Opentrack ir

KA-50

P-47

Posted
6 hours ago, rossmum said:

 

Agreed, the 24 is too tanky for the Huey to realistically deal with (one resorted, ironically enough, to taran tactics to take Seal and I down 🤣) and the Gazelle L is the best solution to this. It'd also be quite handy for spotting I think - not sure if it can load smoke rockets, but if it can, that'd probably be a huge boon to the guys doing CA.

 

The mission was an absolute blast and was played fantastically by blue's usual star tac commanders MD and Count, though it was a shame to see a lot of the blue heli pilots leave so early. Not sure if they ran out of airframes or what, or maybe just didn't want to try fend off much larger machines with the Huey's popguns, which is understandable. Rockets are the better bet in that case I think.

 

Yeah, the L must and will be added.

 

Blue ran out of helicopters way earlier than Red, especially, at the FARP's. They then started flying out of Fujairah Intl airbase and in time lost them all as well.

 

On a side note, Red lost all Mi-24's (and only to enemy ground units, not helicopters!). However, 2 were saved and even made it back home to the Red eastern FARP, but unfortunately, they landed at the Mi-8's helipads. The storehouse showed 2 x Mi-24's, but when there is no slot there players simply have no access to them. If I'd add a reserve slot at the "wrong" helipads for such a case, and with a bit of bad luck Mi-8 and Mi-24 spawn simultaneously, both aircraft would explode right away! It's an inconvenient issue and quite a limitation in the ME tool. The only way to solve this properly is by having the bigger heliports (the ugliest thing in DCS by the way) with 4 helipads on them, so players can land wherever they want on the FARP and the unit is saved. However, sometimes and even with having 4 different helipads on that heliport players spawn on top of each other and the aircraft are lost. Which is why at some point I converted all heliports to single helipads, except in the mission Battle Over Sukhumi Unleashed for ME and scripting reasons, knowing that single helipads have their own limitations. Stuck in a loop here, folks 😉

 

9 minutes ago, Rover said:

Sadly my PC started crashing but it was alot of fun up to that point. Making up for reds being faster and more heavily armed was a challenge.

 Stinger infantry was crucial in stopping them from just going high and fast.

 

 However the only "unbalance" I noticed was the lack of gazelle pilots compared to mi24s. But that's just how it is with new and old modules I guess. 

 

How did it all end?

 

 

Overall, I was very satisfied with the infantry units! I really underestimated these tiny little creatures on a big battlefield like yesterday's. The MANPAD's scored a total of 4 kills for Blue and 3 for Red. That's not bad! But what really struck me was the RPG's. These buggers destroyed 1 x T-72 and 1 x BTR-80 for Blue. Red RPG's destroyed 1 x Merkava, south of the Blue eastern FARP. All it takes is 2 hits and the tank is gone. Each RPG soldier carries 3 rockets. 2 x RPG's in every assault troop.

 

Assault troops were mostly lost in open fields, which was a mistake committed by ground commanders while trying to move them from one town to another. But wait! Aren't BTR-80's and M-113's able of carrying troops in DCS?! Or do I need a script for that? If anyone knows, let me know, please. I'll investigate...

 

Red won. Red even had 12 x T-72's, some APC's and infantries here and there towards the end. I guess, Red tanks did enjoy the taste of some Close air Support more than Blue tanks did.

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