Drexx Posted April 26, 2018 Share Posted April 26, 2018 (edited) Type: uncontrollable flag not working with spawned in units Status: not sure Reported: not sure Priority: Very High Summary: ["uncontrollable"] = true not being applied to units spawned with coalition.addGroup() Description: Units baked into the mission file using ["uncontrollable"] = true disabled the control panel to move them or control them in any way. Identical templated units spawned in with identical flags including ["uncontrollable"] = true still allows for the client to see the control panel and move said units some of the time. The movement control panel for any unit with this flag should be completely hidden but it is not. Reproduce: Spawn in a unit with coalition.addGroup() and in its group template make sure the ["uncontrollable"] = true flag is checked, you will see the movement control panel is not hidden using the Tactical Commander Slots Edited June 14, 2018 by BIGNEWY TITLE Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608 Link to comment Share on other sites More sharing options...
Drexx Posted May 26, 2018 Author Share Posted May 26, 2018 2.5.2.17559.377@openbeta:MP:Cannot Stop Troop Movement From Units Spawned In The Game Type: uncontrollable flag not working with spawned in units Status: not sure Reported: not sure Priority: Very High Summary: ["uncontrollable"] = true not being applied to units spawned with coalition.addGroup() Description: Units baked into the mission file using ["uncontrollable"] = true disabled the control panel to move them or control them in any way. Identical templated units spawned in with identical flags including ["uncontrollable"] = true still allows for the client to see the control panel and move said units some of the time. The movement control panel for any unit with this flag should be completely hidden but it is not. Reproduce: Spawn in a unit with coalition.addGroup() and in its group template make sure the ["uncontrollable"] = true flag is checked, you will see the movement control panel is not hidden using the Tactical Commander Slots, this has to be done while the game is running and not prebaked into the mission file. Some newer people are moving entire bases and its causing heavy lag, I reported this last patch and it got ignored. This is a bad one! Previous reported bug: https://forums.eagle.ru/showthread.php?t=207086 Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608 Link to comment Share on other sites More sharing options...
SliderCDN Posted June 9, 2018 Share Posted June 9, 2018 Always has been and still is a problem. Players moving units that are flagged as uncontrollable, causing major gameplay problems. Link to comment Share on other sites More sharing options...
Drexx Posted June 13, 2018 Author Share Posted June 13, 2018 2.5.2.18521@openbeta:MP:["uncontrollable"] flag is broken on spawned units, ServFreez Type: uncontrollable flag not working with spawned in units, new people move them crash server due to pathing of the units Status: not sure Reported: not sure Priority: Blocker Summary: ["uncontrollable"] = true not being applied to units spawned with coalition.addGroup() Description: Units baked into the mission file using ["uncontrollable"] = true , the flag works. On a multiplayer Client Server environment, units spawned in with ["uncontrollable"] = true are still completely movable from the client, the client doesn't get the uncontrollable flag send over the netcode to it. This is destroying my server since people will move the base units and freeze the entire game. At the moment I have to ban people from doing to to save my DDCS server Reproduce: Spawn in a unit with coalition.addGroup() with the ["uncontrollable"] = true flag and on a second computer logged into the main server you will see the movement control panel is not hidden using the Tactical Commander Slots, the netcode is not transferring the flag data needed for these units to stop them from being moved Some newer people are moving entire bases and its causing heavy lag and freezing the server while it tries to find a path for all the units, This is a bad one! I need a way to lock their movement! Previous reported bug: https://forums.eagle.ru/showthread.php?p=3497667 https://forums.eagle.ru/showthread.php?t=207086 Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608 Link to comment Share on other sites More sharing options...
Skarp Posted June 13, 2018 Share Posted June 13, 2018 This is a very frustrating bug. Often times the gameplay is broken because people are able to move units they are not supposed to causing lag. Or we also have to set carriers to hidden so people can’t move them. So we got something that can ruin game play and I’m seriously tired of people asking where is our carrier because it’s set to hidden on the map. Seriously needs fixing and the rearming bug that has been around for ever. Link to comment Share on other sites More sharing options...
M1Combat Posted June 13, 2018 Share Posted June 13, 2018 Oh man... this is going to cause a lot of pain... Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis) Link to comment Share on other sites More sharing options...
407sabotage Posted June 14, 2018 Share Posted June 14, 2018 Developers please give this some attention. I play on a multiplayer server where we use Combined Arms to create ground units. When we move them, we're lagging the server and it has caused grief. Thanks for your attention to this issue. Link to comment Share on other sites More sharing options...
Johnny_Rico Posted June 14, 2018 Share Posted June 14, 2018 (edited) +1 for getting this fixed, also please fix the hidden flag being ignored on spawned units Edited June 14, 2018 by Johnny_Rico METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 14, 2018 ED Team Share Posted June 14, 2018 Hi all I have reported this, I can give no ETA on a fix. The uncontrolled for AI units is a new feature, and it seems has a negative effect on multiplayer, the team will look into it. Please do not make new threads for bugs, use the original one, I have merged the threads. Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Threeps Posted June 27, 2018 Share Posted June 27, 2018 Would love to see this issue addressed /resolved. Link to comment Share on other sites More sharing options...
BlackFoxNZ Posted June 30, 2018 Share Posted June 30, 2018 please fix this bug as it ruins gameplay and makes Combined arms look like a rip off for the price its being sold for. https://www.youtube.com/watch?v=oihk5jRC3PY&feature=youtu.be Link to comment Share on other sites More sharing options...
BlackFoxNZ Posted June 30, 2018 Share Posted June 30, 2018 here is another examaple of the Uncontrollable code not working https://www.youtube.com/watch?v=kTucl75blNw Link to comment Share on other sites More sharing options...
Skarp Posted July 5, 2018 Share Posted July 5, 2018 Still going on and watching people move units that shouldn’t be moved on multiplayer is frustrating. Link to comment Share on other sites More sharing options...
Drexx Posted July 5, 2018 Author Share Posted July 5, 2018 (edited) Any update on the fix for this, you hold left shift and you can override the uncontrolled flag, its ridiculous, I spent 6 hours last night detecting units moving (when there not suppose to move) and when I ran setTask hold or setCommand Stop Route non of these worked the ONLY thing that worked is to turn off the AI on the group, then they finally stop. So since this cant get fixed for months, im going to have to waste hours of my time writing code to work around a relatively simple fix I bet, if group wonders farther than 3.4 km's from original base, turn their AI off, rendering them completely useless...... I cant deal with the lag of the base units moving anymore, when the uncontrollable switch SHOULD be stopping them from moving in the first place This is a MUCH bigger problem than you guys think Edited July 5, 2018 by Drexx Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608 Link to comment Share on other sites More sharing options...
Sh4rk Posted July 5, 2018 Share Posted July 5, 2018 This bug is really a game breaker, it screws over any attempts at having a mission that includes Tactical Command slots for players that have Combined Arms. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 5, 2018 ED Team Share Posted July 5, 2018 As mentioned before I have reported it and even added more notes to the report recently so it is not forgotten however I can not give a timeline for a fix. I appreciate this is a difficult one for multiplayer, and I will chat to a team member in the morning Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Threeps Posted July 5, 2018 Share Posted July 5, 2018 Hey ED, Please fix this as the unwanted ground unit movement breaks the game. Seems like this would be a straight forward fix no? Thanks in advance! Link to comment Share on other sites More sharing options...
Shabi Posted July 6, 2018 Share Posted July 6, 2018 This would seem like an easy fix? Please help us. Oculus CV1, i7 4790k @ stock, gtx 1080ti @ stock, 32gb PC3-19200 @ 2.4ghz, warthog & saitek pedals, razer tartarus chroma. Link to comment Share on other sites More sharing options...
Nosferatuwhisky 1-1 Posted July 8, 2018 Share Posted July 8, 2018 Seriously this is game breaking. lagging out so hard you crash your plane, or CTD, its just ridiculous. "Chops" Link to comment Share on other sites More sharing options...
Shabi Posted July 8, 2018 Share Posted July 8, 2018 OK now it appears I can move blue units AND red if in tac commander. Can we please sort out unit permissions soon? Sent from my LG-H818 using Tapatalk Oculus CV1, i7 4790k @ stock, gtx 1080ti @ stock, 32gb PC3-19200 @ 2.4ghz, warthog & saitek pedals, razer tartarus chroma. Link to comment Share on other sites More sharing options...
Johnny_Rico Posted July 8, 2018 Share Posted July 8, 2018 these bugs are sadly wrecking MP for a lot of people when red units can be controlled by even blue aircraft, let alone blue commander it pretty bad to deal with METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
neetz Posted December 14, 2018 Share Posted December 14, 2018 One of the most gamebreaking bugs we have for MP right now. ED pleaaase.. Im so happy that I found DCS, the free time i might have had - gone :suspect: Link to comment Share on other sites More sharing options...
Drexx Posted December 14, 2018 Author Share Posted December 14, 2018 (edited) This is still a major problem, code to fix this should be with the crates sticking around after API :destroy is called, which is also still broken, it's an object sync problem between client and server, because these flags work if you play on the server and the server alone, it takes 2 computers to fix and properly test this. 1 being a server and 1 being a client. Edited December 14, 2018 by Drexx Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608 Link to comment Share on other sites More sharing options...
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