shdwp Posted February 23, 2019 Author Posted February 23, 2019 Seems if I select the cold/dark cockpit option, and have all flights take off from Al Dhafra , I start in the air with a fully prepped jet? The only situation in which this should happen is when there's not enough parking slots on the airfield. Given how large Al Dhafra is this is probably not the case. Care to specify additional info? Aircraft type, number of other / AI aircraft?
slaintemaith Posted February 23, 2019 Posted February 23, 2019 (edited) I'm in an AV-8B; I have one wingman and two F-15 escorts. Those are the only planes taking off from Al Dhafra. Same issue occurs if it's just me and two F-15s. Same occurs if I am the only aircraft. Edited February 24, 2019 by slaintemaith
keeseaf Posted February 25, 2019 Posted February 25, 2019 Is there any reason that all opposing fighter jets are ALWAYS c101's?:pilotfly:
slaintemaith Posted February 25, 2019 Posted February 25, 2019 I thought that, then got owned by a couple of F-5's when I was thinking "Oh, this'll be easy..."
keeseaf Posted February 26, 2019 Posted February 26, 2019 I thought that, then got owned by a couple of F-5's when I was thinking "Oh, this'll be easy..." So you've seen other aircraft for the Russians?
lancerr Posted February 26, 2019 Posted February 26, 2019 When you forget to check the client box Question. I seem to be forget to check the client box - in that case should i quit mission? When the Liberation engine is waiting for the debriefing, there seems to be no way to abort it and go back. What do you recommend?
dark_wood Posted February 26, 2019 Posted February 26, 2019 just close the Liberation engine and open it again
lancerr Posted February 28, 2019 Posted February 28, 2019 Seems to work. Shadow - excellent work. This is sorely needed. Questions and issues. How do you restart the original config box with maps. I want to restart campaign in Persian gulf. Closing and opening liberation just continues with current campaign and config doesn't have a reset. Also a couple of odd behaviors. 1. Frontline strike mission in Caucasus from kobuleti creates a huge amount of lag when the armor is spawned. Caused the entire sim to stop and slow to a crawl. Funny thing was there weren't really that many units so not sure why the big impact. 2. Multiple armor units spawn in the water. Works out well when its btr80 but no so much for the t80's 3. Armor units dont seem to fire on each other. They sort of just pass each other. Doesn't make for very exciting ambiance. 4. Cas units dont fire on enemy armor or if they do I cant see it. They don't seem to drop bombs or fire rockets. Is it possible an installation issue is causing this behavior? Thanks. Sent from my SM-N960U1 using Tapatalk
MrReynolds Posted February 28, 2019 Posted February 28, 2019 Lancerr - I'm finding I'm taking a good 5-10 minutes per mission in the editor tweaking. CAS is one of the missions I add an "engage targets" enroute task. But - rather do that to these missions than have to make my own!! (not a moan) ;-)
lancerr Posted February 28, 2019 Posted February 28, 2019 Lancerr - I'm finding I'm taking a good 5-10 minutes per mission in the editor tweaking. CAS is one of the missions I add an "engage targets" enroute task. But - rather do that to these missions than have to make my own!! (not a moan) ;-)Oh I see. That's not ideal for sure. I'm going to try and see if I can consistently identify where these issues crop up. Sent from my SM-N960U1 using Tapatalk
phantomknight321 Posted March 9, 2019 Posted March 9, 2019 I'm in an AV-8B; I have one wingman and two F-15 escorts. Those are the only planes taking off from Al Dhafra. Same issue occurs if it's just me and two F-15s. Same occurs if I am the only aircraft. I know this is an old reply but did you ever figure out what was happening? If not, I think already know what it is; by design, Harriers take off in the air from land no matter what due to the AI being buggy, even if you don't have any AI wingman. I think it is the same for the carriers too. OP might've fixed that and I missed it though Rig Specs: i7 8700k @ 5ghz, ROG Strix z390e, 32GB DDR4 3200mhz, EVGA FTW3 1080 ti, Corsair rm750, Cooler Master ml240l RGB, Cooler Master h500p mesh
shdwp Posted March 15, 2019 Author Posted March 15, 2019 For anyone interested - I will not adding the Tomcat until end of this month since I'm on the business trip and don't have access to my windows PC. On the bright sight apart from the F14 the new update will include lots of new things: Moving map with missions appearing directly on it Ability to start the mission from any airfield or carrier New convoy strike mission type (tailored for the Kamov) Improved stability and lots of bugfixes Thanks everyone and sorry for the delays. I'm as bummed about it as you are.
phantomknight321 Posted March 16, 2019 Posted March 16, 2019 For anyone interested - I will not adding the Tomcat until end of this month since I'm on the business trip and don't have access to my windows PC. On the bright sight apart from the F14 the new update will include lots of new things: Moving map with missions appearing directly on it Ability to start the mission from any airfield or carrier New convoy strike mission type (tailored for the Kamov) Improved stability and lots of bugfixes Thanks everyone and sorry for the delays. I'm as bummed about it as you are. Excellent! You are doing fantastic work, keep it up! Rig Specs: i7 8700k @ 5ghz, ROG Strix z390e, 32GB DDR4 3200mhz, EVGA FTW3 1080 ti, Corsair rm750, Cooler Master ml240l RGB, Cooler Master h500p mesh
MrReynolds Posted March 17, 2019 Posted March 17, 2019 Thanks everyone and sorry for the delays. I'm as bummed about it as you are. Pah! Sorry indeed. Thanks for keeping things going :-)
Mech Posted March 17, 2019 Posted March 17, 2019 ... Moving map with missions appearing directly on it Ability to start the mission from any airfield or carrier New convoy strike mission type (tailored for the Kamov) Improved stability and lots of bugfixes ... Sounds great!!!
ddb1024 Posted March 17, 2019 Posted March 17, 2019 For anyone interested - I will not adding the Tomcat until end of this month since I'm on the business trip and don't have access to my windows PC. On the bright sight apart from the F14 the new update will include lots of new things: Moving map with missions appearing directly on it Ability to start the mission from any airfield or carrier New convoy strike mission type (tailored for the Kamov) Improved stability and lots of bugfixes Thanks everyone and sorry for the delays. I'm as bummed about it as you are. Great news, waiting for next release. Gesendet von meinem Redmi Note 5 mit Hilfe von TrendStation
MrReynolds Posted March 18, 2019 Posted March 18, 2019 Having a blast with this - so many thanks to you. However, this is my second play through and each time I get to a certain point I get this error: INFO:root:DCS Libration None INFO:root:Using C:\Users\zzzzz\Saved Games\DCS as userdata folder INFO:root:<theater.base.Base object at 0x0365F570> for <class 'dcs.task.CAP'> (0): {<class 'dcs.planes.Su_33'>: 3} INFO:root:<theater.base.Base object at 0x0365F570> for <class 'dcs.task.CAS'> (0): {<class 'dcs.planes.Su_25'>: 2} INFO:root:<theater.base.Base object at 0x0365F570> for <class 'dcs.vehicles.AirDefence'> (0): {<class 'dcs.vehicles.AirDefence.SAM_SA_8_Osa_9A33'>: 1, <class 'dcs.vehicles.AirDefence.SAM_SA_9_Strela_1_9P31'>: 1} INFO:root:Generating Base attack (regular) INFO:root:Didn't find ground position! INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 ERROR:root:<class 'AttributeError'> Traceback (most recent call last): File "C:\Users\zzzzz\AppData\Local\Programs\Python\Python36-32\lib\tkinter\__init__.py", line 1702, in __call__ return self.func(*args) File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\ui\eventmenu.py", line 208, in start self.game.initiate_event(self.event) File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\game\game.py", line 248, in initiate_event event.generate() File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\game\event\event.py", line 81, in generate self.operation.generate() File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\game\operation\baseattack.py", line 50, in generate self.armorgen.generate(self.attack, self.defense) File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\gen\armor.py", line 90, in generate at=self.conflict.ground_attackers_location) File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\gen\armor.py", line 46, in _generate_group position=self._group_point(at), File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\gen\armor.py", line 37, in _group_point return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_SIZE_FACTOR) AttributeError: 'NoneType' object has no attribute 'random_point_within' INFO:root:<theater.base.Base object at 0x0365F570> for <class 'dcs.task.CAP'> (0): {<class 'dcs.planes.Su_33'>: 3} INFO:root:<theater.base.Base object at 0x0365F570> for <class 'dcs.task.CAS'> (0): {<class 'dcs.planes.Su_25'>: 2} INFO:root:<theater.base.Base object at 0x0365F570> for <class 'dcs.vehicles.AirDefence'> (0): {<class 'dcs.vehicles.AirDefence.SAM_SA_8_Osa_9A33'>: 1, <class 'dcs.vehicles.AirDefence.SAM_SA_9_Strela_1_9P31'>: 1} INFO:root:Generating Base attack (regular) INFO:root:Didn't find ground position! INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 ERROR:root:<class 'AttributeError'> Traceback (most recent call last): File "C:\Users\zzzzz\AppData\Local\Programs\Python\Python36-32\lib\tkinter\__init__.py", line 1702, in __call__ return self.func(*args) File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\ui\eventmenu.py", line 208, in start self.game.initiate_event(self.event) File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\game\game.py", line 248, in initiate_event event.generate() File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\game\event\event.py", line 81, in generate self.operation.generate() File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\game\operation\baseattack.py", line 50, in generate self.armorgen.generate(self.attack, self.defense) File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\gen\armor.py", line 90, in generate at=self.conflict.ground_attackers_location) File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\gen\armor.py", line 46, in _generate_group position=self._group_point(at), File "D:\Games\DCS World OpenBeta\Mods\aircraft\FA-18C\Missions\Campaigns\Liberation Campaign desert\gen\armor.py", line 37, in _group_point return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_SIZE_FACTOR) AttributeError: 'NoneType' object has no attribute 'random_point_within' It's only on a base attack, and I've already taken a few bases in the campaign. Have tried a different variety of planes / variables. ******* With further looking, attacking with ARMOUR from Sukhumi TO Gudauta gives the crash. NO armour = fine. Attacking from Senaki to Kobuleti is fine - with or without armour. https://photos.app.goo.gl/6jc8nnPhxJ39eKkP6 Bizare, and keep up the good work. Oh yeah, a plus one. In an update soon how easy would it be to reverse the campaigns? Have the West start in the top left for example.
shdwp Posted March 18, 2019 Author Posted March 18, 2019 With further looking, attacking with ARMOUR from Sukhumi TO Gudauta gives the crash. NO armour = fine. This will be fixed in the next update. Attacking from Senaki to Kobuleti is fine - with or without armour. Oh yeah, a plus one. In an update soon how easy would it be to reverse the campaigns? Have the West start in the top left for example. That's a fairly easy thing to change on the application level, but making a GUI for it would be more time consuming. Although that's a good idea given that players would have to reset the campaign yet again.
ddb1024 Posted March 19, 2019 Posted March 19, 2019 Oh yeah, a plus one. In an update soon how easy would it be to reverse the campaigns? Have the West start in the top left for example. I use this Batch file which works really nice: https://forums.eagle.ru/showthread.php?p=3675910 Gesendet von meinem Redmi Note 5 mit Hilfe von TrendStation
calys Posted March 19, 2019 Posted March 19, 2019 Hi, I just translated the application to Spanish (you have to touch several things to translate it completely, but you can) I know that what I propose is a lot of programming work, would extract "All texts to a separate file for each language that is Want to translate (for example, is. txt and there in Spanish, FR. txt and in French, etc...) would have the "advantage " of being able to evolve the application without having to touch translations. Anyway, if you want the 1.4.4 version in Spanish, I can send you where you tell me. Greetings!!!! As a gift, a file bat a little more worked (identifies if there is campaign in progress or not) and gives you the option to start directly or continue the campaign in progress (or delete). Also modifies the size of the CMD to adapt to the menu of the bat @echo off MODE CON cols=38 lines=11 title DCS LIBERATION CAMPAIGN color f if exist "%UserProfile%\Saved Games"\DCS.openbeta\liberation_save.* goto menu2 if exist "%UserProfile%\Saved Games"\DCS\liberation_save.* goto menu2 if not exist "%UserProfile%\Saved Games"\DCS.openbeta\liberation_save.* goto menu1 if not exist "%UserProfile%\Saved Games"\DCS\liberation_save.* goto menu1 :menu2 cls color f echo ******************************* echo Welcome to DCS LIBERATION echo ******************************* echo [1]- Open Liberation Campaign echo [2]- Restart Campaign (erase) echo [3]- Exit echo ******************************* echo Version 1.4.4 echo ------------------------------- echo Set option ([1]-[2]-[3]): set/p opc2= if "%opc2%"=="1" goto option1 if "%opc2%"=="2" goto option2 if "%opc2%"=="3" goto option3 ::ERROR echo Option "%opc2%" is not valid goto menu2 :menu1 cls color f echo ************************************ echo Welcome to DCS LIBERATION echo ************************************ echo [1]- Start new Liberation Campaign echo [2]- Exit echo ************************************ echo Version 1.4.4 echo ------------------------------------ echo set option ([1]-[2]): set/p opc1= if "%opc1%"=="1" goto option1 if "%opc1%"=="2" goto option3 ::ERROR echo Option "%opc1%" is not valid goto menu1 :option1 echo off py.exe __init__.py "%UserProfile%\Saved Games" "1.4.4" pause exit :option2 echo off color c CLS echo CAUTION ALL ADVANCE WILL BE LOST! echo ************************************* echo The current Campaign is going echo to be erased, are you sure? echo ************************************* echo Set option ([Y]-[N]): set/p opc3= if "%opc3%"=="Y" goto erase if "%opc3%"=="y" goto erase if "%opc3%"=="N" goto menu2 if "%opc3%"=="n" goto menu2 ::ERROR echo Option "%opc3%" is not valid goto option2 :erase del "%UserProfile%\Saved Games"\DCS.openbeta\liberation_save del "%UserProfile%\Saved Games"\DCS.openbeta\liberation_save_tmp del "%UserProfile%\Saved Games"\DCS\liberation_save del "%UserProfile%\Saved Games"\DCS\liberation_save_tmp goto menu1 :option3 exitCool thx S.O: Win 64bit MB: ASUSTek TUF GAMING X570P/Alim: 850 watt Corsair 850TXEU CPU: AMD Ryzen 7 5800X3D 8 Core/GPU: nVidia RTX3070 8GB (GIGABYTE Technology) RAM: DDR4 64 GB 1600Mhz Accessories: Thrustmaster Hotas Warthog
Habu_69 Posted March 19, 2019 Posted March 19, 2019 I would like to explore this mission generator, but I can not get a flyable mission generated. A next-mission.miz generates, but has no blue aircraft other than a tanker. Attached screenshot of Mission Menu shows no aircraft units. Something must be wrong. My DCS OB is not in User Saved Games folder, so I modded the start.bat appropriately. Must admit I did not read all 32 pages of this thread.
shdwp Posted March 20, 2019 Author Posted March 20, 2019 I would like to explore this mission generator, but I can not get a flyable mission generated. A next-mission.miz generates, but has no blue aircraft other than a tanker. Attached screenshot of Mission Menu shows no aircraft units. Something must be wrong. My DCS OB is not in User Saved Games folder, so I modded the start.bat appropriately. Must admit I did not read all 32 pages of this thread. It seems that you didn't buy any aircraft to fly. You don't have to read 32 pages of the thread but you might want to read the manual.
MrReynolds Posted March 20, 2019 Posted March 20, 2019 I use this Batch file which works really nice: https://forums.eagle.ru/showthread.php?p=3675910 Gesendet von meinem Redmi Note 5 mit Hilfe von TrendStation Coolio. Many thanks :-)
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