Doum76 Posted July 4, 2018 Posted July 4, 2018 (edited) As usual ED, good job and thanks for this week'S update, two thing i was hoping for comes in, small things, but i like them, first, my wish comes tru to be able to unconnect to the Shuttle, when i miss aligned miself, i'll now be able to disconnect and reconnect. :) But most, i was woundering if one features there was in the SuperHornet of VRS when doing carrier ops does exists in C Models, was the Cross Track Error Indicator, and this seems like it. « Added abeam distance to course line. » I'll then now, stop laughing at the cows. ;) Edited July 4, 2018 by Doum76
backspace340 Posted July 4, 2018 Posted July 4, 2018 It'd be useful to know everything that's changed - it seems like the change log is missing stuff, e.g. apparently the threat circles have been reversed on the RWR, with non-lethal outside and critical inside.
ED Team BIGNEWY Posted July 4, 2018 ED Team Posted July 4, 2018 Some changes maybe W.I.P which is why they may have not been added to the log. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
backspace340 Posted July 4, 2018 Posted July 4, 2018 Some changes maybe W.I.P which is why they may have not been added to the log. That one's quite a big one though - you're gonna have a lot of panicked people when they take a look at their RWR for the first time and think the whole world just fired on them :lol:
ED Team BIGNEWY Posted July 4, 2018 ED Team Posted July 4, 2018 Keep everybody on their toes :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Doum76 Posted July 4, 2018 Author Posted July 4, 2018 (edited) It'd be useful to know everything that's changed - it seems like the change log is missing stuff, e.g. apparently the threat circles have been reversed on the RWR, with non-lethal outside and critical inside. Well, it's always fun to have good surprises as long s they work :) But sometimes it's not easy for the updates, as what a friend told me with it's video gaming instructy explanation, if i got it right, each department or what ever it's called, puts in their stuff in, so if someone add something to the Patch and forgot to tell about it, well, the person who makes the patch note, can't really know it all so we end up with good or bad surprises same goes around, they can tell ptch will includes this and that, but forgot to give in the pack the « That » thing, so we got it in the patch note but not the patch.... but i might had all understood wrong lol Edited July 4, 2018 by Doum76
=4c=Nikola Posted July 4, 2018 Posted July 4, 2018 Thanks for working on module I paid for. Not expected such dedication. Do not expect fairness. The times of chivalry and fair competition are long gone.
Raven (Elysian Angel) Posted July 4, 2018 Posted July 4, 2018 It'd be useful to know everything that's changed - it seems like the change log is missing stuff, e.g. apparently the threat circles have been reversed on the RWR, with non-lethal outside and critical inside. Keeping up-to-date with Wags' "Hornet mini-updates"-thread helps: 10- RWR threat ring logic changed, critical threat inside ring. https://forums.eagle.ru/showpost.php?p=3539126&postcount=62 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Eaglewings Posted July 4, 2018 Posted July 4, 2018 Update is very much welcomed. Thanks. Eagerly awaiting the inclusion of standoff weapons like Harm and maverick. I am getting way somuch smacks from those SAMs out there. Like to take a good revenge on them. Well done ED. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
Speedywrx Posted July 4, 2018 Posted July 4, 2018 Is the Steam version update delayed from the standalone version? I'm trying to play with my friend, but he's on Steam and I have the standalone. I received the update this morning to 19157, but he's still on the last version and can't update. i7-7700k OC'd to 5.0 GHz, ASUS 1080ti OC, 32 GB 3200 MHz G.Skill, Samsung 960 pro M.2, Thrustmaster Warthog, Saitek pedals, Valve Index HMD
Baitball Posted July 4, 2018 Posted July 4, 2018 Is the Steam version update delayed from the standalone version? I'm trying to play with my friend, but he's on Steam and I have the standalone. I received the update this morning to 19157, but he's still on the last version and can't update. Going off this, I switched over to the stable DCS 2.5 after the previous update put the Hornet into the stable version. According to this: http://updates.digitalcombatsimulator.com/ the new DCS update is for beta only....but the Hornet was moved to the stable version. I'm confused why today's Hornet update is going to the Beta 2.5 if we're using stable now?
Doum76 Posted July 4, 2018 Author Posted July 4, 2018 Going off this, I switched over to the stable DCS 2.5 after the previous update put the Hornet into the stable version. According to this: http://updates.digitalcombatsimulator.com/ the new DCS update is for beta only....but the Hornet was moved to the stable version. I'm confused why today's Hornet update is going to the Beta 2.5 if we're using stable now? New updates always goes to Beta First, last update for Stable/Released Version was to bring Stable/Released Version to the same build as Open Beta. In other words last Sable Version was to introduce Persian Gulf map and Hornet. Once they are satisfied to latest patches and updates of the Open Beta, Released Version will benefits another update.
Eldur Posted July 4, 2018 Posted July 4, 2018 It'd be useful to know everything that's changed - it seems like the change log is missing stuff, e.g. apparently the threat circles have been reversed on the RWR, with non-lethal outside and critical inside. Noticed that as well... just what I read in the NATOPS now, was everything in the inner circle before I just did my first sortie and had to try out the Rockeyes... I think the aim still is a bit off, had to drop them late to make them hit a target - but at least they have been effective with 300ft burst height which made me happy alone. First time in almost a decade of DCS I don't have to drop at least 6 Mk.20s on a single target to get a kill... I also noticed I had to drop the Snakeyes early to be successful in the past versions - guess it's still just WIP any maybe also some kind of "pilot induced interference" like being at 1.05G when dropping or such
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