Mohamengina Posted July 26, 2018 Posted July 26, 2018 When I go into air to ground mode and use guns my rounds are firing above the target reticle. Even when it says in range. I'm pretty sure I'm doing everything correctly on start up - aligning the plane before takeoff etc. Are the guns bugged at the moment or am I doing something wrong?
Hog_No32 Posted July 26, 2018 Posted July 26, 2018 When IN RNG is coming up, the rounds still have to travel a long way. They are exposed to gravity like everything else so at one point their trajectory will become ballistic, especially when you ate at max range. The hornets targeting system takes this into account and therefore, you see you bullets initially flying above the reticle but they should ‚fall down‘ onto the target where the reticle was. So if you are seeing them flying high that is ok, but they should still impact the point on the ground where the reticle is (at least some bullets - at max range the dispersion is still rather big of course). I did a couple of gun runs on manpads and APCs and I am quite happy with the accuracy and lethality of the gun.
Eaglewings Posted July 26, 2018 Posted July 26, 2018 When in gun mode, you get a small cross on the hud. The cross is your aim point. Put the cross on the target and fire. This works for me. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
Mohamengina Posted July 26, 2018 Author Posted July 26, 2018 So I found a solution - you just set it straight into NAV mode without aligning the plane first.
LeCuvier Posted July 26, 2018 Posted July 26, 2018 I agree with Hog. The gun must fire at an angle above the target so the ballistic curve of the rounds ends on target. I always use the CCIP reticle with A/G gun and I find that even with very short bursts I always hit targets the size of trucks. Yes, the dispersion (22 mils) of the gun fire is exaggerated and that probably makes it hard to kill even lightly armoured targets like APC's. The dispersion can be reduced in the shell_table.lua, but that modification fails the IC in MP. I tried it anyway, but still found it hard to kill APC's. Yes, I would like to have a combat mix like in the A-10C in order to be effective against APC's and maybe IFV's. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
LeCuvier Posted July 26, 2018 Posted July 26, 2018 I agree with Hog. The gun must fire at an angle above the target so the ballistic curve of the rounds ends on target. I always use the CCIP reticle with A/G gun and I find that even with very short bursts I always hit targets the size of trucks. Yes, the dispersion (22 mils) of the gun fire is exaggerated and that probably makes it hard to kill even lightly armoured targets like APC's. The dispersion can be reduced in the shell_table.lua, but that modification fails the IC in MP. I tried it anyway, but still found it hard to kill APC's. Yes, I would like to have a combat mix like in the A-10C in order to be effective against APC's and maybe IFV's. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
Hog_No32 Posted July 26, 2018 Posted July 26, 2018 Talking about the lethality, I think those of us (myself included) who transition from the A-10C to the F/A-18C are just too spoiled by the massive 30mm gun which easily kills a T-72 when employed correctly. Don‘t expect anything close to that from a 20mm M61.;)
unknown Posted July 26, 2018 Posted July 26, 2018 When IN RNG is coming up, the rounds still have to travel a long way. They are exposed to gravity like everything else so at one point their trajectory will become ballistic, especially when you ate at max range. The hornets targeting system takes this into account and therefore, you see you bullets initially flying above the reticle but they should ‚fall down‘ onto the target where the reticle was. So if you are seeing them flying high that is ok, but they should still impact the point on the ground where the reticle is (at least some bullets - at max range the dispersion is still rather big of course). I did a couple of gun runs on manpads and APCs and I am quite happy with the accuracy and lethality of the gun. Only if your CCIP sight is working like intended. There is a thread in the Bugs section about this problem. https://forums.eagle.ru/showthread.php?t=211945 Sometimes, after delivering my bombs and switching then to A/G guns my CCIP sight is way off from my aiming point. Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
Lancel Posted July 26, 2018 Posted July 26, 2018 Barring some bugs like that with the bombs, I find the pipper doesn't handle sudden movement very well. If I hold the pipper over the target for a second or two before firing, the shots are very accurate. I've been able to take out trucks with short 30 round bursts with consistency like that. I expect this has something to do with the computed point of impact having to be adjusted. Trying to snapshot with a flick has proven a very low probability shot. Stable speed also helps. As for A/A, the only case I have seen this is with a moderate range shot against a maneuvering target, often one that is losing energy in a climb. By the time the bullets reach him, the target has changed direction enough that the bullets skate past the nose. I've started watching the foresight cue and taking those kinds of shots once the lines are inside the target. It seems to help. Honestly I think it is quite accurate, it just isn't able to account well for acceleration or jerk. At least that's my observation.
unknown Posted July 26, 2018 Posted July 26, 2018 Barring some bugs like that with the bombs, I find the pipper doesn't handle sudden movement very well. If I hold the pipper over the target for a second or two before firing, the shots are very accurate. I've been able to take out trucks with short 30 round bursts with consistency like that. I expect this has something to do with the computed point of impact having to be adjusted. Trying to snapshot with a flick has proven a very low probability shot. Stable speed also helps. As for A/A, the only case I have seen this is with a moderate range shot against a maneuvering target, often one that is losing energy in a climb. By the time the bullets reach him, the target has changed direction enough that the bullets skate past the nose. I've started watching the foresight cue and taking those kinds of shots once the lines are inside the target. It seems to help. Honestly I think it is quite accurate, it just isn't able to account well for acceleration or jerk. At least that's my observation. If you don't encounter that bug the sight is very accurate, i have no problems in sniping trucks with short bursts with it. But i can tell in a straight level flight, no acceleration or jerk switching to A/G guns if it will work or if i encounter the bug before shooting one bullet. If my sight is "jumping" up near the heading tape everything will be fine and the A/G gun sight will be deadly accurate. But if i switch to A/G gun and my sight is staying near my FPM i already know that i will encounter the bug. Thats how i knew in the video i will have the problem, activated the recording and did extra long bursts to show where i aim and where the bullets trevel. I don't have this problem everytime, but if i play my same test mission and change nothing in my procedure, same way to deliver my bombs then switch to A/G gun...i sometimes encounter this strange bug. Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
SUBS17 Posted July 27, 2018 Posted July 27, 2018 I've managed to hit trucks with the gun, it seems to be working for me. [sIGPIC] [/sIGPIC]
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