BlackLibrary Posted May 14, 2021 Author Share Posted May 14, 2021 New version: Added missing textures for Landing lights 1 aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server Link to comment Share on other sites More sharing options...
vctpil Posted May 15, 2021 Share Posted May 15, 2021 (edited) Hi, I was interested by the smokey SAMs, but notice two things : - There is a radar alert ("U"), but a smokey SAM have no alert at all, they are supposed to simulate manpads, - I try several time a single mission to try smokey SAM, it fire the SAM the first time I have launched the mission. If I relaunch the lmission again, no more SAM fired (?). Vincent Edit : apparently, yes, there is a radar linked to smoke SAM. Edited May 15, 2021 by vctpil IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY Link to comment Share on other sites More sharing options...
DP Spaz Posted May 29, 2021 Share Posted May 29, 2021 (edited) BlackLibrary, I really appreciate your work with the Navy Equipment.. it's awesome! And thank you for continue to support the mod, that's more awesome! I was pleased to find an updated version! I'm happy to report the the light-box is working just fine for DCS Open Beta 2.7.1.6709. I have a training mission for FCLPs, and your mod really adds to the realism and training. The evening mission is really sweet with the lights working! Hopeful that a solution will be found to get the meatball working. As a Naval Aviator, I would love to see a complete package in the training environment! I really applaud your work, and VNAOs on their T-45, 2 pieces that were badly needed for a Naval Training Environment! Wish I was able to help with the meatball problem, unfortunately I have zero knowledge creating mods. I am trying to learn MIST and identify a fix for the range script, that's slow in coming. Thanks again!!! Spaz Edited May 29, 2021 by DP Spaz Added photo 1 Link to comment Share on other sites More sharing options...
Pappy2 Posted June 10, 2021 Share Posted June 10, 2021 (edited) Hello, since installing your mod, certain as the aircraft carriers have disappeared. Stennis, the escort ships, Charle de Gaulle ... But they are present in the mission editor. As indicated in the message On 5/12/2021 at 4:16 PM, BlackLibrary said: non il ne faut pas : Dans le frenshpack le Common.lua 4. Ligne : dofile('Scripts/Base de données/Armes/ogives.lua') changer pour : :dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua") Cela devrait faire l'affaire un de mes testeurs trouve cette erreur I installed the FRENCHPACK V4.6 is line N ° 4 of the "common.lua" file and well: DCS 2.5.6 Do you have an idea to solve this problem ? Edited June 11, 2021 by Pappy2 Link to comment Share on other sites More sharing options...
ExoLight Posted September 2, 2021 Share Posted September 2, 2021 Dear all, Thanks for this great mod ! Love what it adds in terms of immersion. However, I have noticed a size problem when playing around with the FCLP lights box. While width is alright, it is significantly shorter than the carrier's landing area, coming at 500ft instead of ~775ft. So, I then did some quick Google Maps measuring, and on all Naval Air Stations with an FCLP box that I checked, it was a lot longer than the one in-game : they were all ~236m long. That equates to ~775ft, which also matches the length of DCS's carriers landing area. Here are some images to illustrate : NAS Pensacola's runway 7L's FCLP box : Naval Equipment Mod superimposed on top of DCS : Supercarrier Correcting this would be a huge plus ! And, while I'm at it, adding the FCLP box textures, so we don't just have lights, would be awesome. Thanks again for your time ! 1 Link to comment Share on other sites More sharing options...
cao990 Posted October 23, 2021 Share Posted October 23, 2021 This mod cannot be used in DCS 2.7.7.14727 open beta, but can only be used in DCS 2.7.6.13436 open beta. Otherwise, other mods will display the model normally in the editor, but the model will be lost when entering the game. I hope it can be repaired Link to comment Share on other sites More sharing options...
fagulha Posted March 17, 2022 Share Posted March 17, 2022 This mod is broken with the new update The Supercarrier won´t show up and if you start on the ramp your aircraft explode. 1 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
sLYFa Posted March 18, 2022 Share Posted March 18, 2022 same here, ships completely disappear with this mod installed. Very sad since I've used a lot of its objects on carrier decks i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD Link to comment Share on other sites More sharing options...
Boosterdog Posted March 18, 2022 Share Posted March 18, 2022 Hope its fixed soon. This isnt one of those mods that adds something you can do without. It contains stuff ED should have included in the SC module and/or aircraft modules and statics off the bat but didnt. 1 MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at. Link to comment Share on other sites More sharing options...
fagulha Posted March 18, 2022 Share Posted March 18, 2022 49 minutes ago, Boosterdog said: Hope its fixed soon. This isnt one of those mods that adds something you can do without. It contains stuff ED should have included in the SC module and/or aircraft modules and statics off the bat but didnt. Indeed. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
sLYFa Posted March 18, 2022 Share Posted March 18, 2022 Thank you! It works now! i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD Link to comment Share on other sites More sharing options...
Boosterdog Posted March 18, 2022 Share Posted March 18, 2022 34 minutes ago, sLYFa said: Thank you! It works now! Where does the lua go? MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at. Link to comment Share on other sites More sharing options...
sLYFa Posted March 18, 2022 Share Posted March 18, 2022 directly into the "Navy Equipment" folder, e.g. "C:\Users\user\Saved Games\DCS.openbeta\Mods\tech\NavyEquipment", overwrite the original file 1 3 i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD Link to comment Share on other sites More sharing options...
Boosterdog Posted March 18, 2022 Share Posted March 18, 2022 2 hours ago, sLYFa said: directly into the "Navy Equipment" folder, e.g. "C:\Users\user\Saved Games\DCS.openbeta\Mods\tech\NavyEquipment", overwrite the original file Doh! had gotten this mod mixed up with Highwayman Ed's when I was looking through them. Thanks! 5 hours ago, Urbi said: the mod prevents the appearance of ships and units or vehicles. here again a script error. here the working lua. GTR18.lua 6.95 kB · 16 downloads Thank you!! MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at. Link to comment Share on other sites More sharing options...
fagulha Posted March 19, 2022 Share Posted March 19, 2022 18 hours ago, Urbi said: the mod prevents the appearance of ships and units or vehicles. here again a script error. here the working lua. GTR18.lua 6.95 kB · 23 downloads Thank you so much for the fix! it´s a must have for me and was a real bummer to have this mod broken. I use it in all my missions/templates. Keep up! F. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
chgr Posted March 20, 2022 Share Posted March 20, 2022 fix not working with the latest open beta ;( can t edit/ choose aircrafts Link to comment Share on other sites More sharing options...
Boosterdog Posted March 20, 2022 Share Posted March 20, 2022 2 hours ago, chgr said: fix not working with the latest open beta ;( can t edit/ choose aircrafts Seems to be working fine for me. Im able to add aircraft, select them and alter loadouts in game with no issues. Your problem may lie elsewhere. MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at. Link to comment Share on other sites More sharing options...
chgr Posted March 21, 2022 Share Posted March 21, 2022 it s now working, it was a conflict with somthing other, tanks really love this great mod Link to comment Share on other sites More sharing options...
Michelange Posted April 15, 2022 Share Posted April 15, 2022 Since last DCS update it seems to make all the ships desapear in game for me any idee ? EVAC : French fighter school on LockOn: Flaming Cliffs Moding tutorials at C6 Link to comment Share on other sites More sharing options...
fagulha Posted April 15, 2022 Share Posted April 15, 2022 1 hour ago, Michelange said: Since last DCS update it seems to make all the ships desapear in game for me any idee ? It´s fixed since 2 DCS updates ago, check some earlier posts from March. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
PitPines Posted June 7, 2022 Share Posted June 7, 2022 On 3/20/2022 at 6:40 PM, chgr said: fix not working with the latest open beta ;( can t edit/ choose aircrafts On 3/21/2022 at 9:37 AM, chgr said: it s now working, it was a conflict with somthing other, tanks really love this great mod Could you please tell me what the conflict was? Send from my Swiss Knife via the Corkscrew i7 6700K @ 4.5 Ghz, Asus Maximus VIII Ranger, 32GB RAM, Geforce RTX 2080Ti, Thrustmaster Warthog, Valve Index Link to comment Share on other sites More sharing options...
chgr Posted June 8, 2022 Share Posted June 8, 2022 vor 14 Stunden schrieb PitPines: Could you please tell me what the conflict was? Hi, it was a conflict with the "Static MHU-191 Ammo Trailer v 0.2 mod". Link to comment Share on other sites More sharing options...
PitPines Posted June 9, 2022 Share Posted June 9, 2022 On 6/8/2022 at 7:21 AM, chgr said: Hi, it was a conflict with the "Static MHU-191 Ammo Trailer v 0.2 mod". Bingo, thanx! Send from my Swiss Knife via the Corkscrew i7 6700K @ 4.5 Ghz, Asus Maximus VIII Ranger, 32GB RAM, Geforce RTX 2080Ti, Thrustmaster Warthog, Valve Index Link to comment Share on other sites More sharing options...
DP Spaz Posted October 20, 2022 Share Posted October 20, 2022 Does anyone have a copy of the static IFOLS with the working meatball? I am interested in looking into that specific equipment and attempt to get it functioning. Appreciate if anyone knows a means to obtain that. Link to comment Share on other sites More sharing options...
YhandisH Posted March 13, 2023 Share Posted March 13, 2023 (edited) On 10/20/2022 at 8:50 AM, DP Spaz said: I am interested in looking into that specific equipment and attempt to get it functioning. I have the trailer but not the working ball. On the other hand, I just started working with blender to see if I can port over an IFLOLS trailer from FSX over to DCS. Not sure if that's something that interests you. Edited March 13, 2023 by YhandisH 1 Link to comment Share on other sites More sharing options...
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