Kev2go Posted August 7, 2018 Posted August 7, 2018 (edited) so whats expected to be the first guided muntion to get? I surmise that ED woud first go for the sorts that that aren't dependent on additional sensors for acquisition like the A2G radar functions or ATLFIR TGP. so i guess that ill mean likely AGM88C, (which i recall being wags being enthusiastic about Sead for the Hornet) followed by An Agm65F? Edited August 7, 2018 by Kev2go Build: Windows 10 64 bit Pro Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD, WD 1TB HDD
Eaglewings Posted August 7, 2018 Posted August 7, 2018 (edited) Laser Guided bomb with buddy lasing seems to have appeared on the front row recently. I will love the unannounced surprise of the AGM88 HARM in any case. Would like to take my pound of flesh on those mean SAMs. Edited August 7, 2018 by Eaglewings Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
Kev2go Posted August 7, 2018 Author Posted August 7, 2018 Laser Guided bomb with buddy lasing seems to have appeared on the front row recently. that also seems reasonable. Ed could throw those in as is so Hornet pilots could have Gbu12s buddy laased by A10's until the ATFLIr is ready. Build: Windows 10 64 bit Pro Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD, WD 1TB HDD
Eaglewings Posted August 7, 2018 Posted August 7, 2018 that also seems reasonable. Ed could throw those in as is so Hornet pilots could have Gbu12s buddy laased by A10's until the ATFLIr is ready.A 10c doing buddy lasing for the Hornet will make for interesting missions. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
TechRoss Posted August 7, 2018 Posted August 7, 2018 A 10c doing buddy lasing for the Hornet will make for interesting missions. As long as if it is AI it does not fly into a mountain or a tree :music_whistling:
Gorgok Posted August 7, 2018 Posted August 7, 2018 Hopefully they fix buddy lasing range before they add GBUs.
Eaglewings Posted August 7, 2018 Posted August 7, 2018 I think we will have GBU's with tomorow update.Tomorrow update? I thought the week after open beta update is usually dedicated to stable version of the Hornet. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
MurderOne Posted August 7, 2018 Posted August 7, 2018 I would really hope the bugs that manifested with last weeks updates to OB wouldn't be carried over to release. Sorry, no cool signature here.
StandingCow Posted August 7, 2018 Posted August 7, 2018 Tomorrow update? I thought the week after open beta update is usually dedicated to stable version of the Hornet. Yep, that's correct... normal is every other week for open beta and release, they rotate. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Peaches Posted August 7, 2018 Posted August 7, 2018 Hopefully they fix buddy lasing range before they add GBUs.My experience is that buddy lasing works out to a slant range of 10nm. Aspect of laser and weapon also are important at long range, e.g. both laser and bomber approaching target from the same side. Is your experience different?
Gorgok Posted August 7, 2018 Posted August 7, 2018 There was a post on the AV-8B side about it, then someone did a test and basically confirmed lasers are not infinitely long, rather more like a blind cane with a LED at the end. If you can't touch the target with the length of cane you have then the light spot is hovering in air. He shot a good video of it.
CHSStarKiller Posted August 7, 2018 Posted August 7, 2018 i'de love to see a skipper added ASUS ROG Strix Helios Case - ASUS AM4 ROG Strix X-570E MB - AMD Ryzen 5 3600 - 64 GB DDR4 3200 G.SKILL Ripjaws V Series - ASUS DualGeForce GTX 1070 - SSD 2x 1TB - HDD 10 TB - Windows 10 Home - Thrustmaster Warthog HOTAS - Thrustmaster TPR Pedels - TrackIR
Hyperion35 Posted August 9, 2018 Posted August 9, 2018 I would assume that it would be some form of GBUs first, and even the GBU-38 could be done using the existing CCRP designation on the HUD, if necessary, without needing added sensors. I'd then assume that the AGM-65 would come next (and they might not necessarily need TGPs working for that, although the two functions would probably appear together). The AGM-88 and AGM-84 actually strike me as being the last munitions to appear, simple because they aren't currently usable in any other aircraft. I would think that it would be slightly easier to implement munitions that are currently used in other aircraft first, if for no other reason than because they've already solved some of the problems that might come up and they know which potential implementation options won't work.
Silvern Posted August 9, 2018 Posted August 9, 2018 The AGM-88 and AGM-84 actually strike me as being the last munitions to appear, simple because they aren't currently usable in any other aircraft. Wags stated that HARM is a big priority. Hopefully we will see it right after AIM-9X. :)
dimitrischal Posted August 9, 2018 Posted August 9, 2018 I’d rather the gave priority to harm over the AIM9X. The Mike is pretty good as it is. Harms will open a whole new area of gameplay
backspace340 Posted August 9, 2018 Posted August 9, 2018 I’d rather the gave priority to harm over the AIM9X. The Mike is pretty good as it is. Harms will open a whole new area of gameplay The AIM-9X is probably already finished if they've already confirmed the release date for Weds - it was also likely much, much easier to make than the HARM, as it just uses the HUD symbology and logic we've already got. Software development can happen in parallel, and there's more than one person in their team so it's not necessarily a zero-sum game of deciding which features get added and ploughing all their resources into them in order - what we're probably seeing with the 120 and 9X is the low hanging fruit being picked and delivered. I doubt finishing the AIM-9X has done anything to slow down the launch of the HARM, its just that the HARM is a lot more work (new HUD symbology, new logic - i.e. it has modes that automatically makes it your selected weapon when you're under radar SAM attack, and possibly new guidance if they decide to revamp it) so it'll take a lot longer.
Eaglewings Posted August 9, 2018 Posted August 9, 2018 (edited) The HARM would dramatically change the gameplay for the Hornet. The hornet's true multirole combat capabilities would have be seen to a good extent. I really fancy the Self-protect mode of the HARM as it can automatically cue the pilot from a navigational mode to harm ready to fire mode when it get hit by enemy SAM radar scan. Edited August 9, 2018 by Eaglewings Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
dimitrischal Posted August 9, 2018 Posted August 9, 2018 The AIM-9X is probably already finished if they've already confirmed the release date for Weds - it was also likely much, much easier to make than the HARM, as it just uses the HUD symbology and logic we've already got. Software development can happen in parallel, and there's more than one person in their team so it's not necessarily a zero-sum game of deciding which features get added and ploughing all their resources into them in order - what we're probably seeing with the 120 and 9X is the low hanging fruit being picked and delivered. I doubt finishing the AIM-9X has done anything to slow down the launch of the HARM, its just that the HARM is a lot more work (new HUD symbology, new logic - i.e. it has modes that automatically makes it your selected weapon when you're under radar SAM attack, and possibly new guidance if they decide to revamp it) so it'll take a lot longer. I missed the statement about the X being finished. The release of the 120s last week did appear as somewhat rushed and a product of overwhelming public pressure seeing how the radar is incomplete and buggy and some symbology was totally missing. I hope the same doesn’t happen with anything else especially when they are parallel developing weapons and systems.
Donut Posted August 9, 2018 Posted August 9, 2018 I missed the statement about the X being finished. The release of the 120s last week did appear as somewhat rushed and a product of overwhelming public pressure seeing how the radar is incomplete and buggy and some symbology was totally missing. I hope the same doesn’t happen with anything else especially when they are parallel developing weapons and systems. Unfortunately, we will see the same with the AIM-9X release. We will not see it’s full potential and capabilities until the JHMCS is released at a later date. i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
Buckeye Posted August 9, 2018 Posted August 9, 2018 I missed the statement about the X being finished. The release of the 120s last week did appear as somewhat rushed and a product of overwhelming public pressure seeing how the radar is incomplete and buggy and some symbology was totally missing. I hope the same doesn’t happen with anything else especially when they are parallel developing weapons and systems. It's Early Access, if you expect to see things released/added into the sim in a 100% refined manner, you opted in to the wrong program. Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
Eldur Posted August 9, 2018 Posted August 9, 2018 (edited) Hopefully they fix buddy lasing range before they add GBUs. Laser range in general. In DCS it seems to be limited to around 10nm. Funny things happen if you try to toss/loft GBUs from 30k ft from the Harrier from ranges like 20ish miles. Pull up, drop it, level off and circle around the target since you don't want to get shot at. Then activate the laser. GBU picks it up nicely, holds a steady glide path until, out of a sudden, it starts turning towards your plane, even pulling up. It feels like the laser spot is at a certain distance around 10nm and as soon as the LGB passes it, it tries to chase it to hunt it down. Made this gif sequence. I was doing an attack as described above from north to south, then pulling off to the left, eastwards which is where the bomb suddenly wants to go to as well. Shots are from 2018-03-28, I guess I still have a track but highly suspect it would play correctly on the current version. Also, I'd be totally glad it they made it possible with the Ka-50 as well. I mean, it's possible to buddy lase with the Su-25T on 1113 (IIRC). The Shark pretty much has the same system, why should it not be possible with that override thing for Kh-25ML shots and very limited burn time though? Edited August 9, 2018 by Eldur
dimitrischal Posted August 9, 2018 Posted August 9, 2018 It's Early Access, if you expect to see things released/added into the sim in a 100% refined manner, you opted in to the wrong program. Having TWS and a radar that keeps targets locked before adding more stuff to shoot is not 100% refined. It’s common sense.
backspace340 Posted August 9, 2018 Posted August 9, 2018 Laser range in general. In DCS it seems to be limited to around 10nm. Funny things happen if you try to toss/loft GBUs from 30k ft from the Harrier from ranges like 20ish miles. Pull up, drop it, level off and circle around the target since you don't want to get shot at. Then activate the laser. GBU picks it up nicely, holds a steady glide path until, out of a sudden, it starts turning towards your plane, even pulling up. It feels like the laser spot is at a certain distance around 10nm and as soon as the LGB passes it, it tries to chase it to hunt it down. Made this gif sequence. I was doing an attack as described above from north to south, then pulling off to the left, eastwards which is where the bomb suddenly wants to go to as well. Shots are from 2018-03-28, I guess I still have a track but highly suspect it would play correctly on the current version. Also, I'd be totally glad it they made it possible with the Ka-50 as well. I mean, it's possible to buddy lase with the Su-25T on 1113 (IIRC). The Shark pretty much has the same system, why should it not be possible with that override thing for Kh-25ML shots and very limited burn time though? Check the video Gorgok posted on page 2 of this thread, it describes the issue perfectly - the laser beam is like an 8nm blind cane, if you're more than 8nm away then the laser point floats in mid air and you drag it along with you. That's why the bomb / laser mav goes all screwy.
Eldur Posted August 9, 2018 Posted August 9, 2018 Yeah, seen that after dropping my post in here - it's the best showcase probably and it just confirms exactly what I noticed myself even before the AGM-65E was there. The physics somehow remind me of light sabres in Star Wars
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