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Posted

That, or a ghost risen from Davy Jones' locker. 🙂 Still, that screenshot made it clear that as of earlier this month, Vulkan is still not ready for primetime, though it is getting there. They did get that one fixed, but I suspect there's a lot of similar issues remaining, and it's currently in the phase of being combed for such bugs. We'll probably still find a bunch of egregious graphical glitches once it goes out to the general public, but that's how it goes in DCS.

Posted (edited)
51 minutes ago, Mr_sukebe said:

 

Stealth carrier technology.   Cool!

Ah yes, the Philadelphia Project 😉

Edited by Raven (Elysian Angel)
Double post
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Posted
13 hours ago, Dragon1-1 said:

They actually showed a screenshot from the Vulkan build around Halloween. Now, this screenshot showed a rather hilarious transparent carrier bug, but it shows that it's at least sufficiently functional to otherwise look more or less the same as what we have. So there's progress, at least.

Where?

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Posted
2 minutes ago, Brainless said:

Where?

I doubt that the 3D models and textures would look any different in Vulkan API. Why should they. Maybe Vulkan will enable different/additional Visual effects like raytracing e.g. but the basic Assets.... I would be very surprised if they looked much different.

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Posted
6 minutes ago, Brainless said:

Where?

It was posted on our development highlights in our official discord, just a little fun during Halloween and to let you know Vulkan work continues  

https://discord.com/channels/542985647502393346/1402701497678168084/1433502669615665153

Screenshot 2025-11-25 140525.png

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Posted (edited)
1 hour ago, Hiob said:

I doubt that the 3D models and textures would look any different in Vulkan API. Why should they. 

...maybe because someone goofed up and now the rendering order is backwards. 🙂 They will look the same if everything works right, but as we saw, this is not necessarily the case at this stage.

When we get it, it'll probably look mostly the same, but you can be sure there'll be a whole slew of new bugs. Hopefully, since the new rendering system will have dumped some technical debt, they will be possible to promptly fix.

Edited by Dragon1-1
Posted (edited)
1 hour ago, BIGNEWY said:

It was posted on our development highlights in our official discord, just a little fun during Halloween and to let you know Vulkan work continues  

Always glad to hear Vulkan is still WIP. But would it be better to have a time to time progress update on this highly anticipated development? 

Edited by kerlcat
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Posted
10 minutes ago, kerlcat said:

Always glad to hear Vulkan is still WIP. But would it be better to have a time to time progress update on this highly anticipated development? 

We will have news as soon as the team are ready. 

thank you 

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Posted

Honestly, I think that the Halloween update was the best we could get at this stage. It's testing and bugfixing, so it looks exactly the same like it does now, only it runs on Vulkan. Unless you run into a particularly hilarious bug, there's nothing to post about. Updates would be something like "there was this annoying object flickering that the public build never had, we just fixed it".

At best, we'll get a video showcasing other stuff (like 2026 and beyond) with a caption "this was made using the Vulkan build", but that's only when it no longer has any glitches that'd spoil the video. 

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