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Posted

I know it seems like something small, but having wheel brakes available as an axis is much more handy than having them as just a button (W).

 

:)

"These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member

 

Modules - Damn near all of them (no Christian Eagle or Yak)

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Posted (edited)

@Mig Fulcrum

I seriously doubt there is such a thing as an aircraft with strictly on/off brakes. The 25 doesn't seem to have brake levers on the grip, so it's most likely got toe brakes like most modern aircraft.

 

 

-edit

 

 

The 25s do not appear to have grip levers, but the MiG-29 does, and the Su-27 has a little knubby lever that appears to fold downward when not in use. I wonder if the 25s use levers but they simply aren't rendered ingame.

Edited by zhukov032186

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted

I wondered if having axis capable wheel brakes was a sign of more developed flight models as the MiG-29 doesn't have that capability, but the Su-27/33 and F-15 do and they're updated FM's and the MiG's is still in development?

"These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member

 

Modules - Damn near all of them (no Christian Eagle or Yak)

System - Ryzen 9 7900X, 64Gig DDR5 RAM, RTX-4090, 3 32" monitors @1440, default settings of High (plus some)

Posted
I think the brake power of the SU-25 i so poor that you have to use all of it always.

 

It's not so much a lack of brake power it's that the idle thrust of the Su-25 in-game remains very high.

 

To see the effect try one landing with engines on and the next with engines switched off at touch down - you come to a stop much more quickly without engines on.

 

e: but yes - brake axes for all aircraft.

Posted
It's not so much a lack of brake power it's that the idle thrust of the Su-25 in-game remains very high.

 

To see the effect try one landing with engines on and the next with engines switched off at touch down - you come to a stop much more quickly without engines on.

 

e: but yes - brake axes for all aircraft.

 

Yeah.... It feels odd on so many aircrafts that you need idle power or very little to get aircraft to land as you don't bleed energy even at heavy load.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted

I never really thought about it, but yeah, I suppose even idle generates thrust. I'll try to remember that next time the runway isn't long enough :p

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted

Same with the -25A. I ended up mapping the wheel brake key to one of my throttle rotaries. Being able to map it to toe brakes instead would free up much needed HOTAS functionality.

Posted

I wrote a little script in CH Control Manager to wait until the pedals are pressed more than x percent, then it activates the logical button that I set to "w". Then it waits for the pedals to be released, switches the logical button off, and then loops back to waiting for the pedals to be pressed again. OK fine... I may have reverse engineered someone else's script for something different and modded it to be what I need, but at any rate it works :lol:

 

Of course there is no linear control, and I still have a button mapped to W which I still end up using most times anyway. It does make me wonder, though, how the braking system in the actual SU-25T works, since brakes are modeled with an axis in other modules. It could be that the brakes were simply an on or off control in the real thing, right? Russian WWII planes had a lever handle that activated the wheel brakes, and pressing a rudder pedal forward with the brakes activated would release the hydraulic pressure on the opposite wheel brake so the aircraft could turn in the direction of the pressed pedal. So, it's possible...

i7-9700k overclocked to 4.9ghz, RTX 2070 Super, 32GB RAM, M.2 NVMe drive, HP Reverb G2 version 2, CH Fighterstick, Pro Throttle, Pro Pedals, and a Logitech Throttle Quadrant

Posted
...It does make me wonder, though, how the braking system in the actual SU-25T works, since brakes are modeled with an axis in other modules....

 

I noticed in the FC3 planes, everything with a PFM has wheel brakes on an axis and the MiG-29's, which are still awaiting their PFM updates, are all still keyboard button on/off for brakes, so it may be related to the type of flight models?

"These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member

 

Modules - Damn near all of them (no Christian Eagle or Yak)

System - Ryzen 9 7900X, 64Gig DDR5 RAM, RTX-4090, 3 32" monitors @1440, default settings of High (plus some)

Posted (edited)
I noticed in the FC3 planes, everything with a PFM has wheel brakes on an axis and the MiG-29's, which are still awaiting their PFM updates, are all still keyboard button on/off for brakes, so it may be related to the type of flight models?

Maybe you're right, although I wouldn't think the flight model would change how the brake system operates. Does the A-10A have a brake axis? It also has an Advanced Flight Model.

Edited by Eclipse

i7-9700k overclocked to 4.9ghz, RTX 2070 Super, 32GB RAM, M.2 NVMe drive, HP Reverb G2 version 2, CH Fighterstick, Pro Throttle, Pro Pedals, and a Logitech Throttle Quadrant

Posted
...Does the A-10A have a brake axis?...

 

Sure does, the Su-25 in FC3 doesn't, though. Probably used as the base for the 25T or vice versa.

"These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member

 

Modules - Damn near all of them (no Christian Eagle or Yak)

System - Ryzen 9 7900X, 64Gig DDR5 RAM, RTX-4090, 3 32" monitors @1440, default settings of High (plus some)

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