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Posted

Hi all and hi to CHIZH:.D i want to tell you 3

important things: ********************* FIRST THING Sorry for my

english but i'.m italian. I have translated this forum and i am

so sure that all of you know english well to understand Me chizh are

you saying that you can accept model from us right? so this is

the simple resolution. Ok perfect we have solved the problem.

WE DON'.T Need To Create 3d Models THERE Are A Lot Of Sites That

For Some Money Sell 3dmodels Look Here

http://Http://www.3dshort.com/3denciclopedia/categoria _... airchraft.yutml

and Look Here

http://Http://www.turbosquid.com/FullPreview/Index.cfm/ID/218401/Action/FullPreview

and Finally Look Here

http://Http://www.turbosquid.com/FullPreview/Index.cfm/ID/213233/Action/FullPreview

So What Is The Problem? too much money? i don'.t think so

but in this case sending one dollar for each we will solve problem we

are a great comunity and all of us can send a dollar if you really

think this is the way to solve the problem (sending 3dmodel), let us

collaborate actively. The solution is here, and I'.M SURE that

you can buy a 3d model from an external vendor, i'.m very sure.

If you buy for example 5 models is a total of 2000 dollars.

I don'.t really think is an expensive think. I don'.t

think you can'.t spend this money, and thanks to this you will have a

lot of time to do something else more important (fps, fps

and.....myummm... of yes fps) What do you think? i would like to

listen to chizh comment first ************** SECOND THING Ok finally i

have write this topic because i would LIKE to know why only microsoft

is so good to make us to customize that fantastic game (flight

simulator 2004). Fs2004 has a poor graphic and not much aircraft

but thanks to open source my country with some addon has became

sooooooooooooooo beautyful and also i have downloaded a lot of

fantastic aircraft. Why don'.t you try to make lockon a little

open source? for example a tool to export and import 3dmodels to

let us modify CHIZH do you REALLY know that thanks to f18 model, we

only need 3 f18 in front of us to let the FPS descend to 9 (nine)????

is this good? i don'.t think so, and i'.m asking myself

why the mig29 is so detailed and why it doesn'.t produce the same

effect of the f18. So is the f18 a model not correctly modeled?

in the f18 i see the same details of the mig29 but the frame

rate goes down sooooo much!! it is impossible to fly with more

than 2 f18 near you So if you have all these problems let us help you,

microsoft has done this and it has obtained a fantastic game thanks to

all community ****************** THIRD THING THE MOOOOORE IMPORTANT

CHIZH please i don'.t want to be impatient or something similiar, i

very VERY appreciate your game, i'.m VEERY VERY happy of your game,

and also i have seen your fantastic su39 addon You are very good but

please, when i see something i became very angry:.evil: :...

yevil: :... yevil: CHIZH is it right that

people is asking for your team for major fps and that your team make

detailed ALLLLLLLLL??????? i'.m talkin about alll... All is

detailed without sense If you don'.t know what i'.m talking about ok

look at this http://www.rei83.altervista.org/ciambella.jpg WHY I NEED

A DETALIED AND POLIGONAL RED RUBBER RING LIKE THIS???? i'.m asking you for major frame

rate and you do this??? please i don'.t want to be not moderated

when i speak:) :) , i only want to tell you what i think

about friendly This is simply my opinion and i don'.t want to make

anyone angry Sorry for all i have written but this is the truth IMHO

IMHO IMHO IMHO IMHO IMHO HOWever i want you to know that i very

appreciate your work and lockon itself, i am a commander in a virtual

squadron so i play it a lot and i like it a lot I SWEAR YOU WILL ASK

ME TO ALL THREE POINTS cause this will be the first time i will

personally hear programmers voices BYE CHIZH AND BYE ALL:.D of:.D

of:.D PLEASE IF YOU CAN DON'.T REPLY until chizh will do it for

First I Need His Voice

  • ED Team
Posted

I have looked at your links, F-14 is certainly beautiful, but will consist of enormous quantity of triangles! For us not the problem to pay for 3D model, but frequently it happens, that the bought model should be remade and adjusted considerably under our standards, and is a lot of work and in that case it is easier to make model from the zero.

Now we move using works of third-parts developers. Also we shall consider likely variants of purchase.

 

We simply had not time to finish model F-18, and in it there are no LOD-levels, therefore there are problems with FPS. Su-25T will be qualitatively made and with four LOD levels. With it there will be no problems.

 

Thanks for good words!

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

Posted

Nice to see ur reply CHizh. Can u give us an estimation of how much time it would take to upgrade the existing model (for instance the su 27 and 33 :) ). Its just that some of us flanker fanatics still feel soo bad that the TITLE JET OF YOUR FIRST GAME..and the JET by which Eagle dynamics is known is less detailed than some AI controlled planes like F 16, F 18, Mig 31 etc.

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted
....

 

We simply had not time to finish model F-18, and in it there are no LOD-levels, therefore there are problems with FPS. Su-25T will be qualitatively made and with four LOD levels. With it there will be no problems.

 

Thanks for good words!

 

Hy Chizh, sorry to post in Inglish but im from Brazil and i really cant type in Russian :?

 

I have started a topic i the Lock On forum (USA)

 

http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922

 

about sending higth 3d models to the devs, but i have a few question to get our job easier, i really apreciate if you can answer this questions.

 

1- max poly count betwen 20.000 and 40.000 is OK ?

2- Minimum and maximum poly counts by LOD, i mean min/max polys for LOD1, LOD2, LOD3, LOD4

3- Necessary moving parts to be created in the Model

 

4- and more important how we can send the 3d models to you ?

 

If u can give us this kind of information i think we all will see nice 3d models around in a near future.

 

tank you for your atention and fell free to reply this info direct to me

 

r.f.m@terra.com.br

 

 

бак вы для вашего внимания

 

Im learning :lol:

Rodrigo Monteiro

LOCKON 1.12

AMD 3.8 X2 64 2G DDR ATI X1800XT 512

SAITEK X-36

AND VERY SOON TRACKIR-4

  • ED Team
Posted

Еще раз уточняю требования к моделям.

Модели желательно сохранять в формате 3D MAX 3.1 , т.к. все наши инструменты сделаны только под эту версию.

 

1. Количество полигонов до 50 тысяч.

2. Анимация всех подвижных частей (механизация крыла, рулей высоты и направления, шасси, фонарь, тормозные щитки и спойлеры, гак, тормозной парашют и т.д.)

3. Размеры сторон текстуры должны быть кратны двум (1024x1024 ; 2048x1024; 2048x2048 ; 1024x128 …. и т.д.). Обычно несколько частей в таких размерах.

4. Текстуры только в формате .BMP и .TGA

5. Материалы только стандартные (standard).

6. LOD уровни.

LOD1 – уменьшение количества полигонов от оригинального размера на 30%.

LOD2 – уменьшение количества полигонов в два раза от LOD1.

LOD3 – уменьшение количества полигонов в два раза от LOD2.

LOD4 –30 -100 треугольников.

 

При этом мы не гарантируем, что предоставленная модель будет обязательно вставлена в игру, если она не будет удовлетворять нас.

 

 

 

 

Once again I specify requirements to 3D models.

Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version.

 

1. Quantity of triangles up to 50 thousand.

2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.)

3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes.

4. Textures only in a .BMP and .TGA format.

5. Materials only standard.

6. LOD levels.

LOD1 – reduction of quantity of triangles from the original size on 30 %.

LOD2 – reduction of quantity of triangles twice from LOD1.

LOD3 – reduction of quantity of triangles twice from LOD2.

LOD4 - 30-100 triangles.

 

Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us.

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

Posted

Спасибо,Андрей,за отклик! Это - уже далеко не плохо. :-)

Great thanks to Andrew Chizh and ED team! - times is changing! :-)

Thanks to all peoples,who wants to see Lo-Mac in better and better condition!

Posted
3. Размеры сторон текстуры должны быть кратны двум (1024x1024 ; 2048x1024; 2048x2048 ; 1024x128 …. и т.д.). Обычно несколько частей в таких размерах.
Андрей, извени за тупой вопрос, но может быть тектуры должны быть степенью двойки, а не кратны двойке?

"There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu

[sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]

  • ED Team
Posted
3. Размеры сторон текстуры должны быть кратны двум (1024x1024 ; 2048x1024; 2048x2048 ; 1024x128 …. и т.д.). Обычно несколько частей в таких размерах.
Андрей, извени за тупой вопрос, но может быть тектуры должны быть степенью двойки, а не кратны двойке?

:)

Да, именно это я и имел в виду - размерность текстур должна быть числом 2 в n степени.

Спасибо за поправку. :wink:

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

  • ED Team
Posted
A moi voprosik propustili? Nu, nestrashno, povtorus'...

 

"A kak nashiot F-18? Uspeli dorabotat' LOD? Letaya s "Blue Angels", 8 FPS kak to nehorosho :? "

Да. Мы сейчас про него вспомнили и срочно доделываем LOD-ы.

 

Спасибо за грамотную трансляцию информации на западные форумы.

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

Posted
Да. Мы сейчас про него вспомнили и срочно доделываем LOD-ы.

 

Klass! Rebyata budut ochen' radi eto uslishat!

 

 

 

Спасибо за грамотную трансляцию информации на западные форумы.

 

O! A etogo ya ne ozhidal. Spasibo Vam za trud i vnematelnost'. Ya voobsheto hotel' srposit' esli vam ne nuzhna pomosh s perevodom v boleye ofitsialnom' varyante. No, dumaiu shto i tak del shas u vas hvatayet, da i s Angliskim problem vrode net.

 

I esho, raz tut mnogie Zapadniki reshili postat' po Angliskii, mozhet sozdat' English sub-Forum/Topic?

 

Nu ladno, spasibo opyat', udachi s addon-am i v buduishem v tselom!

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

Forum Rules

  • ED Team
Posted

Спасибо за хорошие слова! :)

Насчет англоязычного раздела я подумаю.

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

Posted
Спасибо за хорошие слова! :)

Насчет англоязычного раздела я подумаю.

Да, Андрей, сделайте англоязычный раздел LockOn (ENG). А то «English-speaking» много появилось.

 

As you think English-speaking comrades. It is necessary to make new section (topic) for English-speaking users, for example: LockOn (ENG).

Tell please Chizh and he to you will make it.

Комплекс «Андреич 84» производства УзССР с ЦБВМ «Аналитик-Т», РЭБ «ПОЭТ-МА 21В», ПрНК «Jameson 23» производит поиск цели типа «Т» для взятия на АС и последующего ТО согласно ИЭ книги «К», а так же для нерегламентированных работ.

Posted

Once again I specify requirements to 3D models.

Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version.

 

1. Quantity of triangles up to 50 thousand.

2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.)

3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes.

4. Textures only in a .BMP and .TGA format.

5. Materials only standard.

6. LOD levels.

LOD1 – reduction of quantity of triangles from the original size on 30 %.

LOD2 – reduction of quantity of triangles twice from LOD1.

LOD3 – reduction of quantity of triangles twice from LOD2.

LOD4 - 30-100 triangles.

 

Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us.

 

Tank you for the reply Chizh

 

But some questions remain.

 

1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ?

2-We should do the animation or just pivot orientation?

3-ok

4-ok

5- Standard from max?. Could you post here a default material used in any in-game model?

6-ok

 

 

New questions.

 

About Damage Models

 

7-How we should proceed ? we have to made it also ?

 

About Ground/Naval Models

 

We can work in this models also ?

 

If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count

 

Tanks.

 

http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922

Rodrigo Monteiro

LOCKON 1.12

AMD 3.8 X2 64 2G DDR ATI X1800XT 512

SAITEK X-36

AND VERY SOON TRACKIR-4

Posted

F/A-18 ?

 

Да. Мы сейчас про него вспомнили и срочно доделываем LOD-ы.

 

Спасибо за грамотную трансляцию информации на западные форумы.

Не понял, неужели будет летабельный "Хорнет" ? Вот было-бы здорово !!!!

желаю- чтобы все !

Posted

Re: F/A-18 ?

 

Не понял, неужели будет летабельный "Хорнет" ? Вот было-бы здорово !!!!

Нет, слава Богу не летабельный. Речь идет о доведении модели Ф-18 до нормального уровня. (Вернее его "уровней детализации")

Posted
Нет, слава Богу не летабельный. Речь идет о доведении модели Ф-18 до нормального уровня. (Вернее его "уровней детализации")

А почему "слава Богу" ? Разве было-бы плохо еслиб был летабельный ? Я конечно патриот, понимаю что разработчики тоже патриоты, но этож получается дискриминация западных вирпилов. 5 наших самалей на 2 ихних :(

Наверно делают нормальную модэль повреждений и дымный след за F-18 ?

желаю- чтобы все !

Posted
А почему "слава Богу" ? Разве было-бы плохо еслиб был летабельный ? Я конечно патриот, понимаю что разработчики тоже патриоты, но этож получается дискриминация западных вирпилов. 5 наших самалей на 2 ихних :(

Слава Богу потому, что не хотелось бы иметь уфолет в ЛО.

Наверно делают нормальную модэль повреждений и дымный след за F-18 ?

Говорят же, ЛОДы делают..:) Ну можь МП заодно:)

Posted

Возможно процесс стал бы развиваться более бурно, если юзверям были выданы спец-тулзы (и минимальные инструкции) для самостоятельного экспорта и конверта моделей в локоновский формат? :)

Правда особой нужды в этом не видно (разве что сделать супер-облегченные версии моделей ;)

 

А если серьезно - собирается ли быть закрытый спец-раздел на форуме?

  • ED Team
Posted
Возможно процесс стал бы развиваться более бурно, если юзверям были выданы спец-тулзы (и минимальные инструкции) для самостоятельного экспорта и конверта моделей в локоновский формат? :)

Спец-тулза есть одна, это 3D MAX. ;)

Самостоятельные экспорт моделей в ЛОКОН я не поддерживаю. Так можно расплодить уйму вторсырья. Если есть модели - присылайте, посмотрим, и если все сделано хорошо - вставим. Наши требования к моделям полностью совпадают с требованиями для Strike Fighters, за исключением большего количества полигонов.

 

А если серьезно - собирается ли быть закрытый спец-раздел на форуме?

Это сделать пять минут. Только особо желающих не видно.

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

Posted

BUMP

 

hey Chizh if you have time can you reply this question in the end of the tread

 

Once again I specify requirements to 3D models.

Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version.

 

1. Quantity of triangles up to 50 thousand.

2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.)

3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes.

4. Textures only in a .BMP and .TGA format.

5. Materials only standard.

6. LOD levels.

LOD1 – reduction of quantity of triangles from the original size on 30 %.

LOD2 – reduction of quantity of triangles twice from LOD1.

LOD3 – reduction of quantity of triangles twice from LOD2.

LOD4 - 30-100 triangles.

 

Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us.

 

Tank you for the reply Chizh

 

But some questions remain.

 

1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ?

2-We should do the animation or just pivot orientation?

3-ok

4-ok

5- Standard from max?. Could you post here a default material used in any in-game model?

6-ok

 

 

New questions.

 

About Damage Models

 

7-How we should proceed ? we have to made it also ?

 

About Ground/Naval Models

 

We can work in this models also ?

 

If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count

 

Tanks.

 

http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922

Rodrigo Monteiro

LOCKON 1.12

AMD 3.8 X2 64 2G DDR ATI X1800XT 512

SAITEK X-36

AND VERY SOON TRACKIR-4

Posted

Chizh i really apreciate some kind of feedback from you in this subject

 

we are trying help improving the game..but we need more info so we dons WASTE your time

 

tks

 

Once again I specify requirements to 3D models.

Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version.

 

1. Quantity of triangles up to 50 thousand.

2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.)

3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes.

4. Textures only in a .BMP and .TGA format.

5. Materials only standard.

6. LOD levels.

LOD1 – reduction of quantity of triangles from the original size on 30 %.

LOD2 – reduction of quantity of triangles twice from LOD1.

LOD3 – reduction of quantity of triangles twice from LOD2.

LOD4 - 30-100 triangles.

 

Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us.

 

Tank you for the reply Chizh

 

But some questions remain.

 

1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ?

2-We should do the animation or just pivot orientation?

3-ok

4-ok

5- Standard from max?. Could you post here a default material used in any in-game model?

6-ok

 

 

New questions.

 

About Damage Models

 

7-How we should proceed ? we have to made it also ?

 

About Ground/Naval Models

 

We can work in this models also ?

 

If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count

 

Tanks.

 

http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922

Rodrigo Monteiro

LOCKON 1.12

AMD 3.8 X2 64 2G DDR ATI X1800XT 512

SAITEK X-36

AND VERY SOON TRACKIR-4

Posted

Any one from the DEV tean can give us some reply/help plz :(

 

 

 

Chizh i really apreciate some kind of feedback from you in this subject

 

we are trying help improving the game..but we need more info so we dons WASTE your time

 

tks

 

Once again I specify requirements to 3D models.

Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version.

 

1. Quantity of triangles up to 50 thousand.

2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.)

3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes.

4. Textures only in a .BMP and .TGA format.

5. Materials only standard.

6. LOD levels.

LOD1 – reduction of quantity of triangles from the original size on 30 %.

LOD2 – reduction of quantity of triangles twice from LOD1.

LOD3 – reduction of quantity of triangles twice from LOD2.

LOD4 - 30-100 triangles.

 

Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us.

 

Tank you for the reply Chizh

 

But some questions remain.

 

1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ?

2-We should do the animation or just pivot orientation?

3-ok

4-ok

5- Standard from max?. Could you post here a default material used in any in-game model?

6-ok

 

 

New questions.

 

About Damage Models

 

7-How we should proceed ? we have to made it also ?

 

About Ground/Naval Models

 

We can work in this models also ?

 

If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count

 

Tanks.

 

http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922

Rodrigo Monteiro

LOCKON 1.12

AMD 3.8 X2 64 2G DDR ATI X1800XT 512

SAITEK X-36

AND VERY SOON TRACKIR-4

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