berkut83 Posted October 13, 2004 Posted October 13, 2004 Hi all and hi to CHIZH:.D i want to tell you 3 important things: ********************* FIRST THING Sorry for my english but i'.m italian. I have translated this forum and i am so sure that all of you know english well to understand Me chizh are you saying that you can accept model from us right? so this is the simple resolution. Ok perfect we have solved the problem. WE DON'.T Need To Create 3d Models THERE Are A Lot Of Sites That For Some Money Sell 3dmodels Look Here http://Http://www.3dshort.com/3denciclopedia/categoria _... airchraft.yutml and Look Here http://Http://www.turbosquid.com/FullPreview/Index.cfm/ID/218401/Action/FullPreview and Finally Look Here http://Http://www.turbosquid.com/FullPreview/Index.cfm/ID/213233/Action/FullPreview So What Is The Problem? too much money? i don'.t think so but in this case sending one dollar for each we will solve problem we are a great comunity and all of us can send a dollar if you really think this is the way to solve the problem (sending 3dmodel), let us collaborate actively. The solution is here, and I'.M SURE that you can buy a 3d model from an external vendor, i'.m very sure. If you buy for example 5 models is a total of 2000 dollars. I don'.t really think is an expensive think. I don'.t think you can'.t spend this money, and thanks to this you will have a lot of time to do something else more important (fps, fps and.....myummm... of yes fps) What do you think? i would like to listen to chizh comment first ************** SECOND THING Ok finally i have write this topic because i would LIKE to know why only microsoft is so good to make us to customize that fantastic game (flight simulator 2004). Fs2004 has a poor graphic and not much aircraft but thanks to open source my country with some addon has became sooooooooooooooo beautyful and also i have downloaded a lot of fantastic aircraft. Why don'.t you try to make lockon a little open source? for example a tool to export and import 3dmodels to let us modify CHIZH do you REALLY know that thanks to f18 model, we only need 3 f18 in front of us to let the FPS descend to 9 (nine)???? is this good? i don'.t think so, and i'.m asking myself why the mig29 is so detailed and why it doesn'.t produce the same effect of the f18. So is the f18 a model not correctly modeled? in the f18 i see the same details of the mig29 but the frame rate goes down sooooo much!! it is impossible to fly with more than 2 f18 near you So if you have all these problems let us help you, microsoft has done this and it has obtained a fantastic game thanks to all community ****************** THIRD THING THE MOOOOORE IMPORTANT CHIZH please i don'.t want to be impatient or something similiar, i very VERY appreciate your game, i'.m VEERY VERY happy of your game, and also i have seen your fantastic su39 addon You are very good but please, when i see something i became very angry:.evil: :... yevil: :... yevil: CHIZH is it right that people is asking for your team for major fps and that your team make detailed ALLLLLLLLL??????? i'.m talkin about alll... All is detailed without sense If you don'.t know what i'.m talking about ok look at this http://www.rei83.altervista.org/ciambella.jpg WHY I NEED A DETALIED AND POLIGONAL RED RUBBER RING LIKE THIS???? i'.m asking you for major frame rate and you do this??? please i don'.t want to be not moderated when i speak:) :) , i only want to tell you what i think about friendly This is simply my opinion and i don'.t want to make anyone angry Sorry for all i have written but this is the truth IMHO IMHO IMHO IMHO IMHO IMHO HOWever i want you to know that i very appreciate your work and lockon itself, i am a commander in a virtual squadron so i play it a lot and i like it a lot I SWEAR YOU WILL ASK ME TO ALL THREE POINTS cause this will be the first time i will personally hear programmers voices BYE CHIZH AND BYE ALL:.D of:.D of:.D PLEASE IF YOU CAN DON'.T REPLY until chizh will do it for First I Need His Voice
ED Team Chizh Posted October 13, 2004 ED Team Posted October 13, 2004 I have looked at your links, F-14 is certainly beautiful, but will consist of enormous quantity of triangles! For us not the problem to pay for 3D model, but frequently it happens, that the bought model should be remade and adjusted considerably under our standards, and is a lot of work and in that case it is easier to make model from the zero. Now we move using works of third-parts developers. Also we shall consider likely variants of purchase. We simply had not time to finish model F-18, and in it there are no LOD-levels, therefore there are problems with FPS. Su-25T will be qualitatively made and with four LOD levels. With it there will be no problems. Thanks for good words! Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
EvilBivol-1 Posted October 13, 2004 Posted October 13, 2004 LOD na Su-25T eto horosho, a to ya volnovalsya. A kak nashiot F-18? Uspeli dorabotat' LOD? Letaya s "Blue Angels", 8 FPS kak to nehorosho :? . - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Witchking Posted October 13, 2004 Posted October 13, 2004 Nice to see ur reply CHizh. Can u give us an estimation of how much time it would take to upgrade the existing model (for instance the su 27 and 33 :) ). Its just that some of us flanker fanatics still feel soo bad that the TITLE JET OF YOUR FIRST GAME..and the JET by which Eagle dynamics is known is less detailed than some AI controlled planes like F 16, F 18, Mig 31 etc. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
wsoul2k Posted October 13, 2004 Posted October 13, 2004 .... We simply had not time to finish model F-18, and in it there are no LOD-levels, therefore there are problems with FPS. Su-25T will be qualitatively made and with four LOD levels. With it there will be no problems. Thanks for good words! Hy Chizh, sorry to post in Inglish but im from Brazil and i really cant type in Russian :? I have started a topic i the Lock On forum (USA) http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922 about sending higth 3d models to the devs, but i have a few question to get our job easier, i really apreciate if you can answer this questions. 1- max poly count betwen 20.000 and 40.000 is OK ? 2- Minimum and maximum poly counts by LOD, i mean min/max polys for LOD1, LOD2, LOD3, LOD4 3- Necessary moving parts to be created in the Model 4- and more important how we can send the 3d models to you ? If u can give us this kind of information i think we all will see nice 3d models around in a near future. tank you for your atention and fell free to reply this info direct to me r.f.m@terra.com.br бак вы для вашего внимания Im learning :lol: Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
ED Team Chizh Posted October 14, 2004 ED Team Posted October 14, 2004 Еще раз уточняю требования к моделям. Модели желательно сохранять в формате 3D MAX 3.1 , т.к. все наши инструменты сделаны только под эту версию. 1. Количество полигонов до 50 тысяч. 2. Анимация всех подвижных частей (механизация крыла, рулей высоты и направления, шасси, фонарь, тормозные щитки и спойлеры, гак, тормозной парашют и т.д.) 3. Размеры сторон текстуры должны быть кратны двум (1024x1024 ; 2048x1024; 2048x2048 ; 1024x128 …. и т.д.). Обычно несколько частей в таких размерах. 4. Текстуры только в формате .BMP и .TGA 5. Материалы только стандартные (standard). 6. LOD уровни. LOD1 – уменьшение количества полигонов от оригинального размера на 30%. LOD2 – уменьшение количества полигонов в два раза от LOD1. LOD3 – уменьшение количества полигонов в два раза от LOD2. LOD4 –30 -100 треугольников. При этом мы не гарантируем, что предоставленная модель будет обязательно вставлена в игру, если она не будет удовлетворять нас. Once again I specify requirements to 3D models. Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version. 1. Quantity of triangles up to 50 thousand. 2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.) 3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes. 4. Textures only in a .BMP and .TGA format. 5. Materials only standard. 6. LOD levels. LOD1 – reduction of quantity of triangles from the original size on 30 %. LOD2 – reduction of quantity of triangles twice from LOD1. LOD3 – reduction of quantity of triangles twice from LOD2. LOD4 - 30-100 triangles. Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
USSR_Baikal Posted October 14, 2004 Posted October 14, 2004 Спасибо,Андрей,за отклик! Это - уже далеко не плохо. :-) Great thanks to Andrew Chizh and ED team! - times is changing! :-) Thanks to all peoples,who wants to see Lo-Mac in better and better condition!
Dmut Posted October 14, 2004 Posted October 14, 2004 3. Размеры сторон текстуры должны быть кратны двум (1024x1024 ; 2048x1024; 2048x2048 ; 1024x128 …. и т.д.). Обычно несколько частей в таких размерах.Андрей, извени за тупой вопрос, но может быть тектуры должны быть степенью двойки, а не кратны двойке? "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]
EvilBivol-1 Posted October 14, 2004 Posted October 14, 2004 A moi voprosik propustili? Nu, nestrashno, povtorus'... "A kak nashiot F-18? Uspeli dorabotat' LOD? Letaya s "Blue Angels", 8 FPS kak to nehorosho :? " - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
ED Team Chizh Posted October 14, 2004 ED Team Posted October 14, 2004 3. Размеры сторон текстуры должны быть кратны двум (1024x1024 ; 2048x1024; 2048x2048 ; 1024x128 …. и т.д.). Обычно несколько частей в таких размерах.Андрей, извени за тупой вопрос, но может быть тектуры должны быть степенью двойки, а не кратны двойке? :) Да, именно это я и имел в виду - размерность текстур должна быть числом 2 в n степени. Спасибо за поправку. :wink: Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
ED Team Chizh Posted October 14, 2004 ED Team Posted October 14, 2004 A moi voprosik propustili? Nu, nestrashno, povtorus'... "A kak nashiot F-18? Uspeli dorabotat' LOD? Letaya s "Blue Angels", 8 FPS kak to nehorosho :? " Да. Мы сейчас про него вспомнили и срочно доделываем LOD-ы. Спасибо за грамотную трансляцию информации на западные форумы. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
EvilBivol-1 Posted October 14, 2004 Posted October 14, 2004 Да. Мы сейчас про него вспомнили и срочно доделываем LOD-ы. Klass! Rebyata budut ochen' radi eto uslishat! Спасибо за грамотную трансляцию информации на западные форумы. O! A etogo ya ne ozhidal. Spasibo Vam za trud i vnematelnost'. Ya voobsheto hotel' srposit' esli vam ne nuzhna pomosh s perevodom v boleye ofitsialnom' varyante. No, dumaiu shto i tak del shas u vas hvatayet, da i s Angliskim problem vrode net. I esho, raz tut mnogie Zapadniki reshili postat' po Angliskii, mozhet sozdat' English sub-Forum/Topic? Nu ladno, spasibo opyat', udachi s addon-am i v buduishem v tselom! - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
ED Team Chizh Posted October 15, 2004 ED Team Posted October 15, 2004 Спасибо за хорошие слова! :) Насчет англоязычного раздела я подумаю. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
Андрей_Андреевич Posted October 15, 2004 Posted October 15, 2004 Спасибо за хорошие слова! :) Насчет англоязычного раздела я подумаю. Да, Андрей, сделайте англоязычный раздел LockOn (ENG). А то «English-speaking» много появилось. As you think English-speaking comrades. It is necessary to make new section (topic) for English-speaking users, for example: LockOn (ENG). Tell please Chizh and he to you will make it. Комплекс «Андреич 84» производства УзССР с ЦБВМ «Аналитик-Т», РЭБ «ПОЭТ-МА 21В», ПрНК «Jameson 23» производит поиск цели типа «Т» для взятия на АС и последующего ТО согласно ИЭ книги «К», а так же для нерегламентированных работ.
wsoul2k Posted October 18, 2004 Posted October 18, 2004 Once again I specify requirements to 3D models. Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version. 1. Quantity of triangles up to 50 thousand. 2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.) 3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes. 4. Textures only in a .BMP and .TGA format. 5. Materials only standard. 6. LOD levels. LOD1 – reduction of quantity of triangles from the original size on 30 %. LOD2 – reduction of quantity of triangles twice from LOD1. LOD3 – reduction of quantity of triangles twice from LOD2. LOD4 - 30-100 triangles. Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us. Tank you for the reply Chizh But some questions remain. 1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ? 2-We should do the animation or just pivot orientation? 3-ok 4-ok 5- Standard from max?. Could you post here a default material used in any in-game model? 6-ok New questions. About Damage Models 7-How we should proceed ? we have to made it also ? About Ground/Naval Models We can work in this models also ? If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count Tanks. http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922 Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
Dimyan Posted October 19, 2004 Posted October 19, 2004 F/A-18 ? Да. Мы сейчас про него вспомнили и срочно доделываем LOD-ы. Спасибо за грамотную трансляцию информации на западные форумы. Не понял, неужели будет летабельный "Хорнет" ? Вот было-бы здорово !!!! желаю- чтобы все !
Фагот Posted October 19, 2004 Posted October 19, 2004 Re: F/A-18 ? Не понял, неужели будет летабельный "Хорнет" ? Вот было-бы здорово !!!! Нет, слава Богу не летабельный. Речь идет о доведении модели Ф-18 до нормального уровня. (Вернее его "уровней детализации")
Dimyan Posted October 20, 2004 Posted October 20, 2004 Нет, слава Богу не летабельный. Речь идет о доведении модели Ф-18 до нормального уровня. (Вернее его "уровней детализации") А почему "слава Богу" ? Разве было-бы плохо еслиб был летабельный ? Я конечно патриот, понимаю что разработчики тоже патриоты, но этож получается дискриминация западных вирпилов. 5 наших самалей на 2 ихних :( Наверно делают нормальную модэль повреждений и дымный след за F-18 ? желаю- чтобы все !
jazz5001 Posted October 20, 2004 Posted October 20, 2004 Как западные вирпилы проплатют ф-18, так и сделают.
Фагот Posted October 20, 2004 Posted October 20, 2004 А почему "слава Богу" ? Разве было-бы плохо еслиб был летабельный ? Я конечно патриот, понимаю что разработчики тоже патриоты, но этож получается дискриминация западных вирпилов. 5 наших самалей на 2 ихних :( Слава Богу потому, что не хотелось бы иметь уфолет в ЛО. Наверно делают нормальную модэль повреждений и дымный след за F-18 ? Говорят же, ЛОДы делают..:) Ну можь МП заодно:)
chp Posted October 24, 2004 Posted October 24, 2004 Возможно процесс стал бы развиваться более бурно, если юзверям были выданы спец-тулзы (и минимальные инструкции) для самостоятельного экспорта и конверта моделей в локоновский формат? :) Правда особой нужды в этом не видно (разве что сделать супер-облегченные версии моделей ;) А если серьезно - собирается ли быть закрытый спец-раздел на форуме?
ED Team Chizh Posted October 24, 2004 ED Team Posted October 24, 2004 Возможно процесс стал бы развиваться более бурно, если юзверям были выданы спец-тулзы (и минимальные инструкции) для самостоятельного экспорта и конверта моделей в локоновский формат? :) Спец-тулза есть одна, это 3D MAX. ;) Самостоятельные экспорт моделей в ЛОКОН я не поддерживаю. Так можно расплодить уйму вторсырья. Если есть модели - присылайте, посмотрим, и если все сделано хорошо - вставим. Наши требования к моделям полностью совпадают с требованиями для Strike Fighters, за исключением большего количества полигонов. А если серьезно - собирается ли быть закрытый спец-раздел на форуме? Это сделать пять минут. Только особо желающих не видно. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
wsoul2k Posted October 25, 2004 Posted October 25, 2004 BUMP hey Chizh if you have time can you reply this question in the end of the tread Once again I specify requirements to 3D models. Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version. 1. Quantity of triangles up to 50 thousand. 2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.) 3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes. 4. Textures only in a .BMP and .TGA format. 5. Materials only standard. 6. LOD levels. LOD1 – reduction of quantity of triangles from the original size on 30 %. LOD2 – reduction of quantity of triangles twice from LOD1. LOD3 – reduction of quantity of triangles twice from LOD2. LOD4 - 30-100 triangles. Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us. Tank you for the reply Chizh But some questions remain. 1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ? 2-We should do the animation or just pivot orientation? 3-ok 4-ok 5- Standard from max?. Could you post here a default material used in any in-game model? 6-ok New questions. About Damage Models 7-How we should proceed ? we have to made it also ? About Ground/Naval Models We can work in this models also ? If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count Tanks. http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922 Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
wsoul2k Posted October 26, 2004 Posted October 26, 2004 Chizh i really apreciate some kind of feedback from you in this subject we are trying help improving the game..but we need more info so we dons WASTE your time tks Once again I specify requirements to 3D models. Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version. 1. Quantity of triangles up to 50 thousand. 2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.) 3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes. 4. Textures only in a .BMP and .TGA format. 5. Materials only standard. 6. LOD levels. LOD1 – reduction of quantity of triangles from the original size on 30 %. LOD2 – reduction of quantity of triangles twice from LOD1. LOD3 – reduction of quantity of triangles twice from LOD2. LOD4 - 30-100 triangles. Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us. Tank you for the reply Chizh But some questions remain. 1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ? 2-We should do the animation or just pivot orientation? 3-ok 4-ok 5- Standard from max?. Could you post here a default material used in any in-game model? 6-ok New questions. About Damage Models 7-How we should proceed ? we have to made it also ? About Ground/Naval Models We can work in this models also ? If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count Tanks. http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922 Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
wsoul2k Posted October 27, 2004 Posted October 27, 2004 Any one from the DEV tean can give us some reply/help plz :( Chizh i really apreciate some kind of feedback from you in this subject we are trying help improving the game..but we need more info so we dons WASTE your time tks Once again I specify requirements to 3D models. Models are desirable for saving in a 3D MAX 3.1 format since all our tools are working with this version. 1. Quantity of triangles up to 50 thousand. 2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.) 3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes. 4. Textures only in a .BMP and .TGA format. 5. Materials only standard. 6. LOD levels. LOD1 – reduction of quantity of triangles from the original size on 30 %. LOD2 – reduction of quantity of triangles twice from LOD1. LOD3 – reduction of quantity of triangles twice from LOD2. LOD4 - 30-100 triangles. Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us. Tank you for the reply Chizh But some questions remain. 1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ? 2-We should do the animation or just pivot orientation? 3-ok 4-ok 5- Standard from max?. Could you post here a default material used in any in-game model? 6-ok New questions. About Damage Models 7-How we should proceed ? we have to made it also ? About Ground/Naval Models We can work in this models also ? If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count Tanks. http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922 Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
Recommended Posts