Alerax Posted March 17, 2019 Author Posted March 17, 2019 Hi all- I've been a bum and never really updated you guys on the progress. Just spent this past weekend updating the script for the F-14B and attempting to output a flight path tracker for post-flight review. Going to send this out for testing this week and if all goes well, will release the v2.4. -Alerax p.s. If anyone is interested to test, message me and we can connect on discord. I'll max at a couple of people.
mariner3302 Posted March 17, 2019 Posted March 17, 2019 AWESOME!!! Can't wait! i7-7700K, 32GB DDR4, 525GB SSD, 1TB HDD, GTX 1080Ti 11GB, Liquid Cooling, Win 10, Warthog HOTAS, TPR Pedals, HP Reverb, Oculus Rift with Touch, Jetseat and bass shakers, PointCTRL, and Scale F-14B Cockpit
Sergeant_Hamlet Posted March 18, 2019 Posted March 18, 2019 Hi all- Just spent this past weekend updating the script for the F-14B and attempting to output a flight path tracker for post-flight review. Going to send this out for testing this week and if all goes well, will release the v2.4. -Alerax p.s. If anyone is interested to test, message me and we can connect on discord. I'll max at a couple of people. This increased my heart rate. (sadly i don't have enough free time to volunteer to be a tester)
dAsReLiCT Posted March 18, 2019 Posted March 18, 2019 wonderful, keep doing your great work!!!! The underground is where I dwell at, It's where I find my heaven, and where you find your hell at :music_whistling:
tees Posted March 31, 2019 Posted March 31, 2019 Hi there any update for tomcat ?? 303 & Friends discord Hangar : JF-17 Thunder, F-16C Viper, I-16, Christen Eagle II, F-14 Tomcat, Supercarrier, WWII Assets Pack, F/A-18C Hornet, AJS-37 Viggen, Spitfire LF Mk. IX, F-5E Tiger II, M-2000C, MiG-15bis, Bf 109 K-4 Kurfürst, Fw 190 D-9 Dora, F-86F Sabre, Flaming Cliffs 3, P-51D Mustang, A-10C Warthog,SA342 Gazelle, UH-1H Huey, Mi-8MTV2 Magnificent Eight, Black Shark II, Persian Gulf Map, Normandy 1944 Map,
Cobra747 Posted April 4, 2019 Posted April 4, 2019 Hi all- I've been a bum and never really updated you guys on the progress. Just spent this past weekend updating the script for the F-14B and attempting to output a flight path tracker for post-flight review. Going to send this out for testing this week and if all goes well, will release the v2.4. -Alerax p.s. If anyone is interested to test, message me and we can connect on discord. I'll max at a couple of people. Hi Alerax, any update on this? sent you a pm regarding testing but didn't hear anything. again, thank you for such an amazing script, it really brings the carrier to life! :thumbup:
Alerax Posted April 7, 2019 Author Posted April 7, 2019 All- v2.5 updated. Let me know how you guys like it. Note that the F-14B AoA calculations is a bit weird. Somehow, the aircraft's AoA does not match in the game AoA. Will tweak this as I fly the pattern more. Enjoy -Alerax
chaser Posted April 8, 2019 Posted April 8, 2019 looking forward to trying this out tomorrow - thanks very much [sIGPIC][/sIGPIC]
Markeebo Posted April 8, 2019 Posted April 8, 2019 I am STOKED! Thanks for your efforts. Markeebo Sent from my SM-G955U using Tapatalk
Colmillo Posted April 8, 2019 Posted April 8, 2019 Thank you very much Alerax [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder
funkyfranky Posted April 8, 2019 Posted April 8, 2019 Somehow, the aircraft's AoA does not match in the game AoA. Will tweak this as I fly the pattern more. Tomcat AoA degrees to unit conversion. AoAunits=1.089*AoAdegrees+3.715 You can check the Moose source code how to get the correct AoA in degrees: --- Returns the Angle of Attack of a positionable. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #number Angle of attack in degrees. function POSITIONABLE:GetAoA() -- Get position of the unit. local unitpos = self:GetPosition() if unitpos then -- Get velocity vector of the unit. local unitvel = self:GetVelocityVec3() if unitvel and UTILS.VecNorm(unitvel)~=0 then -- Get wind vector including turbulences. local wind=self:GetCoordinate():GetWindWithTurbulenceVec3() -- Include wind vector. unitvel.x=unitvel.x-wind.x unitvel.y=unitvel.y-wind.y unitvel.z=unitvel.z-wind.z -- Unit velocity transformed into aircraft axes directions. local AxialVel = {} -- Transform velocity components in direction of aircraft axes. AxialVel.x = UTILS.VecDot(unitpos.x, unitvel) AxialVel.y = UTILS.VecDot(unitpos.y, unitvel) AxialVel.z = UTILS.VecDot(unitpos.z, unitvel) -- AoA is angle between unitpos.x and the x and y velocities. local AoA = math.acos(UTILS.VecDot({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = AxialVel.y, z = 0})/UTILS.VecNorm({x = AxialVel.x, y = AxialVel.y, z = 0})) --Set correct direction: if AxialVel.y > 0 then AoA = -AoA end -- Return AoA value in degrees. return math.deg(AoA) end end return nil end Function is essentially from Mist but the Moose function is also valid when wind is non-zero in the mission. There are some other Moose functions called for position/orientation of the AC but it should give you the general idea. It's been tested to work just fine for the Tomcat. Hope it helps :) A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Alerax Posted April 8, 2019 Author Posted April 8, 2019 Tomcat AoA degrees to unit conversion. AoAunits=1.089*AoAdegrees+3.715 Hey FunkyFranky - thanks man. This is what I was missing. Originally pegged the AoA to 10 degrees (= 15 AoA units), which wasn't that far off. Updated the v2.5.1 to incorporate the conversion. Thanks! Alerax
chaser Posted April 8, 2019 Posted April 8, 2019 all goes well until i try to change the .zip back to a .miz file as its still showing up as a.miz , but is actually a .zip [sIGPIC][/sIGPIC]
Alerax Posted April 8, 2019 Author Posted April 8, 2019 Anyone ? Hey Chaser, this might be a PC issue. Have you tried unchecking the hide file extension? -Alerax
chaser Posted April 8, 2019 Posted April 8, 2019 Hey Chaser, this might be a PC issue. Have you tried unchecking the hide file extension? -Alerax Thanks that worked [sIGPIC][/sIGPIC]
Colmillo Posted April 9, 2019 Posted April 9, 2019 Hello Alerax, something I'm not doing well. I have the marshal authorization for angels 2, I maintain 2000' and 250 kts and a circuit within 5nm, but I do not receive the authorization for the approach as I always with the other versions. I've even gone 3 holdings. Only the direct approach has worked for me. (I've try my missions and yours, the 2.5.1) Thank you [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder
Alerax Posted April 9, 2019 Author Posted April 9, 2019 Hello Alerax, something I'm not doing well. I have the marshal authorization for angels 2, I maintain 2000' and 250 kts and a circuit within 5nm, but I do not receive the authorization for the approach as I always with the other versions. I've even gone 3 holdings. Only the direct approach has worked for me. (I've try my missions and yours, the 2.5.1) Thank you Colmillo- can you send me your tacview file? To get signal Charlie call, you have to be in between 10 and 11 o’clock at 4-6 NM from the Carrier with less than 500 feet/min of altitude change. Can you check if you meet these criteria? -Alerax
Colmillo Posted April 9, 2019 Posted April 9, 2019 Thank you Alerax; yes I met that criteria. As soon I reach my computer I will send you the file. [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder
Colmillo Posted April 9, 2019 Posted April 9, 2019 It was not necessary to send you the tracks ... Looking at them I realized that I was starting the turn immediately upon arriving at the Stennis (Image 1) And by correcting it (image 2) everything works as it should. Sorry about that. Colmillo [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder
sSkullZnBoneZz Posted April 10, 2019 Posted April 10, 2019 I think this is a great mod, thanks for making it. I do have a question though, I try to tune the ILS freq 13 and it doesn't pick up the signal. I can use ILS in the Instant Action Case 1 mission so I don't know if I'm not turning something on or what. Has anyone else run into this issue? Liquid Cooled i9 11900K | GeForce RTX 2080 | 32 gig RAM | SSD Samsung 850 EVO | HP Reverb G2 TM F/A-18 Stick | Virpil WarBRD | WinWIng F/A-18 HOTAS
Alerax Posted April 11, 2019 Author Posted April 11, 2019 I think this is a great mod, thanks for making it. I do have a question though, I try to tune the ILS freq 13 and it doesn't pick up the signal. I can use ILS in the Instant Action Case 1 mission so I don't know if I'm not turning something on or what. Has anyone else run into this issue? Hey Skull, the call for channel 13 is for comm channel (LSO callouts) not ILS channel. I suggest going to the Carrier Information Menu to get the ILS channel. -Alerax
beppe_goodoldrebel Posted April 11, 2019 Posted April 11, 2019 What is the MAX distance to not be long in the groove? 2 nm? I received many waveoff for being long , more than the last version... or it is just me?
Alerax Posted April 11, 2019 Author Posted April 11, 2019 What is the MAX distance to not be long in the groove? 2 nm? I received many waveoff for being long , more than the last version... or it is just me? Hi Beppe- 1.2nm aft from the boat is the max distance to not be long in the groove. -Alerax
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