dimitrischal Posted December 20, 2018 Share Posted December 20, 2018 Hi guys if someone of the beta testers can elaborate on how the Sea Eagle works would be great! I checked the documentation included in the module managed to launch it but i can't get it to guide. Thanks! Link to comment Share on other sites More sharing options...
Retu81 Posted December 20, 2018 Share Posted December 20, 2018 It needs a waypoint in Mission Editor. Check the Weapons Employment Quick Guide in documents. Link to comment Share on other sites More sharing options...
alfredo_laredo Posted December 21, 2018 Share Posted December 21, 2018 It needs a waypoint in Mission Editor. Check the Weapons Employment Quick Guide in documents. Cant find that Guide.. A.K.A. Timon -117th- in game Link to comment Share on other sites More sharing options...
Vibora Posted December 21, 2018 Share Posted December 21, 2018 https://forums.eagle.ru/showpost.php?p=3726206&postcount=80 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Koriel Posted December 21, 2018 Share Posted December 21, 2018 So how would you do that in a multiplayer server? On another note, never really cared for the C-101, but with this update I might even take it out of the hanger on occasion. Good Job! Link to comment Share on other sites More sharing options...
kontiuka Posted December 21, 2018 Share Posted December 21, 2018 So how would you do that in a multiplayer server?There's a bit of discussion of it starting here ... https://forums.eagle.ru/showthread.php?t=222367&page=9 Link to comment Share on other sites More sharing options...
pappavis Posted December 22, 2018 Share Posted December 22, 2018 (edited) How to use the Sea Eagle DCS 2.5.4.25729 As per DCS 2.5.4.25729, see link below. Launching works like the Kh-41 which was removed from the Su-33 like <=10 years ago (about DCS 1.1). 1. In the Mission Editor. Select Sea Eagle in payload tab. Select Advanced (Waypoint Actions) in Route tab and choose Perform task-Attack Unit in the corresponding drop down lists. Select the unit to attack. 2. Start the mission. Go weapons hot, select the Sea Eagle pylons. Fly towards the target area and shoot, the missile has its own guidance (fire-and-forget), be sure you are within weapon range (around 60 NM, probably less, depending on launch altitude, etc.) and outside of ship’s weapons range. https://forums.eagle.ru/showpost.php?p=3726206&postcount=80 Edited December 22, 2018 by pappavis met vriendelijke groet, Михель "умный, спортсмен, комсомолетс" [sIGPIC][/sIGPIC] [TABLE]SPECS: i9-9900K 32gigs RAM, Geforce 2070RTX, Creative XFi Fata1ity, TIR5, Valve Index & HP Reverb, HOTAS Warthog, Logitech G933 Headset, 10Tb storage.[/TABLE] Link to comment Share on other sites More sharing options...
TheSkipjack95 Posted December 24, 2018 Share Posted December 24, 2018 Does the target need to be a unit or does it target static objects as well? I set up three cargo ships in my mission, and despite trying multiple times all I get is the missile flying true for most of the way, and then suddenly pitch up to 1k ft approx, and then suicide dive back down into the sea. Otherwise im impressed with its terrain following. Even better than the rb15f :D Link to comment Share on other sites More sharing options...
Vibora Posted December 24, 2018 Share Posted December 24, 2018 Did you see the link I posted above with the quick guide doc? Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Wangler Posted December 24, 2018 Share Posted December 24, 2018 The quick guide document is confusing. Does the waypoint with the action need to be at the launch point? or at the terminal popup point? If it needs to be at the terminal pop-up point, do we need to estimate the ship position, and launch precisely aiming at that point? I set up a mission with attack waypoint at starting ship point for AI, and at expected ship point for me....they got a hit, my missiles ran dumb. I tried again with their waypoint setup, and missiles ran dumb. Link to comment Share on other sites More sharing options...
Django Posted December 27, 2018 Share Posted December 27, 2018 (edited) Fly towards the target area and shoot, the missile has its own guidance (fire-and-forget), be sure you are within weapon range... How realistic is this, firing off two expensive missiles with no idea what they are locking on to? Edited December 27, 2018 by Django Regards, Django. | BMS | DCS OB | A-10C II | AV-8B | F-16C | F/A-18C | FC3 | Persian Gulf | Supercarrier | Tacview | XP11 | FF A320 | FF 757 | | I7-9700K + NH-D15 | RTX3080Ti 12GB | DDR4-3200 16GB | Aorus Z390 Ultra | 2X Evo 860 1TB | 850W | Torrent Case | | Warthog HOTAS + CH Pedals | 32" TV 1080p 60Hz | TrackIR5 | Link to comment Share on other sites More sharing options...
Tread_Head57 Posted December 27, 2018 Share Posted December 27, 2018 (edited) How realistic is this, firing off two expensive missiles with no idea what they are locking on to? From Wikipedia (for what it’s worth): “Once launched the Sea Eagle is completely autonomous, with the flight and target seeking completely controlled by the on-board computer system which functions according to programmable options covering a large set of cruise, search and attack options, including a simple, pre-programmed 'point and shoot' mode that allows it to be carried by basic aircraft without radar, using targeting information radioed to the pilot from external sources or even visually located by him, with the missile's short minimum range assisting this. Other modes integrate with more sophisticated weapon systems and sensors and allow Sea Eagle to be programmed during flight by the parent aircraft using targeting data from the aircraft's on board radar sensors or via off-board data-link networks. 'Dog leg' routes can be programmed into the missile's computer to allow a salvo of missiles to arrive from different directions, saturating the target's defences. A twin-gyro attitude reference system, digital flight control computer and autopilot are used to give the missile an over-the-horizon capability.” Edited December 27, 2018 by Tread_Head57 Link to comment Share on other sites More sharing options...
Vibora Posted December 27, 2018 Share Posted December 27, 2018 The quick guide document is confusing. Does the waypoint with the action need to be at the launch point? or at the terminal popup point? If it needs to be at the terminal pop-up point, do we need to estimate the ship position, and launch precisely aiming at that point? I set up a mission with attack waypoint at starting ship point for AI, and at expected ship point for me....they got a hit, my missiles ran dumb. I tried again with their waypoint setup, and missiles ran dumb. In the image added to the Quick Guide you can see that the target is set at the first waypoint (waypoint 0). Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Django Posted December 28, 2018 Share Posted December 28, 2018 including a simple, pre-programmed 'point and shoot' mode What are the programmed attack parameters? Perhaps a tutorial can iron these details out. Regards, Django. | BMS | DCS OB | A-10C II | AV-8B | F-16C | F/A-18C | FC3 | Persian Gulf | Supercarrier | Tacview | XP11 | FF A320 | FF 757 | | I7-9700K + NH-D15 | RTX3080Ti 12GB | DDR4-3200 16GB | Aorus Z390 Ultra | 2X Evo 860 1TB | 850W | Torrent Case | | Warthog HOTAS + CH Pedals | 32" TV 1080p 60Hz | TrackIR5 | Link to comment Share on other sites More sharing options...
_SeaFox_ Posted December 30, 2018 Share Posted December 30, 2018 (edited) How realistic is this, firing off two expensive missiles with no idea what they are locking on to? Works the same with Viggen. You use radar to just find the target and measure distance from the target, not for guiding missiles to the target. You just drop them and missiles then fly towards the area a pick a target by their own internal logic. It could happen that all goes to one target or they split, it depends... either way you have no way how to affect t his from the plane. It is quite common. Usually you don't do pinpoint strikes with those aircraft and you are happy for every hit you can get. There's a bit of discussion of it starting here ... https://forums.eagle.ru/showthread.php?t=222367&page=9 Consider the same path Heatblur has chosen for their Viggen - F10 map "Mar Label" function. They will also use for their F-14 - you will be able to create a mark on F10 map and then tell RIO to add its coordinates to nav computer. Some support for "Mark Label" is there, so why not use it? It is also the easiest way for players to specify any location over the battlefield. Edited December 30, 2018 by _SeaFox_ Link to comment Share on other sites More sharing options...
Nero.ger Posted December 30, 2018 Share Posted December 30, 2018 Consider the same path Heatblur has chosen for their Viggen - F10 map "Mar Label" function. They will also use for their F-14 - you will be able to create a mark on F10 map and then tell RIO to add its coordinates to nav computer. Some support for "Mark Label" is there, so why not use it? It is also the easiest way for players to specify any location over the battlefield. +1 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
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