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A Method to Fix All That's Wrong.  

59 members have voted

  1. 1. A Method to Fix All That's Wrong.

    • Yes, Acceptable Compromise
    • No, Unacceptable


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Posted

A lot of users are not happy with the way things work in Lock On and pretty much any other flight combat game if it fails to live up to what is perceived by the users as realistic even if it is unrealistic to expect ultra high levels of realism from a Consumer based game.

 

With that said, would you accept a completely customizable experience?

 

Meaning that, if you don't like the way the Aim 120 or R 27 is represented in the game. You can change the data tables so that the game represents what you feel is more realistic?

 

Mods could be made to other areas of the game where user perceived inaccuracies exist as well.

 

Much the ay users are able to paint the model skins… the user can make changes to certain data sets to have the game better represent the user’s idea of realism.

 

For the sake of this discussion… Weapon systems and Aircraft performance tables will be the limits of the mods.

 

In Solo play these values are not challenged by the game.

 

If you want an R60 to fly 600km and 9000ms then so be it. It’s your experience. Please keep in mind. The Mods have to fit with in the programming limits of the application. So limits will exist.

 

How would you feel if had complete access to some of these parameters that would allow you to fix the game to your liking?

 

In the case of Multiplayer the game would force the user to either use a standard config file or allow the users that connect to use their own client side file or import and use the server side file. These would be options. Meaning the server could not force the user to use the server side only file.

 

Before anyone brings up "cheating", please keep in mind that most military training sims work this way. Data is plugged in to represent the latest system or modded system.

 

But for the sake of entertainment, the game would compare the user's config file with the servers config file to insure the values are with in the preset limits of the default file..

 

If it is found that the files are too far off from the standards set buy the game's internal file. The game will "blend" the files to give each user and experience that matches as close as possible the best of both files..

 

So things like a 600km range R60 would not exist. But the approximation to each users mods will mixed with the sever /host mods.

 

Would the gaming community accept such a compromise?

My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.

Posted

Maybe, but I fear that the way you would see this manifest would be every server out there using its own 'config'. Basically, it would be the exact same mess Falcon was.

 

You'd go to a different server to fly, and all the sudden your missiles - or plane - are doing something completely different from what you expect!

  • Like 1

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Posted

Nice idea... But there're so many people so many opinions as you know... It'll make an online game difficult and even unrelized in some cases...

  • Like 1
Posted

Then you'd have the pro Ruski servers, the pro US servers, the sitting on the fence servers and the clueless StarWars servers, much wine drunk plenty of taking of ball home and throwing dummies out of prams and just generally a complete cluster f**k of BS(not BlackShark).

  • Like 1

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

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Posted

There's something to be said for having one standard... even if it's not always exactly what you want.

  • Like 1

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Posted (edited)

I voted yes, but after more thought I would say it depends...

 

Owners should be able to make all the changes they want with the in-game settings, but should not be able to gain any advantages in online play through config file hacks.

 

Falcon is real bad about this. Anyone, with the know how, can modify a config file and be flying the F-22 FM while in an F-16.

 

Sucks, but they are usually easy to spot and anti-cheat programs can be created to restrict cheats during competition.

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Edited by centermass
Posted

Dont think it would fix anything since everyone would rig it to his/her personal taste including online server owners.

 

Since most are Su-27 fans all F-15 drivers would then be screwed beyond repair. :)

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Posted

No, he isn't. It isn't going to happen. End of story.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

This would, in my opinion, turn Lock On into X Plane with combat. While that isn't bad in itself, I do not think that Lock On would get better with opening it up for editing. I'd say that the exact opposite would be true. You would have people editing the values to match the supposed speeds, turning-radius, handling etc of their favorite plane/missile/weapon, or editing the values to what they THINK is the correct values. Unless people have access to the exact data, which for many of the weapons and weaponsystems in Lock On is still classified, it won't get better. Quite the contrary, if you ask me.

 

The "fully open"-concept works in X-plane because most if not all the aircraft-data used there either isn't classified, or is readily available on the 'net, and because X Plane models aircraft behaviour in relation to speed, altitude, weather and a metric heapton of other details.

 

Lock On isn't perfect, but it's better than most other products in this genre of flightsims out there. Maybe it lacks the depth that Falcon 4 has, but here you don't have to read a complete TCTO just to be able to start up and fly.

  • Like 1

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Fjordmonkey

Clustermunitions is just another way of saying that you don't like someone.

 

I used to like people, then people ruined that for me.

Posted

This might work if there were a few standards. I would think of these three at first.

 

1. Server was able to force settings for all clients

2. All server settings presented before you joined that server

3. Most of the big server owners in HL would agree on some common standards to work from.

 

I'm pretty sure these things could make the game a bit interesting, but it would be hard to implement 1 & 3.

3 would be the most important imo since otherwise you would have a big mess (as mentioned earlier)

 

I'm also thinking this would only affect speeds/drag.

But they probably think they will lose money through this (which I'm sure they wont.)

 

Just getting a few parameters to play with would probably be enough for some interesting testing no doubt. - Like you said, drag/aircraft performance would be very nice to play with.

 

Edit : 4 . Someone mentioned STAR WARS SERVERS!!! (!!!!!)

I played XvT online before I played more serious flying like f4of and lomac :)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

... when even beta testers can't agree amongst themselves what's 'right' for the missiles, how the heck will the community pull it off?

  • Like 1

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
... when even beta testers can't agree amongst themselves what's 'right' for the missiles, how the heck will the community pull it off?

 

Perhaps the community is more competent than the beta testers :joystick::megalol: (JK)

 

I believe it's worth a shot. I'm pretty sure all big server owners can agree on not using the settings online until they all together agree on something. If not they don't use it. Does not sound too bad to me.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Wouldn't solve anything. Only create more problems. No one can exactly say how any of these missiles work so what is the point?

Posted

If yeah then there goes online gameplay.. Down the drain, goodbye.

 

i for one won't be playing online if everyone can customize their game to their liking. Whos to stop people changing the game to make their a/c have unbelievable turn rates, or missiles that CANNOT miss, or chaff that attracts everything or something ridiculous..

 

It isn't going to happen. End of story.

 

yahuh, definitely not going 2 happen.

Is breaking the laws of gravity illegal?

 

[sIGPIC][/sIGPIC]

Posted
If yeah then there goes online gameplay.. Down the drain, goodbye.

 

i for one won't be playing online if everyone can customize their game to their liking. Whos to stop people changing the game to make their a/c have unbelievable turn rates, or missiles that CANNOT miss, or chaff that attracts everything or something ridiculous..

 

 

...like R-27Et's going "LA" at 100km :D ^^^^

.

Posted

To open up the code in the manner suggested in the OP would eventually destroy the community. Online flying would polarise and eventually dwindle to nothing.

 

While workable in a non-combat sim such as MSFS since the competative edge (ie: combat) is missing. If flight models aren't considered right by all the community those that consider a certain aircraft to be wrong can simply not fly it and have little or no impact on their experience. On the other hand imagine this forum if MiG-29A's or F-15's suddenly ended up acting like X-Wing Fighters online?

 

And as much as it would be nice if they would, setting "rules" wouldn't work for long. Human nature won't allow it where there is no enforcable punishment for breaking them.

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