Muybonito523 Posted February 5, 2019 Posted February 5, 2019 Since two updates ago, ive only been able to put four airplanes on the Stennis, and unable to stack any more. Used to be able to place as many groups on a carrier for multiplayer spawns as I want. This only happens to new missions built, previous missions that were already created are not having this issue. Are others experiencing this or have found a work around? i7 7800x @ 4.2Ghz I MSI M7ACK X299 I 32GB G Skill Ripjaws DDR4 2400 I ASUS STRIX GTX 1080Ti I Samsung EVO 960 500GB M.2 PCIe SSD I TM 16000M STICK / HOTAS / TM Pedals I Oculus Rift VR CV1 VF-111 Sun Downers [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord
Kazius Posted February 5, 2019 Posted February 5, 2019 (edited) I place them in air then change them to start on ramp after. To be honest, I don't know why ED doesn't just take a bit of time to add like 12 more parking spots or more on the carrier deck. Edited February 5, 2019 by Kazius
Muybonito523 Posted February 5, 2019 Author Posted February 5, 2019 Same, but last time i did that, after number 4, they started getting placed on the nearest airfield instead of the carrier. i7 7800x @ 4.2Ghz I MSI M7ACK X299 I 32GB G Skill Ripjaws DDR4 2400 I ASUS STRIX GTX 1080Ti I Samsung EVO 960 500GB M.2 PCIe SSD I TM 16000M STICK / HOTAS / TM Pedals I Oculus Rift VR CV1 VF-111 Sun Downers [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord
Kazius Posted February 5, 2019 Posted February 5, 2019 Same, but last time i did that, after number 4, they started getting placed on the nearest airfield instead of the carrier. hmm, going to test that right now.
Muybonito523 Posted February 5, 2019 Author Posted February 5, 2019 I should mention, this is DCS openbeta. Be interested to know if it still works for you. i7 7800x @ 4.2Ghz I MSI M7ACK X299 I 32GB G Skill Ripjaws DDR4 2400 I ASUS STRIX GTX 1080Ti I Samsung EVO 960 500GB M.2 PCIe SSD I TM 16000M STICK / HOTAS / TM Pedals I Oculus Rift VR CV1 VF-111 Sun Downers [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord
Kazius Posted February 5, 2019 Posted February 5, 2019 nope, I just placed 3 new F-18C's on the Stennis in a mission for which I already had at least 12 on. I did have them spaced out for spots though. I know if your trying to add a wingman to a unit on deck you have to change him to an in air position first then add the wingman and then change back to start from ramp. I only use beta until they mess it up so it's unusable which I haven't really seen happen yet.
Muybonito523 Posted February 5, 2019 Author Posted February 5, 2019 Old mission though right? Its new missions that seem to have problems. Ill give it a go again tonight. Thanks for testing, must be me somewhere, just trying to make sure im not crazy. i7 7800x @ 4.2Ghz I MSI M7ACK X299 I 32GB G Skill Ripjaws DDR4 2400 I ASUS STRIX GTX 1080Ti I Samsung EVO 960 500GB M.2 PCIe SSD I TM 16000M STICK / HOTAS / TM Pedals I Oculus Rift VR CV1 VF-111 Sun Downers [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord
Kazius Posted February 5, 2019 Posted February 5, 2019 (edited) Old mission though right? Its new missions that seem to have problems. Ill give it a go again tonight. Thanks for testing, must be me somewhere, just trying to make sure im not crazy. You are correct. And I tried on a new mission and you are correct again. New missions can only have 4 planes appointed to it :( Makes the Stennis pretty useless. Can't have 4 planes take off to do a Fighter Sweep, then 4 take off to do SEAD, then 4 to do strike :( Workaround: Take an old mission and nuke everything but the carrier, save as new file template. Or use stable version. Edited February 5, 2019 by Kazius
Muybonito523 Posted February 5, 2019 Author Posted February 5, 2019 Good im not crazy! However, this sucks. Weve been trying work arounds in our group, one was to make it AI, set the waypoint to landing, then client, let you get it on deck as spawnable, but then it threw you off the ship all the time. Wonder if we can copy paste the carrier from previous missions? i7 7800x @ 4.2Ghz I MSI M7ACK X299 I 32GB G Skill Ripjaws DDR4 2400 I ASUS STRIX GTX 1080Ti I Samsung EVO 960 500GB M.2 PCIe SSD I TM 16000M STICK / HOTAS / TM Pedals I Oculus Rift VR CV1 VF-111 Sun Downers [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord
Strikeeagle345 Posted February 5, 2019 Posted February 5, 2019 Yup, same issue. Can only place (4) then the rest go to the closest blue field. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
Jar_VFA-113 Posted March 29, 2019 Posted March 29, 2019 Make sure parking spot 1 is changed to 4 for each aircraft you add and you should be able to keep adding them.
Alpenwolf Posted March 30, 2019 Posted March 30, 2019 (edited) Make sure parking spot 1 is changed to 4 for each aircraft you add and you should be able to keep adding them. Does it work for F-14's as well? Say, 6 x F-14's starting from ramp? EDIT: What I exactly meant was, can they all spawn at the same time, only 2 at a time, 4 maybe, etc.? (I don't have enough volunteers to test that for me... I'll try and get them together though) Edited March 30, 2019 by Alpenwolf HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
dikkeduif Posted April 5, 2019 Posted April 5, 2019 Changing them to parking spot 4 didn't help for me. This is a new mission.
Zeagle Posted April 5, 2019 Posted April 5, 2019 I would like to see this behavior changed to allow the mission editor to specify exactly where every client controlled and un-activated AI controlled plane (for example tankers or awacs) are parked. It would be nice to park them in appropriate locations.
funkyfranky Posted April 5, 2019 Posted April 5, 2019 Make sure parking spot 1 is changed to 4 for each aircraft you add and you should be able to keep adding them. Just tested, working fine here, thanks. New mission, no problems to have ten (did not try more) ac starting from ramp. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Woody01 Posted April 5, 2019 Posted April 5, 2019 Glad to see this thread, now a few things make sense! I was having trouble with a new mission last night, in utter frustration I deleted the carrier group that I was having the issue with and laid down a new one, then I could get 8 Hornets and 2 Tomcats to start on the carrier. not sure if I could have gotten more to work as this was all that was required for this mission. The Flying Kiwis - Since ages ago... Find us at https://www.simcentral.co.nz
hawk2495 Posted April 8, 2019 Posted April 8, 2019 Make sure parking spot 1 is changed to 4 for each aircraft you add and you should be able to keep adding them. Yeah, totally not working for me in OB...... I can get up to 5 birds, but no more. Why is the rum always gone!?!?!?!
Trubshaw Posted April 8, 2019 Posted April 8, 2019 My squadron is also finding problems with spawning on aircraft carriers with different mixes of planes. To test such mission you have to be in multiplayer and you have to have many players to spawn in at the start of the mission. The Tarawa and Av8b spawning clearly has some other issue to do with late activation coming up and stopping and planes from spawning. I think this is a known issue and hope they fix it soon. [sIGPIC][/sIGPIC] TrubshawRN -=SHREK 94=-
Cobra747 Posted April 9, 2019 Posted April 9, 2019 I read on another thread you need to make sure the name of the carrier is different to the name of the group (ME calls them Name and Unit name).
Bruce_D Posted April 11, 2019 Posted April 11, 2019 I’ve managed to solve this problem by editing the “mission” file (inside the “.miz” file) with notepad++ the aircrafts will appear in at least 12 different spots on the aircraft carrier.
rayrayblues Posted April 14, 2019 Posted April 14, 2019 I seem to have a similar but different problem. I am trying to set a carrier as a landing point, but it just jumps to the nearest airport. Any thoughts?? SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
Bruce_D Posted April 15, 2019 Posted April 15, 2019 I seem to have a similar but different problem. I am trying to set a carrier as a landing point, but it just jumps to the nearest airport. Any thoughts?? Put your mission where and I'll show you what I have done to solve this problem
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