HubMan Posted November 5, 2007 Author Posted November 5, 2007 Let's see if I can cash in a few owed favors. :thumbup: Hub. - [sIGPIC][/sIGPIC]
forlorn Posted November 5, 2007 Posted November 5, 2007 Me or BarbsMan (I'm not sure he is registered on this forum, you can find him and me on : http://www.checksix-forums.com or http://www.ada-mod.org/adamod/forum) :) And don't tell me you have friends modding Jaguars for SFP1, that just would be... GREAT :D Hub. I can't access my windows install currently, however the model looks very good ingame.
X_Man Posted November 5, 2007 Posted November 5, 2007 HubMan - I checked all my resources and no one is doing or has done the SEPECAT Jaguar GR Mk1 except for The Mirage Factory and Olivier ANGUILLE (BPAo) From the readme: SFP1 Model Plane 3D : BPAo Textures : Sony Tuckson (textures et templates) FM : Column5 3D : BPAo Textures : BPAo, HUD from ArmourDave team (Sal, Lansen, Rafael et AD himself) Effects : Deuces, JSF_Aggie Effects : Deuces, BPao, Sony Tuckson Pilote : Thirdwire Armements 3D : BPAo Textures : BPAo Bidons 3D : BPAo Textures : BPao Test Team Manetsim, Sony Tuckson, Column5, Tom Venom, JeanBa I would imagine those C6 guys could point you in the right direction. I am going to google the guys and see if I can send him a PM through SimHq or CombatAce.
X_Man Posted November 5, 2007 Posted November 5, 2007 I can't access my windows install currently, however the model looks very good ingame. That's the The Mirage Factory and Olivier ANGUILLE (BPAo) addon for SPF1
Azrayen Posted November 6, 2007 Posted November 6, 2007 Hey, some well known names in this lot :) Thx for the help. :) Back to main topic : The AdA mod v1 is still under tests. Fixing some bugs in the RC1.00 created new ones elsewhere (as usual...) :D The beta team finished its works on the RC1.02 ; let's hope the RC1.03 will be the great one !! :P The countdown for the release should now be days, no more weeks :thumbup: Cheers, Az'
X_Man Posted November 6, 2007 Posted November 6, 2007 We are really greatful for all the effort and hard work going into this projects. I am so excited I might pee in my pants :)
HubMan Posted November 7, 2007 Author Posted November 7, 2007 We are really greatful for all the effort and hard work going into this projects. I am so excited I might pee in my pants :) :megalol: Hub. PS : Thanks for your help :) About bpao, as I told you in MP, we are already in contact with him :) - [sIGPIC][/sIGPIC]
Azrayen Posted November 9, 2007 Posted November 9, 2007 Hi all ! :) Little update : the campaign building is pretty painful (don't ask Hub, he bites at this time :gun_smilie:). And the tests take some time, as we have to go through all the missions of the campaign...:pilotfly::joystick: We're currently testing the last RC1.04. Let's hope this one'll be THE one.:thumbup: Keep up, Guys, we've never been nearer :joystick: Cheers, Az'
HubMan Posted November 9, 2007 Author Posted November 9, 2007 Campaaaaign... Must... Finish... Campaign... Caaaaaampaign... :crazy::bored: :D Hub. PS : we are through the first 16 missions... We only need to play the campaign a couple of time and we should be good for release... The other 12 missions will be incorporated later... And it's amazing the time necessary to do something a bit original... :yes: - [sIGPIC][/sIGPIC]
X_Man Posted November 9, 2007 Posted November 9, 2007 Wooohoo! Campaign you say, that's very interesting. HubMan when you feel like taking a break, can you give us a summary of the campaign idea? I want to run an LMR based coop server using this addon complete with scheduled AI (ships, helos, ground engagements). The idea is to add 5 missions to start with in rotation with win conditions for both sides.
HubMan Posted November 9, 2007 Author Posted November 9, 2007 Wooohoo! Campaign you say, that's very interesting. HubMan when you feel like taking a break, can you give us a summary of the campaign idea? I want to run an LMR based coop server using this addon complete with scheduled AI (ships, helos, ground engagements). The idea is to add 5 missions to start with in rotation with win conditions for both sides. Hi X_Man :) The campaign is based on the main plot of the french movie "Les Chevaliers Du Ciel" ("Sky Fighters / Night Of The Sky"). The story was a bit too simple to provide enough material for a lockon campaign and we had to find some more ideas... :) Anyway, it is mostly about three Mirages that were stolen by a group of terrorists and that the player has to find and/or destroy... :) One of the reason why the campaign was so long and hard to be built was because we wanted to find back the "spirit" of the old flight simulators, like "Strike Commander". The other reasons are that : - we wanted to help the virtual pilots to improve or challenge their flying/fighting skills with the Mirage 2000-5F (MiG-29S). Most of the missions will make you work one (or several) particular "areas" of Air Combat. - we wanted to do something enjoyable for beginners and veterans : beginners will have a hard time but will learn a lot in the process, veterans will have to be carefull and will get a nice/fun Lockon training :) Tuning the difficulty was long and difficult, we talked a lot about it and made a lot of corrections :) - some missions are quite tough for a beginner, but they are not tough just to be tough : they are difficult because that is the only way to progress or stay sharp : you need to be challenged to learned how to use your radar fast, read your your RWR to defend under pressure, attack a target defended by SAMs or MANPADs... If you are blocked on a mission, it is not because it is too hard, it is because you did not use the "appropriate" tactics in Lockon :) If you understand how to use your weapons or take advantage of your environment (wingmen, friendly SAMs...), you should be able to go through without too many problems. Of course, what is interesting is that those tactics are really working outside the scope of the AdA Mod campaign :D - no mission is really like the others, we tried to get the greatest variety of situations (time, weather, opponents, task...) - The briefings are quite complete and really give you the keys to use the Mirage 2000-5 (MiG-29S) succesfully in BVR / CAC / Gunzo / Ground Attack / Night combat / Anti Ship etc... - we wanted original and fun scenarios, where you almost are immediatly into the action :) This is not realistic, but we did not want to have to fly 300km to fight a 2vs2 BVR other the sea... The idea was more to get directly into a 1 vs 2+1 into the hills... - a couple of old school games gave you a very good self satisfactory feeling once you managed to go through a hard level that blocked your progression for a while, we tried to do the same thing for the campaign, with the difference that sweating your way through is worth it : you will gain or keep some experience that can be used directly in LO :) And most of all, we wanted the campaign to make you like the AdA Mod :D Cheers :) Hub. - [sIGPIC][/sIGPIC]
X_Man Posted November 9, 2007 Posted November 9, 2007 Sweet! I have a feeling we will not be disappointed! :D
Friedric Posted November 11, 2007 Posted November 11, 2007 Question is there a Rafale in AdA_mod ? I find the Rafale prety sexy plane )) like the french girls :music_whistling: [sIGPIC][/sIGPIC] I/JG53_Friedric
Azrayen Posted November 11, 2007 Posted November 11, 2007 Friedric : Scroll back there :) All : Project status update afther the test of the week-end : No more bugs in the mod since the last two RC versions. :thumbup: We're still on the campaign. There are 16 missions in the campain, guess which one is (still) broken ? The 16th, yes Sir...:doh: :cry_2: Well, we'll ask for you patience some days more. This delay'll be necessary for the dev team (Hub in that case) to rebuild the campain with the last mission OK, and for the beta team to play all the missions again. Cheers, Az' PS : If you plan to mod LO, let me give you a piece of advice : Don't even think to make a campain... or buy anti-stress medics !:joystick:
Friedric Posted November 11, 2007 Posted November 11, 2007 Friedric : Scroll back there :) All : Project status update afther the test of the week-end : No more bugs in the mod since the last two RC versions. :thumbup: We're still on the campaign. There are 16 missions in the campain, guess which one is (still) broken ? The 16th, yes Sir...:doh: :cry_2: Well, we'll ask for you patience some days more. This delay'll be necessary for the dev team (Hub in that case) to rebuild the campain with the last mission OK, and for the beta team to play all the missions again. Cheers, Az' PS : If you plan to mod LO, let me give you a piece of advice : Don't even think to make a campain... or buy anti-stress medics !:joystick: heheh french guys are funny [sIGPIC][/sIGPIC] I/JG53_Friedric
Colt40Five Posted November 12, 2007 Posted November 12, 2007 I learned early on it's much easier to make a mission pack than a campaign... You know you could always release the mod(now) and the campaign(later) separately....:music_whistling: [sIGPIC][/sIGPIC]
The_GOZR Posted November 12, 2007 Posted November 12, 2007 Ofcourse campaign can be made later many wont really fly the campaign.. alas.
HubMan Posted November 12, 2007 Author Posted November 12, 2007 Hi guys :) About the campaign released after the mod, we thought about it, but we realized that a lot of casual players never tried to create their own missions and are mostly playing what comes with Lockon or could be found on the web :) That's the really why, we decided to postpone a bit more the release of the mod and take the time to package the missions #1->#16 (#17->#18 still need decent briefings) :) Anyway, as Azraen' said it, we only have now to package the 1.0 and make sure that no regression occured :) ; and we are ready for the release (if things go the nicely, should be the middle of this week ) :) Cheers ): Hub. - [sIGPIC][/sIGPIC]
Azrayen Posted November 12, 2007 Posted November 12, 2007 Anyway, as Azraen' said it (...) Hey ! Give me my letter back or I will find new bugs :D
HubMan Posted November 12, 2007 Author Posted November 12, 2007 Hey ! Give me my letter back or I will find new bugs :D :helpsmilie:Someone save me... :D Guys, never, ever ask for Azrayen''s to review your work or find defaults in a Lockon mod... This guy in the King Of Pickiness... (KoP) :) Hub. - [sIGPIC][/sIGPIC]
Colt40Five Posted November 12, 2007 Posted November 12, 2007 :helpsmilie:Someone save me... :D Guys, never, ever ask for Azrayen''s to review your work or find defaults in a Lockon mod... This guy in the King Of Pickiness... (KoP) :) Hub. If you want your users to have the best experience, I think having the KoP on your test team is a good thing! :D 1 [sIGPIC][/sIGPIC]
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