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Posted (edited)

When using the Night Vision in VR there is a black mask to simulate the goggles low FOV (scuba mask).

Please remove this effect in VR, VR'users already have this implemented at the hardware level and reduce dramatically the FOV of view. I am sure that this effect works pretty nice in pancake (flat monitor) but in VR it is impossible to use it.

Please consider adding an option to disable/enable this feature.

 

Thanks.

Edited by IronMike
Posted
+1

And HUD needs adjustable brightness especially when using NVG.

 

There is a HUD brightness knob to the left of the VDI. I can dim my HUD

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Posted

+1

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Posted

Well IRL you get a 40 degree FOV when using ANVIS... If your rift is 100 deg FOV then it should be half that.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

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Posted

Actually I just tried the tomcat in VR at night. The NVG's work like a green full screen view like every other DCS module I've tried. Am I not understanding the issue? I'd love a lower FOV and the ability to look under the NVG like IRL.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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