SDsc0rch Posted April 29, 2019 Posted April 29, 2019 request to ED... would you please make the AI tankers turn faster? maybe say.. 2G turns? that should tighten it up just fine the tankers' orbits currently range all over the place - they're not confined to a certain area (like they need to be) i'm referring specifically to the KC-135 but ideally all of them - we need to keep these orbits from getting too big -- and while i'm on this subject, this could actually be applied to all aircraft orbiting - if you look at the AI CAP patterns, they also turn too gently fighters should turn like this... at 300kts turn at 2G - 350kts / 3G - 400kts / 4G that way you don't get these CAP orbits that cover an entire county -- if people balk at a tighter turning tanker, perhaps this enhanced performance could be made a selectable menu item... high performance tankers - yes/no that way ppl who have trouble staying on the boom in a 2G turn can de-select that option and keep their slow, lumbering tankers this has been bugging me for a long time and i'm only just now taking the time to bring it up thank you very much i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
Sandman1330 Posted April 29, 2019 Posted April 29, 2019 I’m curious what the real life SOP is? A 2G level turn requires 60 degrees of bank. This seems rather extreme for a tanker, indeed I have to wonder if a KC135 could even maintain a 60 and 2 without bleeding speed and/or altitude? Maybe a bit faster could be called for, especially if no one is plugged in, but a 2G turn is probably a bit excessive :smilewink: Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
TonyG Posted April 29, 2019 Posted April 29, 2019 There’s an available NATO document online (quick google search) that covers this. 15° or 25° AOB. RV Alpha - “The refuelling anchor pattern is a left-hand racetrack with legs separated by as little as 7 nm for smaller, slower tankers such as the KC-130 and as much as 20 nm for larger, faster tankers. The standard leg length for this pattern is 50 nm.” I can’t picture a real life scenario where tankers are flying around at 2G all the time trying to deliver fuel...... 9800X3D, MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit
Eddie Posted April 29, 2019 Posted April 29, 2019 This would not be at all realistic. As pointed out above, 15° or 25° AOB is the standard for tankers. 30°-60° AOB is the norm for tactical aircraft in non-combat phase of flight (ie CAP/Holding orbit). If anything the AI in DCS needs to be adjusted to manoeuvre more conservatively, using lower roll/pitch rates etc.
Kang Posted May 1, 2019 Posted May 1, 2019 As a matter of fact, tankers in DCS make much wider turns while actively refuelling (as in, somebody radioed them with intent to refuel), than when on their holding station. That makes them go way beyond their planned pattern; in case of racetrack you can see them turning almost 270° to catch back up to it. Could that be part of your issue?
Eldur Posted May 3, 2019 Posted May 3, 2019 If only! ...the AI was able to fly a circle with steady AoB at all...
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