VampireNZ Posted June 1, 2019 Posted June 1, 2019 2x Aim-54C fired at two targets at 50nm within a few seconds - tracked and killed MiG-23's fine even with decoys launched. They don't hit 100% of the time but generally I find them pretty good. TacView attached.2x Aim-54.zip.rar Vampire
Karon Posted June 1, 2019 Posted June 1, 2019 With Karon in the RIO seat, had a bit of good night. Here's one of the highlights to answer the OP's question. It makes quite a difference when you have a human doing the black magic stuff in the back. https://streamable.com/gunt3 Having a great pilot also make the difference, Sir! :) The 54s behaving as 120s definitely help though because I lost the first two missiles mid flight. Everything else is just adjusting the antenna manually to maintain the lock while cranking until the Phoenixes go Active. TWS Auto will definitely improve the situation. "Cogito, ergo RIO" Virtual Backseaters Volume I: F-14 Radar Intercept Officer - Fifth Public Draft Virtual Backseaters Volume II: F-4E Weapon Systems Officer - Scrapped Phantom Articles: Air-to-Air and APQ-120 | F-4E Must-know manoevure: SYNC-Z-TURN
Voyager Posted June 1, 2019 Posted June 1, 2019 [...] Let me know if you want to fly together sometimes (as long as the timezone is compatible), I'm often on GAW, for instance. Thank you. That's a very generous offer. I'll have to see if I can take you up on that offer once I'm able to do online flying :) Though at the moment I kind of need to be able to pause and drop at short notice.... (I once ran down a quarter of a full jet one one engine, because I had to suck off in the middle of startup forgot to pause the game.) Though last noght's landing was nuts. I'd set weather to random, and ended up with a 900 foot base and a 9knot crosswind. I haven't even started doing instrument practice yet :joystick: We made it down. Even missed the town :D. Though then I managed to drive off the taxi way on the way back to to ramp. It was dark.
foxwxl Posted June 2, 2019 Posted June 2, 2019 20nm for AI 15nm for PVP firing at that range should give U a reasonable PK Deka Ironwork Tester Team
Nealius Posted June 2, 2019 Posted June 2, 2019 That seems extremely short range for a Phoenix. For an AIM-120 or AA-12 I would expect a MAR of 23-25nm, and those are shorter spears than the Phoenix.
draconus Posted June 2, 2019 Posted June 2, 2019 That seems extremely short range for a Phoenix. For an AIM-120 or AA-12 I would expect a MAR of 23-25nm, and those are shorter spears than the Phoenix. There's a big difference between max range and high Pk range. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
draconus Posted June 2, 2019 Posted June 2, 2019 Yeah, that's why I specifically said MAR. What is that and why do we even talk about ranges without giving attacker and target parameters? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
AeriaGloria Posted June 3, 2019 Posted June 3, 2019 As a flanker driver I found it most deadly at those short ranges where it’s insane speed limits reaction time and terrain masking Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Nealius Posted June 3, 2019 Posted June 3, 2019 What is that and why do we even talk about ranges without giving attacker and target parameters? MAR is a fundamental part of BVR tactics....Minimum Abort Range. How are we talking about ARH missiles and BVR without even mentioning it? It's the minimum range at which you should start moving defensively against a high-aspect bandit, assuming he has already launched an ARH missile on you. I have always interpreted that range as being very close to (if not on the outer edge of) the high pK zone. But if all we care about is high pK ranges, then f**k it, let's just launch Phoenixes at 7nm :rolleyes:
draconus Posted June 3, 2019 Posted June 3, 2019 MAR is a fundamental part of BVR tactics....Minimum Abort Range. How are we talking about ARH missiles and BVR without even mentioning it? It's the minimum range at which you should start moving defensively against a high-aspect bandit, assuming he has already launched an ARH missile on you. I have always interpreted that range as being very close to (if not on the outer edge of) the high pK zone. But if all we care about is high pK ranges, then f**k it, let's just launch Phoenixes at 7nm :rolleyes: I am pretty familiar with BVR but never heard of MAR acronym before, maybe it was named differently, nevermind, since you're acquainted to it, should be no surprise to you that the good Pk shot for 54 is rather close to that of 120. That is when talking about maneuvering target such as a fighter. Otoh the original intended target for 54 such as a bomber should be quite reachable at much longer distance still being considered good Pk. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
foxwxl Posted June 4, 2019 Posted June 4, 2019 That seems extremely short range for a Phoenix. For an AIM-120 or AA-12 I would expect a MAR of 23-25nm, and those are shorter spears than the Phoenix. 23-25nm for AIM120&R77? U must be kidding mate:lol: In DCSW,actual MAR for 120&AA12 is only 5-6nm for PVP at low altitude, 10-13NM for high altitude. Long range shots can easily be dodge by any experienced pilot. The huge drag of the phenix, will decelerate the missile VERY quickly after rocket burns out. And the terminal guidance turn will consume A LOT of speed (usually a 22G turn). So the missile do not have the LONG range that U thought against fighter, especially at low altitude.(still quite long compared with AIM120 or R77) Deka Ironwork Tester Team
Nealius Posted June 4, 2019 Posted June 4, 2019 Sounds like something is wonky with the missile physics if the MAR is within Fox Two range. 23-25nm is what I got from years of experience in another high-fidelity sim that shall not be named.
foxwxl Posted June 4, 2019 Posted June 4, 2019 Sounds like something is wonky with the missile physics if the MAR is within Fox Two range. 23-25nm is what I got from years of experience in another high-fidelity sim that shall not be named. I know U get your experience from another F-16 game :smilewink: , but dcs AAM will lose a lot of speed when pulling G's or fly at low altitude which bleed out the missile's energy really quick.(which in that game missile's energy bleeding is somehow too slow especially when missile pulling G) But afterall, a game is a game, R77 can be VERY deadly(very low drag that cause Very Long range) in 4.32, but can also be so weak in 4.33 (also due to the very high drag settings). phenix has less range than AIM120 in that game too(high drag setting). All just base on game settings. Just learn the rules and respect them. Deka Ironwork Tester Team
Spiceman Posted June 6, 2019 Posted June 6, 2019 Give the Phoenix a try now that the update is out. Former USN Avionics Tech VF-41 86-90, 93-95 VF-101 90-93 Heatblur Tomcat SME I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick
Recommended Posts