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3Dmigoto VR mod for DCS : Label masking, color enhancement, sharpen, FXAA, copy/paste of radio MSG,....


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The non MT version is working with the mod (to fix) and steamVR, but this is  not an option.

1 hour ago, lvnona69 said:

Same here...i just started without 3DMigoto and picture looks garbage...so blury - on G2 its almost unplayable

There is now an in game "sharpen" option.


Edited by lefuneste01

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I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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My friend, really hope you can fix mod for VR 2.9, i know about sharpness in game dlss e.t.c But nothing work better than you mod, crossing the fingers and waiting good news.

i7 12700K overclock 5Ghz + MSi RTX4090 Ventus x3 24GB OC + G-Skill TridentZ Royal 32GB 4000Mhz + Samsung M.2 + HP Reverb V2 + Logitech G X56

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8 hours ago, Ericcaff said:

My friend, really hope you can fix mod for VR 2.9, i know about sharpness in game dlss e.t.c But nothing work better than you mod, crossing the fingers and waiting good news.

I blocked, only the guy who did the 3dmigoto can help, but he seems not sp much involved in it yet...I opened a ticket let's wait.

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P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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24 minutes ago, lefuneste01 said:

I blocked, only the guy who did the 3dmigoto can help, but he seems not sp much involved in it yet...I opened a ticket let's wait.

Thanks, much appreciated - let's keep our fingers crossed!

For the time being - do you know of any other way to reduce the haze?

 

Cheers,
DK

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10 hours ago, DerKlausi said:

Thanks, much appreciated - let's keep our fingers crossed!

For the time being - do you know of any other way to reduce the haze?

 

Cheers,
DK

in your file atmoshpere.hlsl 

DCS World\Bazar\shaders\deferred.

 

search for float3 inscatterColor = GetSkyRadianceToPoint(cameraPos, cameraPos + v*distance, 0.0/*shadow*/, gSunDir, transmittance);

and add line

return color*transmittance + inscatterColor * gAtmIntensity * 0.5; //Taz1004 Haze. 1 is default, 0 is no haze.

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28 minutes ago, Xerno said:

For the time being - do you know of any other way to reduce the haze?

You can also reduce DCS setting gamma to 1.3 and boost your HMD backlit or brightness or both (if applicable).  Using also the sunglasses in OXRTK will reduce haze a bit.

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On 10/21/2023 at 8:32 PM, Xerno said:

in your file atmoshpere.hlsl 

DCS World\Bazar\shaders\deferred.

 

search for float3 inscatterColor = GetSkyRadianceToPoint(cameraPos, cameraPos + v*distance, 0.0/*shadow*/, gSunDir, transmittance);

and add line

return color*transmittance + inscatterColor * gAtmIntensity * 0.5; //Taz1004 Haze. 1 is default, 0 is no haze.

Thanks for the insight - I'll give that a go!

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  • 2 weeks later...
On 10/21/2023 at 11:32 AM, Xerno said:

in your file atmoshpere.hlsl 

DCS World\Bazar\shaders\deferred.

 

search for float3 inscatterColor = GetSkyRadianceToPoint(cameraPos, cameraPos + v*distance, 0.0/*shadow*/, gSunDir, transmittance);

and add line

return color*transmittance + inscatterColor * gAtmIntensity * 0.5; //Taz1004 Haze. 1 is default, 0 is no haze.

Hi,

 

Where does the zero go?  Right after the word Haze?  Do you need to put an =?   Like this line below - as an example:

return color*transmittance + inscatterColor * gAtmIntensity * 0.5; //Taz1004 Haze = 0   

Or do you need to set up the line some other way?

Thanks for the help.

 


Edited by MVS-Viper

 

Image36.jpg

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30 minutes ago, MVS-Viper said:

Hi,

 

Where does the zero go?  Right after the word Haze?  Do you need to put an =?   Like this line below - as an example:

return color*transmittance + inscatterColor * gAtmIntensity * 0.5; //Taz1004 Haze = 0   

Or do you need to set up the line some other way?

Thanks for the help.

 

 

In many programming languages, ";" ends a code line and "//" indicates the beginning of a comment. So anything on the above line after the double slash is just for documentation.

I did not find the time to try the mod though, but please feel free to report back if you were successful!

 

DK;


Edited by DerKlausi
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35 minutes ago, MVS-Viper said:

Hi,

 

Where does the zero go?  Right after the word Haze?  Do you need to put an =?   Like this line below - as an example:

return color*transmittance + inscatterColor * gAtmIntensity * 0.5; //Taz1004 Haze = 0   

Or do you need to set up the line some other way?

Thanks for the help.

 

 

the 0.5 is the variable that controls the haze 

35 minutes ago, MVS-Viper said:

return color*transmittance + inscatterColor * gAtmIntensity * 0.5; //Taz1004 Haze. 1 is default, 0 is no haze.

as per the original line that you cut and pasted from 1 is the default 0 is no haze at all ..

 

the // is a comment and so everything after it on that line is ignored


Edited by speed-of-heat
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1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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  • 2 weeks later...
On 11/4/2023 at 10:06 AM, speed-of-heat said:

the 0.5 is the variable that controls the haze 

as per the original line that you cut and pasted from 1 is the default 0 is no haze at all ..

 

the // is a comment and so everything after it on that line is ignored

 

map don't load and dcs crash if i modify atmosphere file. 

any suggestions?

null

image.png

Le: nevermind. it is working. but loading process took a while. much more than usual.


Edited by muzica9
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