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Bailey's VoiceAttack Profiles (Added F-4E Phantom II!)


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An update. Bailey's (F5) profile is now working for me. I am not too certain on why it now recognizes and carries out commands,whereas before it seemed to recognize correctly but nothing was executed. I am finding however,that VoiceAttack is really sensitive to any incorrect microphone input,especially mic placement,lack of gain,and especially any distortion from too much gain. Also in my case also,speaking a command in halted words,thinking that you are making it easier for VA wasnt working....just clearly saying something like"tune kobuleti tacan" works fantastic now. Thanks to Bailey and the great work.....

I am curious what the "target freq" is higher and the "target freq is lower" text replys mean in VoiceAttack,even though it works great??

Also curious as to why VA correctly shows a value, such as 067 for a tacan freq.,but the game changes the tacan to an incorrect value. Thanks for the help!!


Edited by _JMax
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7 hours ago, _JMax said:

An update. Bailey's (F5) profile is now working for me. I am not too certain on why it now recognizes and carries out commands,whereas before it seemed to recognize correctly but nothing was executed. I am finding however,that VoiceAttack is really sensitive to any incorrect microphone input,especially mic placement,lack of gain,and especially any distortion from too much gain. Also in my case also,speaking a command in halted words,thinking that you are making it easier for VA wasnt working....just clearly saying something like"tune kobuleti tacan" works fantastic now. Thanks to Bailey and the great work.....

I am curious what the "target freq" is higher and the "target freq is lower" text replys mean in VoiceAttack,even though it works great??

Also curious as to why VA correctly shows a value, such as 067 for a tacan freq.,but the game changes the tacan to an incorrect value. Thanks for the help!!

 

Thank you for coming back and letting us know what worked better for you. 

As for the "target freq" stuff, it seems like I may have left some debugging commands on. oops!

VA displays the correct value, that is good. That is feedback to the player so they know they were heard correctly. There can be 2 main reasons why this correct value is not represented in the game.
1) The math logic is incorrect in VA.
2) The player did not set the baseline freq as according to the readme (if applicable. Each module can be different.)

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