Mr_sukebe Posted June 12, 2019 Posted June 12, 2019 It feels very cumbersome in the mission editor to deal with individual infranty, then to create squads, platoons and bigger groups front that. Whilst I like the flexibility, I wonder whether introducing infantry squads and similar as an infantry type might not only make mission creation easier, but also improve performance if they thought and acted as one group. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Harlikwin Posted June 12, 2019 Posted June 12, 2019 Agreed. We don't need to model private snuffy in glorious detail... New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Revs Posted June 12, 2019 Posted June 12, 2019 I though it can be done using template Ryzen 1700 @ 3.8GHz / 32GB( 4x8 ) @ 3.2GHz / 1TB ADATA NVMe System Drive / 232GB NVMe Samsung 960 / ASUS dual RTX 2080ti / Reverb / Rift CV1 / T-16000M FCS flight pack A10C/M2000C/F5E/SA342/Mi8/UH1H/KA50/AJS-37/FA-18C/AV-8B/F-14/Mig29/CA/SU-27
Mr_sukebe Posted June 12, 2019 Author Posted June 12, 2019 I though it can be done using template It probably can, but frankly, they're a bit of a pain to use too. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Eviscerador Posted June 13, 2019 Posted June 13, 2019 I use several templates for small, medium and big groups of infantry for that reason. [sIGPIC][/sIGPIC]
HC_Official Posted June 14, 2019 Posted June 14, 2019 I use several templates for small, medium and big groups of infantry for that reason. same here, it takes all of 30 seconds to create one in the ME What I would like however is a greater choice of infantry unit types, eg At4 guy for blue side , MG gunner for Red ..... the list goes on No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
Northstar98 Posted June 14, 2019 Posted June 14, 2019 same here, it takes all of 30 seconds to create one in the ME What I would like however is a greater choice of infantry unit types, eg At4 guy for blue side , MG gunner for Red ..... the list goes on Yeah that's definitely something missing in the infantry department, as well as the fact they're all clones. (I mean 3-5 different faces would suffice) but not only having like 1 variant for a couple of countries leaves much to be desired Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Cik Posted June 14, 2019 Posted June 14, 2019 we're still missing like 3/4 of guerilla warfare staples to this day. zero dismounted ATGM units zero sniper units zero HMG tripods / man portable HMG very little RPG variants (none of the modern ones) no toyota HMG/rocketpod/improvised mortar truck/whatever no BTR-40/50/60/70 no SA-7 strela no redeye game's missing a ton of really important light vehicles. it still shows it's KA-50/A-10 heritage too much, now that it's basically a 3rd gen aircraft sim. the "weakest" armed units are way too modern now that there's a bunch of light attack assets in the game that rely on being able to fly into an area without getting gunned down.
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