SUBS17 Posted June 16, 2019 Posted June 16, 2019 Where does Wag's get his decimal numbers from for target data for JSOWs LAT and LONG in those videos? [sIGPIC] [/sIGPIC]
Harker Posted June 16, 2019 Posted June 16, 2019 There's a new option to use Lat Long decimal by default in the Mission Editor in the Options, under Gameplay, I believe. On the F10 map, LAlt+Y (you also need to move you mouse after) cycles between the different coordinate types. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
simo1000rr Posted June 17, 2019 Posted June 17, 2019 in the F10 map, pres ( LAlt+Y ) it will cycle the coordinates for you to what ever Format u like . and ya u have to move ur cursor every time u cycle in order to take effect
Mr_Burns Posted June 19, 2019 Posted June 19, 2019 Sorry to hijack this, can a JTAC give you Lat/Long without the mod?
Tholozor Posted June 19, 2019 Posted June 19, 2019 Not at the moment, no. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Echo179 Posted July 3, 2019 Posted July 3, 2019 Hijacking again, but any update on getting the ability to enter grid coordinates into the Hornet, rather than having to convert? I mean, if JTAC by default gives grids, why would the first implemented position be lat-long? Grids are more accurate too. 1
Tholozor Posted July 4, 2019 Posted July 4, 2019 Nothing yet, I would assume we'll get the updated GPS/INS simulation before GRID mode. Using MGRS in the Hornet, from what I've read, isn't just like punching numbers on the UFC, it involves slewing controls to select grid zones on the HSI (if I read it correctly), which sounds like a lot more work for the team to code for the system and symbology than the simplicity of L/L. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Terry T. Posted July 4, 2019 Posted July 4, 2019 Nothing yet, I would assume we'll get the updated GPS/INS simulation before GRID mode. Using MGRS in the Hornet, from what I've read, isn't just like punching numbers on the UFC, it involves slewing controls to select grid zones on the HSI (if I read it correctly), which sounds like a lot more work for the team to code for the system and symbology than the simplicity of L/L. The input of a MGRS grid is done in two ways. Based on a known point or present position. Either way, the first step is selecting a GZD using the OSBs, then a selecting the 100,000-square meter identifier by slewing the TDC and finally entering the coordinates with the UFC. Even though MGRS is the predominant location format used in CAS, I don't blame ED at all for not implementing it yet. VMFA-122 Crusaders [sIGPIC][/sIGPIC] Discord
Echo179 Posted July 4, 2019 Posted July 4, 2019 The input of a MGRS grid is done in two ways. Based on a known point or present position. Either way, the first step is selecting a GZD using the OSBs, then a selecting the 100,000-square meter identifier by slewing the TDC and finally entering the coordinates with the UFC. Even though MGRS is the predominant location format used in CAS, I don't blame ED at all for not implementing it yet. That's so crazy. Here I thought it was just going to be a button press on the UFC to select the grid format, and then entering it on the scratch pad. Curious why it's so involved on a strike fighter. Seems like being able to easily input coordinates given to you by guys on the ground is an important feature to have for an aircraft in a CAS role.
SirJ Posted July 4, 2019 Posted July 4, 2019 highjacking again: any way to input ° ' ''.** into precise coords in the HSI instead of ° ' .**** ? so matching both systems to the same coord type?
WildBillKelsoe Posted July 4, 2019 Posted July 4, 2019 hijacking one more time, sorry. What is the I/O or I/P button at the top of the UFC? Is it ingress point? Is it implemented yet? I press on it and nothing changes. Also, I understand that hack time could be displayed and the stopwatch also could be displayed on the UFC for Zulu, hack, and TOT settings. Currently only TOT can be inputted but not displayed. Is this a bug? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Terry T. Posted July 4, 2019 Posted July 4, 2019 (edited) The identification of position (I/P) works with IFF. When pressed and decoded it marks the the aircraft to an operator to verify the aircraft is, in fact, the pilot they are speaking with. Edited July 4, 2019 by Terry T. VMFA-122 Crusaders [sIGPIC][/sIGPIC] Discord
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