stgchamby Posted September 7, 2019 Share Posted September 7, 2019 I have been working on low level bombing and have come across a problem with getting the snake eyes on target. My Settings: Mode: CCIP MFUZE: Nose EFUZE: INST Drag: RET QTY: 10 MULT: 1 INT: 320 ft This should give me 1 bomb every 320' for 2880'. I am using the abandoned X airfield on the Caucasus map. I make my approach at 500' and 511kts. When the + of the BFL crosses the threshold of the runway, I pickle the bombs for 10 pulses. When I pull up and out to watch the bombs hit, five of the ten start to impact ~1440' before the threshold and the rest hit the remaining ~1440' after the threshold. Is anyone else having this problem or I am doing something wrong? ANON6-4 | ChambyCCIP HIDRAGS MISS.trk Link to comment Share on other sites More sharing options...
Tholozor Posted September 7, 2019 Share Posted September 7, 2019 The CCIP pipper denotes the center of a ripple, not the beginning. So what you're seeing is correct; if your pipper was on the runway threshold at the time of weapon release, half the bombs land before, and half the bombs land after that point. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 8, 2019 ED Team Share Posted September 8, 2019 As mentioned above use the centre of your target as the release point you should get better results. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Rockrend Posted September 8, 2019 Share Posted September 8, 2019 (edited) Any ideas when this changed? I recall it previously working like the OP described...pickling the weapon at the start of a line of vehicles or runway for example, rather than waiting until the + on the BFL is in the middle of the target objects. After looking at a variety of YT video on this topic, it seems to confirm that it used to work differently before. Thanks in advance. Edited September 9, 2019 by Rockrend Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 9, 2019 ED Team Share Posted September 9, 2019 It's Early Access, things can be tweaked and adjusted to make them more realistic as it goes along, even at time making older videos invalid. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Rockrend Posted September 9, 2019 Share Posted September 9, 2019 Hi Nineline Thanks for the reply. I get this module is EA and that things must change over time to improve the accuracy etc. What I was trying to do (perhaps very badly), was confirm that this aspect actually had changed its operation...and when that change occurred. Thanks again Link to comment Share on other sites More sharing options...
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