bart Posted October 4, 2019 Posted October 4, 2019 The pilots seating position in the Spitfire is way too high since the last update on the open beta (2.5.5.36986). I'm not sure if it is the same on a 2D monitor as I only fly in VR but currently you can only see the bottom half of the reflector sight when in the default seating position. Not sure if this is another bug but the first Spitfire I spawned in on the AO server as soon as I started taxying the U/C folded up. The same happened to another user. Once I re-spawned and tried again it was fine. System :- i7-12700K 3.6 GHz 12 core, ASUS ROG Strix Z690-A Gaming, 64GB Corsair Vengeance RGB Pro 3200MHz, 24GB Asus ROG Strix Geforce RTX 3090, 1x 500GB Samsung 980 PRO M.2, 1x 2TB Samsung 980 PRO M.2, Corsair 1000W RMx Series Modular 80 Plus Gold PSU, Windows 10. VIRPIL VPC WarBRD Base with HOTAS Warthog Stick and Warthog Throttle, VIRPIL ACE Interceptor Pedals, VIRPIL VPC Rotor TCS Plus Base with a Hawk-60 Grip, HP Reverb G2.
X93355 Posted October 4, 2019 Posted October 4, 2019 I can confirm this bug as well since the last update. Multiple computers with the same issue. Recentrering the VR leaves the pilots head about 6" to high. Am tying to find the manual key control for lowering the centre position. Anyone know what it is? The pilots seating position in the Spitfire is way too high since the last update on the open beta (2.5.5.36986). I'm not sure if it is the same on a 2D monitor as I only fly in VR but currently you can only see the bottom half of the reflector sight when in the default seating position. Not sure if this is another bug but the first Spitfire I spawned in on the AO server as soon as I started taxying the U/C folded up. The same happened to another user. Once I re-spawned and tried again it was fine. InWin S Frame with Asus Z170 | i7-6700K @ 4.5 Water Cooled CPU and Graphics | 16GB DDR4 | GTX1070 | 240GB M.2 SSD | Warthog Hotas | MFG Crosswind | 40" Samsung 4K | CV1 | Replica MB Mk10 Ejection Seat with Gametrix 908
grafspee Posted October 5, 2019 Posted October 5, 2019 RCtrl + RShift + 2Num System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor
Bagpipe Posted October 6, 2019 Posted October 6, 2019 you can alter the default cockpit view and save it ingame. dont have a link but google it anyway
=Pedro= Posted October 9, 2019 Posted October 9, 2019 RCtrl + RShift + 2Num Then LALT+NUM0 to save it. Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds
speed-of-heat Posted December 21, 2019 Posted December 21, 2019 Thanks for the workaround, but, this is a bug for me as well SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
speed-of-heat Posted December 21, 2019 Posted December 21, 2019 (edited) This is the default position in 2d all good… and this is the position in VR (the image angle is not ideal) when I adjust the head position down to correct, the "head" is too low into the body, I suspect your pilot is too tall :) Edited December 22, 2019 by speed-of-heat SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
speed-of-heat Posted December 27, 2019 Posted December 27, 2019 if you delete the snapviews.lua file from saved games and recreate it under the spitfire you find: [13] = {--default view viewAngle = 80.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.075000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [14] = {--default view - VR viewAngle = 80.300293,--FOV hAngle = 1.759527, vAngle = 1.006613, x_trans = 0.065507, y_trans = -0.008238, z_trans = 0.006034, rollAngle = -2.104562, cockpit_version = 0, under the clipped wing version you find [13] = {--default view viewAngle = 80.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.075000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [14] = {--default view - VR viewAngle = 80.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.075000, y_trans = 0.065000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, copying and pasting the spitfire CW numbers over the spitfire numbers fixes the issue of view point, or frankly just the default view of the spitfire to the VR default also fixes it. this is a bug. there are also a number of other views that are inconsistent between the default and VR view the a-10c for example, where the default view is different from the default vr view. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
JUICE-AWG Posted January 30, 2020 Posted January 30, 2020 You can also fix this real time in game and save it permanently...here's a video on it. "There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson [sIGPIC][/sIGPIC]
gdx65 Posted April 8 Posted April 8 Old topic but still there. in VR Default seating position too high. GDX65, [sIGPIC][/sIGPIC]
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