Reflected Posted March 23 Author Posted March 23 28 minutes ago, PD919 said: Alright, where is your suprise F14 campaign out of nowhere? Waiting for the Iraq map to be finished, for the early F-14A and the late F-14B 7 Facebook Instagram YouTube Discord
Reflected Posted April 16 Author Posted April 16 Changelog of the next update: DCS P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations - Mission 3: AI Escort behavior fine tuned DCS P-51D Debden Eagles Campaign by Reflected Simulations - Mission 5: AI Escort behavior fine tuned DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations - All missions: Lead restricted from using WEP DCS P-47D Wolfpack Campaign by Reflected Simulations - All missions: AI Escort behavior fine tuned DCS F-14A Fear the Bones Campaign by Reflected Simulations - Mission 15: The AI doesn't break orbit - workaround - All Missions: AI formation side swapping enabled DCS F-14B Speed & Angels Campaign by Reflected Simulations - Mission 4: static refueler truck clipping a Tomcat - fixed - Mission 15: Helo on top of the antenna - fixed. DCS F-4E MIG Killers Campaign by Reflected Simulations - All missions: Flight lead afterburner restricted in some cases - All missions: Mission progress options renamed for clarity - Mission 2: safeguard added to prevent the helo from rolling forward - Mission 1: mission progresses even if the player RTB-s on bingo DCS F-16C Arctic Thunder Campaign by Reflected Simulations - All missions: Data Transfer Cartridge added - All missions: DTC visual and sound effects added 8 Facebook Instagram YouTube Discord
Reflected Posted May 10 Author Posted May 10 DCS: F-14A Fear the Bones Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-14B Speed & Angels Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-4E MIG Killers Campaign by Reflected Simulations All missions: Safety trigger implemented for players who forget to raise their flaps fully DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations All missions: Doc and Briefing typos fixed. Aircraft wear and tear gradually increasing with progress. Safety trigger implemented for players who forget to raise their flaps fully DCS: F-16C Arctic Thunder Campaign by Reflected Simulations All missions: new airfields assigned to the blue side 4 2 Facebook Instagram YouTube Discord
Reflected Posted June 5 Author Posted June 5 DCS: F-14A Fear the Bones Campaign by Reflected Simulations More accurate wind over deck S-3 skin fixes by Tomcatter 87 DCS: F-14 Speed & Angels Campaign by Reflected Simulations More accurate wind over deck All missions: Radio signal strength increased. Fence in check fixes. Mission 7-8: AI behavior fine tuned S-3 skin fixes by Tomcatter 87 DCS: F-4 MIG Killers Campaign by Reflected Simulations All missions: Jester improvements DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations All missions: Jester improvements 3 1 Facebook Instagram YouTube Discord
Spirale Posted June 19 Posted June 19 52 minutes ago, PD919 said: Corsair campaign when? First the next F14 campaign 1
Reflected Posted June 19 Author Posted June 19 Yepp, those are the 2 I’m working on 5 2 Facebook Instagram YouTube Discord
Reflected Posted July 24 Author Posted July 24 DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 3: Scripting error fixes DCS: P-47D Wolfpack II: Overlord Campaign by Reflected Simulations Missions 6-12: Survival triggers revised Mission 4: briefing map and doc timings fixed DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Campaign doc updated All Missions: Sniper pod upgrade Mission 9: Manpad callouts fine tuned 2 Facebook Instagram YouTube Discord
Slice313 Posted July 28 Posted July 28 I would love to try your Apache and Hind campaigns someday. I’m currently enjoying Mig Killers. Thanks! 1 1
Reflected Posted July 29 Author Posted July 29 7 hours ago, Slice313 said: I would love to try your Apache and Hind campaigns someday. I’m currently enjoying Mig Killers. Thanks! Thanks, those are cool modules but I have no clue how they work, let alone how they were used in combat so campaigns for them are highly unlikely... Facebook Instagram YouTube Discord
Slice313 Posted July 29 Posted July 29 41 minutes ago, Reflected said: Thanks, those are cool modules but I have no clue how they work, let alone how they were used in combat so campaigns for them are highly unlikely... That makes sense, perfectly understandable. I will wait for more of the good stuff then
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