timo144 Posted December 1, 2019 Posted December 1, 2019 The CBU-97 just keeps refusing to come off my f-16 to engage some ground targets. this only happens in a Mission i've made in the editor, it works fine in the instant action, Does anyone know how to drop these cbu-97's experience this issue too? or is able to share a tutorial that explains the process?
timo144 Posted December 1, 2019 Author Posted December 1, 2019 On another note: it keeps saying BA 1500 instead of 500
Harker Posted December 1, 2019 Posted December 1, 2019 The burst altitude (BA) was increased to 1500ft AGL. As for dropping, follow the release cue and press and hold the pickle button until the bomb drops, it sometimes takes a little longer than the release cue. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
Airhunter Posted December 1, 2019 Posted December 1, 2019 (Very) steep dive in CCIP. Please make sure you are familiar with the CCIP symbology and are not trying to drop them when the pipper is below the HUD FOV.
RampantCoyote Posted December 1, 2019 Posted December 1, 2019 Unless you are in an extremely steep dive, you will be in post-designate mode with this weapon in CCIP. I like to dive steeply enough so that the Time Delay Cue isn't too far from the pipper. Then pickle, hold, and do your best to get your flight path marker over the steering line by the time the solution cue crosses it. You can pull up a bit when you designate the carpet while you are holding the weapon release button, but for best results you want to be flying straight when the solution cue hits the flight path marker. You will also need to manually correct for wind, because even a moderate breeze will carry the parachutes pretty far at 1500 feet before they start working their magic.
Notso Posted December 1, 2019 Posted December 1, 2019 You will also need to manually correct for wind, because even a moderate breeze will carry the parachutes pretty far at 1500 feet before they start working their magic. Does the jet not already correct for wind in both CCIP and CCRP modes? If not, it should. Both the CCIP pipper and the CCRP ASL line should already be wind-corrected. System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB
Harker Posted December 1, 2019 Posted December 1, 2019 (edited) Does the jet not already correct for wind in both CCIP and CCRP modes? If not, it should. Both the CCIP pipper and the CCRP ASL line should already be wind-corrected.CCRP will attempt to correct for the bomb delivery part, but it can't correct for the canisters being blown away before they deploy the skits. Edited December 2, 2019 by Harker The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
RampantCoyote Posted December 3, 2019 Posted December 3, 2019 There's also the upcoming CBU-105, which as I understand is the CBU-97 with the wind corrected munitions dispenser. Which should solve the problem of wind drift on the submunitions. As to the CCIP and CCRP correcting for winds, I haven't noticed a problem with wind on slick or retarded fall munitions (although those are dropped at low altitude anyway, so less drift), but with a stiff breeze the center of the damage radius moves.
ZeroReady Posted December 19, 2019 Posted December 19, 2019 Today I was unable to drop my second CBU. I normally drop in CCRP, that did not work after the first bomb was dropped. I tried 3 times on the same steerpoint. The solution cues passes through the VV, I'm pickling, but no drop. Tried in CCIP as well and no droppy.
Wicked.- Posted December 19, 2019 Posted December 19, 2019 How do I use CBU97’s?? LIBERALLY!! Since initial release I’ve not had any issues with dropping them in CCIP which usually post designates to CCRP. Steep dive angles will reduce delays. If you’re post designate it’s because you’re too far from the target however you can always crank up and toss it. It’s not as accurate obviously but I’ve had many successful hits over 5 miles easily. As to why your bombs aren’t coming off, the typical culprit is not staying on the pickle till release. For the most part they’re pretty straight forward. Put the thing on the thing, then hold pickle till it comes off. Are hung stores modeled yet? That would be the other reason. If you’ve over G’d you could have damaged the station. [sIGPIC][/sIGPIC] Intel i9 9900K @ 5.1Ghz HT Disabled, Asus RoG Strix z390E Gaming, 64GB G.Skill Trident Z 3200, Asus RoG Strix RTX2080Ti OC @ 1.9Ghz, 1TB Samsung Evo 970Pro M.2 TM Warthog, CH Pro Pedals, Saitek Pro Rudder Pedals, Samsung 49" Curved Gaming Monitor, Samsung 50" 4KUHD TV, Acer 27" Touch Panel, CV1, Pimax 5K+, Valve Index, FSSB3 Lighting, F-16SGRH, 3 TM Cougar's and a Saitek X36 that I can't bring myself to part with.
JamesRothwell Posted December 19, 2019 Posted December 19, 2019 I like these weapons, coming in fast and low, ripple of a few of these with 150/200ft spacing to decimate everything even if you didn't post designate target with total accuracy. Obviously leaves you very exposed for the chap with the manpad though!
Wicked.- Posted December 20, 2019 Posted December 20, 2019 I like these weapons, coming in fast and low, ripple of a few of these with 150/200ft spacing to decimate everything even if you didn't post designate target with total accuracy. Obviously leaves you very exposed for the chap with the manpad though! My favorite way of using them is for DEAD strikes. Come in offset about a mile low and fast using terrain for cover or around 50 feet off the water. Pop up to about 4 or 5000 roll over dive down and pickle. Straighten out then dive back down with chaff and flare running like a raped ape. Bravely of course lol. Most times you’ll avoid getting launched on on ingress and the close pop up puts you in the SAM’s notch for just long enough to get the bombs off. This is much tougher if the site is overlapped with manpads though. If we ever get a DTC hopefully we’ll be able to use a pop-up planner. CBU97’s are pretty much all I use. They won’t kill everything though. Things like antennas need 82’s or Snakeyes and troops need 87’s as the sub munitions won’t target them. [sIGPIC][/sIGPIC] Intel i9 9900K @ 5.1Ghz HT Disabled, Asus RoG Strix z390E Gaming, 64GB G.Skill Trident Z 3200, Asus RoG Strix RTX2080Ti OC @ 1.9Ghz, 1TB Samsung Evo 970Pro M.2 TM Warthog, CH Pro Pedals, Saitek Pro Rudder Pedals, Samsung 49" Curved Gaming Monitor, Samsung 50" 4KUHD TV, Acer 27" Touch Panel, CV1, Pimax 5K+, Valve Index, FSSB3 Lighting, F-16SGRH, 3 TM Cougar's and a Saitek X36 that I can't bring myself to part with.
Kayos Posted December 20, 2019 Posted December 20, 2019 Hopefully we can set the height ourselves soon to fix this. I don't know why they did that in the first place. It was perfectly fine when it was set to 500ft. [sIGPIC][/sIGPIC]
Deano87 Posted December 20, 2019 Posted December 20, 2019 Hopefully we can set the height ourselves soon to fix this. I don't know why they did that in the first place. It was perfectly fine when it was set to 500ft. When toss bombing them from a distance they would impact the ground before bursting properly when set to 500ft. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Zad Fnark Posted March 2, 2020 Posted March 2, 2020 I tried a toss bomb. I didn't set any operating altitude for the bombs. 3.7 miles seems like the magic number to start this. ${1} Questions are a burdon, and answers a prison for one's self.
Mikeck Posted March 2, 2020 Posted March 2, 2020 I believe that if you set the fuse to “nose”, the canisters deploy upon release. Allows 500 ft passes using CCRP.
Zad Fnark Posted March 2, 2020 Posted March 2, 2020 I never set the fuzing on these, so it must be default. Questions are a burdon, and answers a prison for one's self.
Deano87 Posted March 2, 2020 Posted March 2, 2020 I believe that if you set the fuse to “nose”, the canisters deploy upon release. Allows 500 ft passes using CCRP. Can you confirm that? I haven't been able to get it to work. Its how it should work but I don't know if it does in the sim. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Airhunter Posted March 2, 2020 Posted March 2, 2020 I tried a toss bomb. I didn't set any operating altitude for the bombs. 3.7 miles seems like the magic number to start this. ${1} Very nice. So you just press and hold WPN REL at 3.7nm and pull up?
Deano87 Posted March 2, 2020 Posted March 2, 2020 Very nice. So you just press and hold WPN REL at 3.7nm and pull up? As long as you're in CCRP mode, yes that should work. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Zad Fnark Posted March 2, 2020 Posted March 2, 2020 Yep. Just put the line on the gun aimpoint at the top, hold the button and pull. The aimpoint was based on my waypoint I set up. I know you can "move" it with the buttons. Took a lot of trial and error to get it right. It would toss them too far or not far enough, so I'm not sure what really triggers the release point. Questions are a burdon, and answers a prison for one's self.
JamesRothwell Posted March 3, 2020 Posted March 3, 2020 I've been playing with these designating a steer point as CCRP using coordinates from the F10 map and rippling off 10 of these, the destruction they can do is incredible.
Mikeck Posted March 3, 2020 Posted March 3, 2020 Can you confirm that? I haven't been able to get it to work. Its how it should work but I don't know if it does in the sim. Confirmed. Just did it a few times tonight. I use CCRP. Move the waypoint (target point once you switch to CCRP over the MIDDLE of where you want the stick to fall. I dropped 4 cbu-97’s; single drop, 400ft increments, release 4 times. So 1600 feet of coverage. I put the target point In the middle of the line of targets (about 800 feet from the first target and 800 from the last...hence the spacing). Anyway, I set fuse to “nose”. Disregard the height setting. I came in level at about 800-1,000ft. When I got close, I held weapons release until all bombs were off (held for about 5-6 seconds since I started early). All bombs released and immediately dispensed. Not sure if it only works in CCRP and not CCIP
Deano87 Posted March 3, 2020 Posted March 3, 2020 Confirmed. Just did it a few times tonight. I use CCRP. Move the waypoint (target point once you switch to CCRP over the MIDDLE of where you want the stick to fall. I dropped 4 cbu-97’s; single drop, 400ft increments, release 4 times. So 1600 feet of coverage. I put the target point In the middle of the line of targets (about 800 feet from the first target and 800 from the last...hence the spacing). Anyway, I set fuse to “nose”. Disregard the height setting. I came in level at about 800-1,000ft. When I got close, I held weapons release until all bombs were off (held for about 5-6 seconds since I started early). All bombs released and immediately dispensed. Not sure if it only works in CCRP and not CCIP That wasn’t really my point. I meant releasing them at 10k ft with the fusing set to nose and seeing if they immediately dispense. I’ve done low level runs with the fusing set as default and had them dispense with no problem, so that’s why I’m wondering if it actually works. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Frederf Posted March 4, 2020 Posted March 4, 2020 Nose or tail only fuze setting results in the same behavior: 1500' radio proximity dispense.
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