flameoutme Posted January 7, 2020 Posted January 7, 2020 I just got done watching 104th_maverick's most excellent demonstration of knife fight flying in the f-14, and I do recommend it to anyone. I *finally* get it about AOA. Thanks 104. But I'm posting here about the realization that flying with Track IR gives the pilot unrealistic visibility compared to VR. I fly VR and it's impossible to crank my head 180 degrees and look down the axis of the plane. My question is, do other VR pilots compensate somehow for that and how - the mirrors? I don't use them but maybe I should... thoughts?
Belphe Posted January 7, 2020 Posted January 7, 2020 I turn with my torso when looking behind. I suggest re-watching Top Gun ;P Never say never, Baby! [sIGPIC][/sIGPIC]
Larkis Posted January 7, 2020 Posted January 7, 2020 As VR you will allwys have a huge disadvantage with TrackIR-Pilots. Not only neckbreacking Movement but also smaller resolutions.
AH_Solid_Snake Posted January 7, 2020 Posted January 7, 2020 To look straight backwards in VR I usually end up leaning my body to the left while looking over my right shoulder, that way you're looking down the left hand side of the ejector seat straight back over the tails. So far from impossible and, arguably, more realistic :)
Chaogen Posted January 7, 2020 Posted January 7, 2020 My Index does just fine with resolution and if you're in a merge, its not like the target is a single pixel. I also lean to the side and back so I can at least directly upwards in a turn fight. The advantage I perceive from VR is that the 1 to 1 relationship with head movement gives me better SA to where exactly the bandit is in relation to my Aircraft and which way to maneuver. With trackir I could never take my eyes off the bandit to look at what my A/C was doing, since I would struggle to reacquire it, given that your head movement is so exaggerated. Not saying you can't learn to adapt to it, obviously guys like Maverick and others have done so, but with VR its more intuitive. I think the real advantage with trackir is zoom, albeit just a tad unrealistic. I do have the zoom button bound, but it is unpleasant to use in VR.
draconus Posted January 7, 2020 Posted January 7, 2020 I think the real advantage with trackir is zoom, albeit just a tad unrealistic. I do have the zoom button bound, but it is unpleasant to use in VR. I used to have Z axis (forward/backward) in TiR assigned for zoom but recently after reading and trying VR I fell totally for fixed real fov instead and 6DOF. Still on TiR but with real fov (for my setup it's around 50 degrees) I got better feeling around the cockpit. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Mr. Big.Biggs Posted January 7, 2020 Posted January 7, 2020 I put a chair swivel under my seat cushion with positive stops at 30* each side of center and an adjustable friction for turn. When I check six, I turn my whole body to the stop then look back. That way I still have positive Controll of rudders while looking aft. Working good for me. I9 (5Ghz turbo)2080ti 64Gb 3200 ram. 3 drives. A sata 2tb storage and 2 M.2 drives. 1 is 1tb, 1 is 500gb. Valve Index, Virpil t50 cm2 stick, t50 base and v3 throttle w mini stick. MFG crosswind pedals.
draconus Posted January 7, 2020 Posted January 7, 2020 I can see how VR users would start to cheat in the future by turning the whole HOTAS with them and the chair. Pedals will be harder to move around ;) Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
VC Posted January 7, 2020 Posted January 7, 2020 My Index does just fine with resolution and if you're in a merge, its not like the target is a single pixel. I also lean to the side and back so I can at least directly upwards in a turn fight. The advantage I perceive from VR is that the 1 to 1 relationship with head movement gives me better SA to where exactly the bandit is in relation to my Aircraft and which way to maneuver. With trackir I could never take my eyes off the bandit to look at what my A/C was doing, since I would struggle to reacquire it, given that your head movement is so exaggerated. Not saying you can't learn to adapt to it, obviously guys like Maverick and others have done so, but with VR its more intuitive. I think the real advantage with trackir is zoom, albeit just a tad unrealistic. I do have the zoom button bound, but it is unpleasant to use in VR. VR has zoom too you know, two different levels of zoom even in DCS ;) But basically this. 1:1 tracking is so intuitive it makes up for all the other perceived disadvantages. And looking around really isn't that hard, not like you're strapped in. I experimented with some head tracking a while ago but found the movement so counter-intuitive, especially with having to move your eyes in the opposite direction to your head to still be looking at the screen. I went back to using a HAT switch for view until I got VR. In VR it's also so much easier to predict where a target will be, to reacquire if they e.g. go below your aircraft. It's 1:1, your brain does all the work for you. You judge their speed as they pass out of view, look over to the other side where you expect them to be and they come out right there. VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4
westr Posted January 7, 2020 Posted January 7, 2020 I find VR gives you better situational awareness RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Fri13 Posted January 8, 2020 Posted January 8, 2020 IMHO ED should change the head turning capabilities based the G forces. More you pull, more limited your head turning is. With TrackIR it works easily by forcing Cassandra to forward, but In VR that can cause serious nausea, unless FOV is limited and narrowed so it can be turned to center. The high G load should have far more dramatic effects visually, removing colors quickly, start blurring the edges of vision and shrink it etc. But most important would be to disable head turning at high G-pulls, as easily quickly your head weights tens of kilograms instead just few (4.5-5kg + helmet +mask + NVG etc). and pulling 9G means your 4.5kg head weight is now 40kg. And you can't move that head without support. Now, a fighter pilot doesn't experience same stress as racing car drivers do. Who can only reach about 5-6G in turns etc. But in some racing tracks they might do go from 0G to 5G in a second and do that 500-1000 times on one race, every few seconds even. And they don't have force pulling their heads backwards, but sideways. That is like fighter pilot would be performing 5-6G rolling for few seconds and alternate direction every few seconds. And you wouldn't be there looking at your six. Why those should be changed that more G you pull, less you can turn head, meaning you need to look at given direction before you start your maneuver, suffer from limited vision etc, and then need to stop pulling high G's to look around. And same for TrackIR or VR, or camera controls. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Chaogen Posted January 8, 2020 Posted January 8, 2020 IMHO ED should change the head turning capabilities based the G forces. More you pull, more limited your head turning is. With TrackIR it works easily by forcing Cassandra to forward, but In VR that can cause serious nausea, unless FOV is limited and narrowed so it can be turned to center. . I get what your saying, but some of it you'll just have to write off as "This isn't real life". Head movement limitations is really going to mess people up. It's bad enough people get sick in VR with natural head movement, let alone desynced movement. I agree other effects could level the playing field and I like the blurred effect and colors. I have noticed if you turn your head any way but forward on a CAT shot, you black out for half a second. That said, I'm fine with no change too. I prefer to stay our of the merge anyway. VR has zoom too you know, two different levels of zoom even in DCS ;) Yes. That's what I was talking about. I have the VR Zoom mapped but unless I keep my head very still when using it, I can feel motion sickness starting to kick in. I have never gotten it from any other game, including the continuous walking movements ect, but the VR Zoom is as close as I've gotten. I also mostly use it in the cockpit, as opposed to finding a target. I was just saying I understand why some people who have both prefer trackir. Zoom and frame rates. I personally won't go back and even ended up selling mine. The depth perception and ability to fly formation or do AAR isn't worth going back for.
draconus Posted January 8, 2020 Posted January 8, 2020 I was just saying I understand why some people who have both prefer trackir. Zoom and frame rates. I personally won't go back and even ended up selling mine. The depth perception and ability to fly formation or do AAR isn't worth going back for. Wait, you sold VR?! Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Chaogen Posted January 8, 2020 Posted January 8, 2020 Oh.. No,no.no. The trackir. Sold it to someone who had neither and was about to buy a new one. It was sitting on a shelf gathering dust.
Harlikwin Posted January 10, 2020 Posted January 10, 2020 (edited) I find VR gives you better situational awareness I wholeheartedly agree with this. I find WVR combat quite straightforward and "natural" with one MAJOR caveat. Spotting, which even with VR zoom is still inferior, and zoom in VR can be both disorienting and nausea inducing for some. I loose a fair amount of fights because I can't get eyes on in the servers without labels. On some MP server with air labels its 100% the other way, I never have issues because I can be cued to where the target is. Edited January 10, 2020 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
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