FiftyCalTalons Posted February 22, 2020 Posted February 22, 2020 main textures are here: DCS\DCS World OpenBeta\Bazar\World\textures\AH-64_Apache.zip the discription.lua are here: DCS\DCS World OpenBeta\Bazar\Liveries\ah-64a and here: DCS World OpenBeta\Bazar\Liveries\ah-64d so you can see how to call each texture file place your skin newly complied skin textures & discription here - Saved Games\DCS.openbeta\Liveries\ah-64a Thanks! Was hoping for an PSD Template but this'll have to work. Also managed to get the upgraded KA-50 cockpit imported into the Apache but I've run into an issue with the gun. I'm trying to isolate if the cockpit upgrade caused that or the 2.5.6 upgrade did. When I come up with a fix for that I'll post both here!
FiftyCalTalons Posted February 22, 2020 Posted February 22, 2020 Following the launch of the KA-50 Free Cockpit upgrade, I attempted to apply it and ran into several issues. 1 - First issue: AH-64 Cockpit exterior model clipped through KA-50 interior and was visible from the inside, covering the lower console switches and seat. 2 - Gun turret would no longer follow HSS and was unsteady, shooting all over the place. Both issues were corrected in various lua files due to ED Changing the default KA-50 cockpit physical location. These created separate model points that didn't align wit the AH-64 Mod. Here's the fix: To get the upgraded cockpit in the Apache, navigate to the same directory from the initial install of the AH-64 Apache mod when you pulled the KA-50's Bin folder, but instead pull the KA-50's "Cockpit" folder and copy and paste it into your AH-64_A folder and overwrite. Download the "DCS AH-64A Apache+ v.5" Folder from the Google Drive link below and install those files in the appropriate locations. You should just be able to drag and drop "Apache_A" folder included into your Mods > Aircraft folder and overwrite. If there are any questions feel free to reply here or let me know! #keeptheapachegreat https://drive.google.com/open?id=1LYGZjk3Sr55UvoOg6nEwaJVvetxi_3Oy
sanc2775 Posted February 23, 2020 Posted February 23, 2020 Any solution not to interfere with genuine integrity with the other servers in multiplayer? because if that is going to happen then we would be wasting time trying to use this mod that can you tell me about it?
FiftyCalTalons Posted February 23, 2020 Posted February 23, 2020 Any solution not to interfere with genuine integrity with the other servers in multiplayer? because if that is going to happen then we would be wasting time trying to use this mod that can you tell me about it? I've only encountered minor integrity issues on Open Beta 2.5.6, even with the edits I've made. Initially entering into a multiplayer lobby I have the green shield for good integrity check and am able to join any server. Myself and others have observed though that refreshing several times though the shield turns red and the integrity check is no longer valid. To fix this you just need to restart DCS.
Shrike88 Posted February 23, 2020 Posted February 23, 2020 (edited) Wish we could change the monocle to an apache PVNS or whatever it's called. Or even put something like the F18 HMD into a circle and change the graphics Poor man's TAD and pvns also or push the mecury pod IR into the tv Edited February 23, 2020 by Shrike88
JefCostello Posted March 9, 2020 Posted March 9, 2020 Hi all! Correct me if I'm wrong but I can't see any weapons except the gun, is it correct? Cheers Jef Corsair One 140 Windows 10 Home 64 - i7 9700K 3.6 GHz - nVidia GeForce TRX 2080 - Hotas Warthog - Saitek rudder - TIR5. [sIGPIC][/sIGPIC]
Patrick56 Posted March 9, 2020 Author Posted March 9, 2020 Hi all! Correct me if I'm wrong but I can't see any weapons except the gun, is it correct? Cheers Jef ET bien peut être faut il créer une barre dans l'éditeur de mission AND well maybe you have to create a bar in the mission editor [sIGPIC][/sIGPIC]Passion
JefCostello Posted March 10, 2020 Posted March 10, 2020 CQFD, of course! Merci Jef Corsair One 140 Windows 10 Home 64 - i7 9700K 3.6 GHz - nVidia GeForce TRX 2080 - Hotas Warthog - Saitek rudder - TIR5. [sIGPIC][/sIGPIC]
Patrick56 Posted March 12, 2020 Author Posted March 12, 2020 Thanks everyone We are waiting for the update of the cockpit of the K-50 to make an update of the APACHE and also to download the EC665 TIGER Merci a tous On attends la mis a jour du cockpit du K-50 pour faire une mise a jour de l'APACHE et pour mettre également en téléchargement le EC665 TIGRE [sIGPIC][/sIGPIC]Passion
Stratos Posted March 18, 2020 Posted March 18, 2020 Un mod avec la version D serait-il possible? Ou même un mod pour le Mi-24 qui permet au joueur d'utiliser toutes les armes ... I don't understand anything in russian except Davai Davai!
PerfectionMan Posted March 29, 2020 Posted March 29, 2020 What you need to do is use the "Clone Stamp Tool" and remove the decals/markings you don't want. I made some United States Army and roundels and works great!
PerfectionMan Posted March 29, 2020 Posted March 29, 2020 Anybody able to get the English cockpit to work? I think this mod uses the old textures so I am now trying to import the new ones.
Shrike88 Posted March 30, 2020 Posted March 30, 2020 Still wish someone smarter than me could mod the Shkval sensor to follow the gun and turret sensor mast outside the limits of the Ka50 and the large viewing angle of the AH gun movement that the model has in game just not the cockpit
Shrike88 Posted May 2, 2020 Posted May 2, 2020 Bump. Still no one able to figure out the Skval increasing gimbal look to follow the gun on larger angles ? I still have been searching. no avail @FiftyCalTalons ?
strikers_blade Posted May 2, 2020 Posted May 2, 2020 Anybody able to get the English cockpit to work? I think this mod uses the old textures so I am now trying to import the new ones. I just copied my "cockpit" folder from the KA-50 Mods folder to my apache cockpit folder and it worked. My systems: Windows 10 64 bits I7-8700k 32.0 GB RAM 500Gb SSD Asus ROG 2080ti HP Reverb Windows 10 64 bits I7-6820HQ CPU @ 2.70Ghz 32.0 GB RAM 500Gb SSD Nvidia Quadro M4000M TrackIR 5
oniralas Posted May 3, 2020 Posted May 3, 2020 Does this function in 2.5.5? The DLL's from ka-50 are encrypted now
EvilBert VR Posted May 4, 2020 Posted May 4, 2020 Hey everyone! I downloaded this mod and installed it just as described. Unfortunately it doesn't show up in the main menu as a choosable aircraft. What am I doing wrong? I am using DCS 2.5.6 OB Cheers My System: Full Scale Huey SimPit -Pit Base Computer: AMD Ryzen 7 9800X3D | ASUS Prime X870-P | 64GB DDR5 RAM | Nvidia RTX5090 OC | 2x 4TB M.2 -Sim Computer: i7-12700K | Gigabyte Z690 AORUS Pro | 64GB DDR5 RAM | Nvidia RTX3090FE | Kingston KC3000 NVme - All day use: i7-4790K | 32GB DDR4 RAM | ASRock Z97 Killer | GeForce RTX 2080 Ti AMP! | Oculus Rift | Pimax8KX | Sensoryx VRFree Gloves | X-TAL VR
publicm0vz Posted May 6, 2020 Posted May 6, 2020 Oh my shit this mod is freaking AMAZING!!! Merci les gars de créer cela! Trop ouf! First chopper I enjoy flying, the high gimbal on the cannon is freaking nice, coming from the KA-50... If anybody figures out how to get real time tracking with the HMS for the cannon I'd be glad though. Currently using uncage / designate the whole time :D What is the difference between a landing, a good landing and a perfect landing? -After a landing the A/C is back on the ground. After a good landing the pilots walks away. After a perfect one you can reuse the aircraft. I am good at doing landings.
Red.01 Posted May 11, 2020 Posted May 11, 2020 Following the launch of the KA-50 Free Cockpit upgrade, I attempted to apply it and ran into several issues. 1 - First issue: AH-64 Cockpit exterior model clipped through KA-50 interior and was visible from the inside, covering the lower console switches and seat. 2 - Gun turret would no longer follow HSS and was unsteady, shooting all over the place. Both issues were corrected in various lua files due to ED Changing the default KA-50 cockpit physical location. These created separate model points that didn't align wit the AH-64 Mod. Here's the fix: To get the upgraded cockpit in the Apache, navigate to the same directory from the initial install of the AH-64 Apache mod when you pulled the KA-50's Bin folder, but instead pull the KA-50's "Cockpit" folder and copy and paste it into your AH-64_A folder and overwrite. Download the "DCS AH-64A Apache+ v.5" Folder from the Google Drive link below and install those files in the appropriate locations. You should just be able to drag and drop "Apache_A" folder included into your Mods > Aircraft folder and overwrite. If there are any questions feel free to reply here or let me know! #keeptheapachegreat https://drive.google.com/open?id=1LYGZjk3Sr55UvoOg6nEwaJVvetxi_3Oy Worked a treat thanks
publicm0vz Posted May 11, 2020 Posted May 11, 2020 Following the launch of the KA-50 Free Cockpit upgrade, I attempted to apply it and ran into several issues. 1 - First issue: AH-64 Cockpit exterior model clipped through KA-50 interior and was visible from the inside, covering the lower console switches and seat. 2 - Gun turret would no longer follow HSS and was unsteady, shooting all over the place. Both issues were corrected in various lua files due to ED Changing the default KA-50 cockpit physical location. These created separate model points that didn't align wit the AH-64 Mod. Here's the fix: To get the upgraded cockpit in the Apache, navigate to the same directory from the initial install of the AH-64 Apache mod when you pulled the KA-50's Bin folder, but instead pull the KA-50's "Cockpit" folder and copy and paste it into your AH-64_A folder and overwrite. Download the "DCS AH-64A Apache+ v.5" Folder from the Google Drive link below and install those files in the appropriate locations. You should just be able to drag and drop "Apache_A" folder included into your Mods > Aircraft folder and overwrite. If there are any questions feel free to reply here or let me know! #keeptheapachegreat https://drive.google.com/open?id=1LYGZjk3Sr55UvoOg6nEwaJVvetxi_3Oy same as above, you're a legend. Thanks so much!! What is the difference between a landing, a good landing and a perfect landing? -After a landing the A/C is back on the ground. After a good landing the pilots walks away. After a perfect one you can reuse the aircraft. I am good at doing landings.
leonhong Posted May 11, 2020 Posted May 11, 2020 Great !! It works perfectly in my 2.5.6 openBETA, but fails in my 2.5.5 Official. I think it a language-relating problem because my OB is in English yet my Official is in Mandarin.
Shrike88 Posted May 18, 2020 Posted May 18, 2020 Any updates or anyone fix the Sensor following full gun range of motion ? would love to see more to this mod. Awesome as its the closest thing to the Ah-64 in dcs
battlegear2099 Posted June 16, 2020 Posted June 16, 2020 (edited) MOD AH-64 APACHE Nice very cool Edited June 16, 2020 by battlegear2099
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