amalahama Posted February 17, 2020 Posted February 17, 2020 Hi everyone, I have the impression this module is almost there, but broken stuff like broken AA radar, incomplete INS functionality and other minors features missing (synthetic runway full implementation) impedes the full experience to many. Why don't Razbam just put on the table the resources to finish off this module and keep people happy?
Fri13 Posted February 17, 2020 Posted February 17, 2020 How the A-A radar is broken? What the INS is missing in its functionality? What the Synthetic Runway is lacking? Razbam has multiple times already stated that they have all their programmers working on the existing modules to get them all finalized before they allocate them to other coming projects that are in hands of graphics artists, 3D modelers, map designers etc. I don't think that you would like to see a graphics artist coding for you the so claimed missing features, do you? i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Mars Exulte Posted February 17, 2020 Posted February 17, 2020 Just a day or two ago we received a raft of patches. It's not like it's being completely ignored. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Steph21 Posted February 17, 2020 Posted February 17, 2020 It's not ignored for sure, Tim and Baltic updated their part lately. Issue is with situation of Elwood that is the coder working on systems. Seems he mentioned weeks ago that he would put aside the M2000 to work temporarly on other stuff, and we haven't heard about him since. That's why people are wondering if systems are still being worked on currently as some new bugs were introduced with MLO that would need to be corrected (and older bugs too). It was part of Elwood plans to review all reported bugs to make a clear list. Not sure how far he has progressed on this process.
myHelljumper Posted February 17, 2020 Posted February 17, 2020 How the A-A radar is broken? What the INS is missing in its functionality? What the Synthetic Runway is lacking? Radar : - Elevation is broken - PPI mode cursor is broken - Contact display does not look like RWS scan - CCM not working right INS : - Nav fix broken - Stuttering with some PCN modes - Missing features like RD, CP/PD Synthetic Runway : - Impossible to create a synthetic runway in game, have to be a ME waypoint - Synthetic Runway is displayed above the real runway Did you try the aircraft lately ? Last week update added the pilot body but broke the pilot view position and the seat adjustment height. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
tugais Posted February 17, 2020 Posted February 17, 2020 How the A-A radar is broken? What the INS is missing in its functionality? What the Synthetic Runway is lacking? Are you being sarcastic ? I can't tell. These issues have been documented for the past weeks/months/years by numerous community members. As already said, Elwood told us that he had to attend another project but these issues are very real and can't be dismissed as you just did. The last Open Beta patch added significant updates to the artistic aspect of the module but nothing has been done systemwise. 3rd Wing | 55th Black Alligators * BA-33 Εις ανηρ ουδεις ανηρ
reptile92 Posted February 17, 2020 Posted February 17, 2020 Nothing more to add on the bug. And as a customer having artistic aspect improved, but major bugs remaining is more than upseting. We buy full fidelity module for the sim, not only the look....
Snappy Posted February 17, 2020 Posted February 17, 2020 (edited) How the A-A radar is broken? What the INS is missing in its functionality? What the Synthetic Runway is lacking? Razbam has multiple times already stated that they have all their programmers working on the existing modules to get them all finalized before they allocate them to other coming projects that are in hands of graphics artists, 3D modelers, map designers etc. I don't think that you would like to see a graphics artist coding for you the so claimed missing features, do you? Ok maybe you really don’t know... Recommend some reading in the mirage section of the forums. The „Current state of mirage...“ and „one of the best modules “ -threads are good places to start. Member Tugais wrote a good summary recently, to quote him (hope thats ok Tugais?): The most recent bug reports made by some of the most regarded players in the Mirage community : AG weapons: going into attack mode triggers AA radar close combat mode. radar elevation control bugged: you can't trust the min/ max altitude values next to radar cursor as soon as you move up/ down the scan zone. TWS: detect only one target. Bore sight mode: offset to the right Vertical scan: offset to the right. vertically it scans +/-15° instead of -10°/+50° SVI & vertical scan (depending on selected weapon) are triggered before bore sight. You can change radar range in close combat mode (it should be 10Nm scale only) The radar screen displays line number setting even when using 1 line mode (like displays 4 in TWS which is 1 line only...it should not) The symbols used to identify contacts on top or bottom line (V with wings or under lined) are now unusable. Like target at the same altitude, radar elevation 0° on 4 lines scan mode. The contacts should be detected on line 2 & 3 (with overlap). So it should be displayed as simple V. Currently it's switching between V with wings and V Waypoint positions are bugged. Waypoints don't appear in the game world where you set them in the ME. This, coupled with #1, makes IP bombing useless. It also means the Mirage cannot drop on a waypoint or perform any cold war style strike mission. IP bombing is not consent to release like it should be There you go.... As you can see there are quite some items with bugs and issues. Regards, Snappy Edited February 17, 2020 by Snappy
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