Guest ruggbutt Posted November 24, 2004 Share Posted November 24, 2004 I have a 6800GT and an AMD64 3200. Ever since I bought the nVidia card I've gotten strange artifacting around the water edges, I imagine it's the same kind of phenomina that we see w/the striations in the mountains w/advanced haze on. Will you guys be fixing this issue w/1.1? I've used all the drivers I could get my hands on, nothing has stopped this, although the shimmering textures next to runways etc. aren't there any more w/the latest drivers. I downsized the pics a bit but you can still see around the shoreline what I'm talking about. Here's a couple of screens: http://members.cox.net/ruggbutt/ScreenShot_004.jpg http://members.cox.net/ruggbutt/ScreenShot_006.jpg http://members.cox.net/ruggbutt/ScreenShot_007.jpg Link to comment Share on other sites More sharing options...
VMFA-Blaze Posted November 24, 2004 Share Posted November 24, 2004 Rugg: Isn't that supposed to be there???? I have the same effects on my system as well.... I might be wrong but I think this is really the waves breaking against the shore line ..... This seems to be a realistic rendering as far as I can tell...... ~S~ Blaze intel Cor i7-6700K ASUS ROG MAX VIII Extreme G.Skill TridentZ Series 32 GB Samsung 850 Pro 1TB SATA II ASUS GTX 1080/DIRECTX 12 Windows 10 PRO Thrustmaster Warthog Oculus Rift VR Link to comment Share on other sites More sharing options...
Kula66 Posted November 24, 2004 Share Posted November 24, 2004 If you fly low over the waves you can see them 'breaking'!!! Fantastic! James Link to comment Share on other sites More sharing options...
spearsd Posted November 24, 2004 Share Posted November 24, 2004 Re: Advanced Haze and Water Artifacting RuggButt, Yes, I can see the same white-cap effect with my 9800XT and I believe its supposed to look that way. The degree to which it is noticed depends on my resolution, haze, distance, and aa settings. maybe you could crop just that part of the image and post it larger so I can get a closer look? I noticed you mentioned the 6800GT/A64 and I couldn't resist. I'm looking at purchasing a 3500+/NForce4 SLI/Single 6800GT upgrade in the near future for Lomac and a bunch of other hungry games. How well does Lomac play on your system (a10 low fly, resolution, detail)? I'm Currently running P4 2.8GHz/1GB dual PC3200/875p/9800XT/Audigy2ZS and plan to migrate the rest of my components to the new CPU/MB/VID combo. Thanks, spearsd I have a 6800GT and an AMD64 3200. Ever since I bought the nVidia card I've gotten strange artifacting around the water edges, I imagine it's the same kind of phenomina that we see w/the striations in the mountains w/advanced haze on. Will you guys be fixing this issue w/1.1? I've used all the drivers I could get my hands on, nothing has stopped this, although the shimmering textures next to runways etc. aren't there any more w/the latest drivers. I downsized the pics a bit but you can still see around the shoreline what I'm talking about. Here's a couple of screens: <pictures removed> Link to comment Share on other sites More sharing options...
Hogarth Posted November 25, 2004 Share Posted November 25, 2004 Re: Advanced Haze and Water Artifacting I have a 6800GT and an AMD64 3200. Ever since I bought the nVidia card I've gotten strange artifacting around the water edges, I imagine it's the same kind of phenomina that we see w/the striations in the mountains w/advanced haze on. Will you guys be fixing this issue w/1.1? I've used all the drivers I could get my hands on, nothing has stopped this, although the shimmering textures next to runways etc. aren't there any more w/the latest drivers. I downsized the pics a bit but you can still see around the shoreline what I'm talking about. I had same thing happen. Just do a clean install of Lock On and it fixed it. XP Home Edition SP2 AMD 64 3400+ Skt 754 Asus K8V SE Deluxe (800 FSB) Corsair 1.5 Gig PC3200 Creative SB Audigy 2 ZS PNY GF 6800GT 256MB (67.02 FW) Res (1280x1024 32Bit) (120 Hertz) Mitsubishi 930SB 19" CTR Satiek X36 Trackir 2 Loman 2.1 FSAutoStart Link to comment Share on other sites More sharing options...
Guest ruggbutt Posted November 25, 2004 Share Posted November 25, 2004 Look again guys. You can see blue (cyan) striations along the shorlines. It's not the waves breaking, it's blue that is about the same color as the header title that says LockOn Forum Index. The first pic is the best representation of it. I'll take some zoomed in shots. Link to comment Share on other sites More sharing options...
Hogarth Posted November 25, 2004 Share Posted November 25, 2004 Look again guys. You can see blue (cyan) striations along the shorlines. It's not the waves breaking, it's blue that is about the same color as the header title that says LockOn Forum Index. I see it and have the same problem with mine. The waves stop moving on the shore line and the lakes look like they have a fat line painted around them. I agree its a bug of some sort. But I do know if u do a clean install it gose away till Lock On gets curupted some how. I hope they fix it in the new release. Link to comment Share on other sites More sharing options...
Guest ruggbutt Posted November 25, 2004 Share Posted November 25, 2004 I'll try the clean install and then report back. Link to comment Share on other sites More sharing options...
Guest ruggbutt Posted November 25, 2004 Share Posted November 25, 2004 I uninstalled, defraged, rebooted. Installed, ran the game, patched from 1.0 to 1.02, defraged and rebooted. Same problems. Here are better screens. This happens w/all nVidia drivers on my 6800GT (not o/c'd)). I'm sure these have to do w/the screendoor effect we're seeing in the distance in the mountains. Probably the same kind of shader. http://members.cox.net/ruggbutt/ScreenShot_002.jpg http://members.cox.net/ruggbutt/ScreenShot_003.jpg Link to comment Share on other sites More sharing options...
BuzzU Posted November 25, 2004 Share Posted November 25, 2004 Isn't that breaking water on a beach? Buzz Link to comment Share on other sites More sharing options...
Cromewell Posted November 25, 2004 Share Posted November 25, 2004 its not the water breaking, it goes too far in for that. you can see in the last shot that it passes the beach and goes pretty far into the grass. I don't have that problem on my 6600GT but I do have the 'screen door' mountains. Have you tried the LOD clamp in the 67.02 drivers? Link to comment Share on other sites More sharing options...
Guest ruggbutt Posted November 25, 2004 Share Posted November 25, 2004 Am I the only one seeing the horizontal blue lines in the breaking water areas? It looks horrible from a distance too, instead of seeing the shoreline I see bright blue. Link to comment Share on other sites More sharing options...
Cromewell Posted November 25, 2004 Share Posted November 25, 2004 I don't know if I had this problem or not, I remember seeing something weird along the coast line before I started using LOD clamp, but it was no where near as pronounced Link to comment Share on other sites More sharing options...
Kula66 Posted November 25, 2004 Share Posted November 25, 2004 If I put my nose right up to the screen ... yes, I can see what you mean! James Link to comment Share on other sites More sharing options...
Guest ruggbutt Posted November 25, 2004 Share Posted November 25, 2004 It's more pronounced in game. I tried the texture clamp on the drivers, but IIRC texture clamp is only for OpenGL. Link to comment Share on other sites More sharing options...
E.v.i.l.-JOE Posted November 26, 2004 Share Posted November 26, 2004 I have the same problem: http://www.erbseweb.de/lockon/screenshots/bugs/Waterbug1.jpg http://www.erbseweb.de/lockon/screenshots/bugs/Waterbug2.jpg http://www.erbseweb.de/lockon/screenshots/bugs/Waterbug3.jpg http://www.erbseweb.de/lockon/screenshots/bugs/Waterbug4.jpg The shores also look strange in the shadow of a cloud. The texture is much to bright. http://www.erbseweb.de/lockon/screenshots/bugs/Waterbug5.jpg http://www.erbseweb.de/lockon/screenshots/bugs/Waterbug6.jpg Evil-JOE Link to comment Share on other sites More sharing options...
Cromewell Posted November 26, 2004 Share Posted November 26, 2004 I just saw this when I was flying last night, I have that same cloud shading failure around the coastlines but I don't have that blue artifacting that makes the waterline stand out Link to comment Share on other sites More sharing options...
Guest ruggbutt Posted November 26, 2004 Share Posted November 26, 2004 Those are better pix than mine, but that's exactly what I'm getting too. I didn't have this problem w/my 9800XT and 4.9 drivers, but some other ATI people are reporting the same problems. IIRC it has something to do w/a shader that is too low of a res, it was compared to looking thru the screen of a screendoor w/your face really close to the screen. Link to comment Share on other sites More sharing options...
MikeRocker Posted November 26, 2004 Share Posted November 26, 2004 I have a Radeon 8500 and see a very similar effect. On my ATI, coastlines often appear as whitish outlines that look too bright. But the weirdest effect is: I can even see them THROUGH MOUNTAINS!! When flying through hills close to coast I can often see the coastline (just the bright outline) even though it should be masked by the hill. I can't remember seeing it lately, so it's probably driver-dependent. Link to comment Share on other sites More sharing options...
Hogarth Posted November 27, 2004 Share Posted November 27, 2004 I looked at your pic's and I've seen this problem on my system and still have it time to time and I don't have the cure. Matter of fact I just had it yesterday and restarted PC and it went away. I have other display problems like disapering cockpit or plane all together. Sometimes just a skyblue screen or even total lockup. I just restart or reboot and it gose away for awhile. It happens in any mission. Im looking for a answer too they had a thread on the UBI fourm with same problem and no answers either. Till then I grin and bear it, then I clean install again. I clean it all the way to the register before reloading. :? I've tried all of the Force Ware Drives even the Betas with no change. XP Home Edition SP2 AMD 64 3400+ Skt 754 Asus K8V SE Deluxe (800 FSB) Corsair 1.5 Gig PC3200 Creative SB Audigy 2 ZS PNY GF 6800GT 256MB (67.02 FW) Res (1280x1024 32Bit) (120 Hertz) Mitsubishi 930SB 19" CTR Satiek X36 Trackir 2 Loman 2.1 FSAutoStart Link to comment Share on other sites More sharing options...
spearsd Posted November 27, 2004 Share Posted November 27, 2004 RuggButt, I see what you're referring to now... sort of a transparent blue combing effect in the horizontal? Yes, that is abnormal... do not see that on my 9600XT, 9800XT, or GF3 Ti500. Very peculiar. -spearsd Am I the only one seeing the horizontal blue lines in the breaking water areas? It looks horrible from a distance too, instead of seeing the shoreline I see bright blue. Link to comment Share on other sites More sharing options...
kydius Posted November 27, 2004 Share Posted November 27, 2004 Make sure you have DirectX 9.0C installed. To check which version you have, click Start / Run. Then type dxdiag and look at the last line at the bottom of the window. Link to comment Share on other sites More sharing options...
Guest ruggbutt Posted November 28, 2004 Share Posted November 28, 2004 Direct X 9.0c is installed. All drivers of the 65.xx series to current, even the betas do this. Link to comment Share on other sites More sharing options...
E.v.i.l.-JOE Posted November 28, 2004 Share Posted November 28, 2004 DirectX 9.0c WinXP pro Intel P4 3.0 GHz 1024MB DDR RAM ATI Radeon 9800XT (not overclocked) ATI catalyst 4.10 driver 4xAA 4xAF LockOn V1.02 resolution for playing ("simulating" :wink: ) is 1024x768 Evil-JOE Link to comment Share on other sites More sharing options...
504MrWolf Posted November 28, 2004 Share Posted November 28, 2004 i think the new farceware ;) 67.42 drivers fix the shimmering and maybe your problem too. HERE http://downloads.guru3d.com/download.php?det=917 www.VVS504.co.uk www.lockonskins.co.uk Link to comment Share on other sites More sharing options...
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