Bob Morton Posted March 6, 2020 Posted March 6, 2020 I have noticed that during missions the wingman basically does nothing and eventually ejects for no apparent reason. Utterly useless. I think he ejects because he rubs out of fuel. Can the developers make him have unlimited fuel or something? Otherwise he just rubs out all the time. F-14B - F-18C - F-16C - Mirage 2000 i7-6700k 4Ghz; EVGA 2080ti; 32GB DDR4; warthog HOTAS; Logitech pro flight pedals; oculus Rift S
BonerCat Posted March 6, 2020 Posted March 6, 2020 You have 3 options: -get some human pilots to fly with you -get used to it -fly alone I highly doubt it'll be tweaked soon, but i do feel your pain Modules: F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms Maps and others: Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430
Florence201 Posted March 7, 2020 Posted March 7, 2020 I have noticed that during missions the wingman basically does nothing and eventually ejects for no apparent reason. Utterly useless. I think he ejects because he rubs out of fuel. Can the developers make him have unlimited fuel or something? Otherwise he just rubs out all the time. It seems to be a common theme across most jets. Certainly seems that BINGO fuel is set unrealistically low [sIGPIC][/sIGPIC]
TLTeo Posted March 7, 2020 Posted March 7, 2020 It seems to be a common theme across most jets. Certainly seems that BINGO fuel is set unrealistically low It's not about bingo being low, it's just that wingmen use afterburner without a care and burn through their fuel way too quickly.
captain_dalan Posted March 9, 2020 Posted March 9, 2020 It's not about bingo being low, it's just that wingmen use afterburner without a care and burn through their fuel way too quickly. This....... :cry: It's the same in all planes :( Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack
KiraTheCat Posted March 9, 2020 Posted March 9, 2020 (edited) Personally, I figure that if I have half fuel, my wingman desperately needs a tanker. Sure would be nice if they could come up with a way to ask your flight about their fuel state over the radio. I seem to recall that there is a 'Restrict Afterburner' setting when setting up aircraft in the Mission Editor. I don't know if it works, and of course it doesn't do you any good if you don't build the mission yourself. I also can't believe that this issue wasn't considered in the beginning, as I've had way older sims where the wingmen not only used BINGO but also JOKER fuel calls (Jane's Fighters Anthology to be exact). Joker is "Hey, we need to think about disengaging, I'm getting a little low." as opposed to the "We need to leave right now!" that the BINGO call means. Edited March 9, 2020 by KiraTheCat
Nealius Posted March 9, 2020 Posted March 9, 2020 So far in the Cage the Bear campaign I haven't had many issues with the AI once I got on the right radio freq. I find him to be a bit more useful than Jester, frankly.
draconus Posted March 9, 2020 Posted March 9, 2020 Some good tips at this thread: https://forums.eagle.ru/showthread.php?t=240205 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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