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Posted

I have noticed that during missions the wingman basically does nothing and eventually ejects for no apparent reason. Utterly useless. I think he ejects because he rubs out of fuel. Can the developers make him have unlimited fuel or something? Otherwise he just rubs out all the time.

F-14B - F-18C - F-16C - Mirage 2000

i7-6700k 4Ghz; EVGA 2080ti; 32GB DDR4; warthog HOTAS; Logitech pro flight pedals; oculus Rift S

Posted

You have 3 options:

-get some human pilots to fly with you

-get used to it

-fly alone

 

I highly doubt it'll be tweaked soon, but i do feel your pain

Modules:

F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms

 

Maps and others:

Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430

Posted
I have noticed that during missions the wingman basically does nothing and eventually ejects for no apparent reason. Utterly useless. I think he ejects because he rubs out of fuel. Can the developers make him have unlimited fuel or something? Otherwise he just rubs out all the time.

 

It seems to be a common theme across most jets. Certainly seems that BINGO fuel is set unrealistically low

[sIGPIC][/sIGPIC]

Posted
It seems to be a common theme across most jets. Certainly seems that BINGO fuel is set unrealistically low

 

 

It's not about bingo being low, it's just that wingmen use afterburner without a care and burn through their fuel way too quickly.

Posted
It's not about bingo being low, it's just that wingmen use afterburner without a care and burn through their fuel way too quickly.

 

This....... :cry:

It's the same in all planes :(

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack

Posted (edited)

Personally, I figure that if I have half fuel, my wingman desperately needs a tanker.

 

Sure would be nice if they could come up with a way to ask your flight about their fuel state over the radio.

 

 

I seem to recall that there is a 'Restrict Afterburner' setting when setting up aircraft in the Mission Editor. I don't know if it works, and of course it doesn't do you any good if you don't build the mission yourself.

 

 

I also can't believe that this issue wasn't considered in the beginning, as I've had way older sims where the wingmen not only used BINGO but also JOKER fuel calls (Jane's Fighters Anthology to be exact). Joker is "Hey, we need to think about disengaging, I'm getting a little low." as opposed to the "We need to leave right now!" that the BINGO call means.

Edited by KiraTheCat
Posted

So far in the Cage the Bear campaign I haven't had many issues with the AI once I got on the right radio freq. I find him to be a bit more useful than Jester, frankly.

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