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Posted

Sorry if its been asked a million times already, will BS feature trees which you can collide with ? Still makes me sad that FC still lacks such an obvious feature.

 

An essential part of chopper warfare IMHO, also any chance we might stretch it to a whole 4 planes on the trees instead of the 2, visually the trees are the only thing which is still looking a little dated, again IMHO. Hedge and Bushrows would make a welcome appearance if the cost is not too great.

 

TIA

Posted

Look at FAQ or (...) "Question and answers", there are much asks and much answers for various things.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

Its at the beginning of the FAQ thread (1st page - the actual FAQ). I suspect things will be better in the updated engine when/if it comes (maybe even grass someday...)

Posted

alright, let me get this straight, you are trying to make a study sim, with extreme fidelity, and yet you can't make the trees colideable, jeez thats wrong, people will exploit the frig out of that in mp. the absolute worst problem is that if the trees are not collideable, that ruins pretty much all using trees as frickin cover, which is a major part of heli combat. even enemy engaged 2 was able to make trees collideable.

Current Sims:

DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP

Posted

Two things -

1/ you've been signed up at forum.lockon.ru long enough to know the whole story about how BS is the first step away from LO & that it is for the most part built on the LO engine, and if you read the FAQ you'd see that - yes, everyone knows this is a hole in the engine & yes, there are plans to fix it.

2/ On a completely different subject: How do you come to have a rep of 2 on your first post, given that you have a total of 2 posts at the Lckon.ru forums & a rep of zero ?

Cheers.

Posted
alright, let me get this straight, you are trying to make a study sim, with extreme fidelity, and yet you can't make the trees colideable, jeez thats wrong, people will exploit the frig out of that in mp. the absolute worst problem is that if the trees are not collideable, that ruins pretty much all using trees as frickin cover, which is a major part of heli combat. even enemy engaged 2 was able to make trees collideable.

 

So true :(

Posted
alright, let me get this straight, you are trying to make a study sim, with extreme fidelity, and yet you can't make the trees colideable, jeez thats wrong, people will exploit the frig out of that in mp. the absolute worst problem is that if the trees are not collideable, that ruins pretty much all using trees as frickin cover, which is a major part of heli combat. even enemy engaged 2 was able to make trees collideable.

Good comment.

Posted

In EECH the helicopters are almost completely non-agressive and don't terrain mask. Anyway, trees are mainly used for visual protection, so it is the AI's sight that you should be worried about. A tree will stop several rounds but most AA guns can fire several thousand rounds per minute. Missiles and some radars might be another matter.

 

It is important to be patient and wait for the product to mature. ED is modeling things to a fidelity never seen before (not even in military trainers). Give them time.

Posted

On-line, some players might cheat by flying through trees to avoid detection.

 

Off and on-line, worrying about blade striking a tree should be one more thing to worry about; not the other way around. People will get sloppy knowing there aren't any consequences and just swoop in and out from behind cover.

 

This is a must have feature in any sim.

ED have been taking my money since 1995. :P

Posted
In EECH the helicopters are almost completely non-agressive and don't terrain mask. Anyway, trees are mainly used for visual protection, so it is the AI's sight that you should be worried about. A tree will stop several rounds but most AA guns can fire several thousand rounds per minute. Missiles and some radars might be another matter.

 

It is important to be patient and wait for the product to mature. ED is modeling things to a fidelity never seen before (not even in military trainers). Give them time.

 

I totally agree.. The nonexistence of collidable trees has been a sore spot with this engine since day one.. I personally hope that this will be rectified with the first build of the new engine. And I'm sure that Eagle will certainly address this issue when the time comes.. Have some patients Please!!!

 

Blaze

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Posted

About radar

 

Missiles and some radars might be another matter.

 

Most radars will 'see through' trees, actually, since modern (i.e. not ancient) radars either perform inter-pulse Doppler analysis (search radars) or are operating entirely on the Doppler principle (mostly targeting radars). Those two giant lawn mower blades on top of the Ka-50 produce very noticeable sidebands that stand out, even when the chopper is hiding behind a bunch of treetops.

 

Only very old pulse search radars without any form of Doppler analysis might lose a hovering helicopter among normal ground clutter. A good radar operator should be able to pinpoint the location of a fast-moving helicopter on any type of search radar, though.

 

Of course, although enemy radars will most definitely be able to see you, they might not be able to get a good lock and shoot at you. This goes for both SAM and AAA systems. Once you unmask, however, they'll be throwing everything and the kitchen sink your way.

[sIGPIC][/sIGPIC]



- Study flight sim geek since Falcon 3.0 -

Posted

Yes... It seems that the new engine wont be ready for quite some time...

 

I'm beginning to wounder when it will be ready.. But I'm really concentrating on getting my hands on the "Clickable Cockpit" and learning all of the systems. This should keep us all busy for a while... :lol:

 

 

Blaze

intel Cor i7-6700K

ASUS ROG MAX VIII Extreme

G.Skill TridentZ Series 32 GB

Samsung 850 Pro 1TB SATA II

ASUS GTX 1080/DIRECTX 12

Windows 10 PRO

Thrustmaster Warthog

Oculus Rift VR

Posted

A note for when you DO make trees collidable. I really don't want to see the trees represented as solid-steel walls of unbreakableness. In the book Chickenhawk, Robert Mason revealled that on more than one occasion he'd use the Huey's rotors to play lawnmower to hack away some branches if a clearing was too small or if the Huey was overloaded, etc. The result was some minor damage to the rotors, but nothing dangerous. I don't know about the rest of you, but this kind of thing says SpeedTree to me. I wonder if SpeedTree allows for that kind of thing...

[sIGPIC][/sIGPIC]

If you fly a perfect Defensive BFM and the bandit does a perfect Offensive...

Someone you know is going to be recieving Insurance money very soon.

Posted

There have been several posts concerning the use of speed tree's in DCS.. Eagle seems to have ruled this out.... Instead they've recruited Teka Teka to model the trees..

 

Teka Teka is an outstanding modeler by the way, one of his best was the extended cockpit visuals from Lock On...

 

~S~

 

Blaze

intel Cor i7-6700K

ASUS ROG MAX VIII Extreme

G.Skill TridentZ Series 32 GB

Samsung 850 Pro 1TB SATA II

ASUS GTX 1080/DIRECTX 12

Windows 10 PRO

Thrustmaster Warthog

Oculus Rift VR

Posted
A note for when you DO make trees collidable. I really don't want to see the trees represented as solid-steel walls of unbreakableness. In the book Chickenhawk, Robert Mason revealled that on more than one occasion he'd use the Huey's rotors to play lawnmower to hack away some branches if a clearing was too small or if the Huey was overloaded, etc. The result was some minor damage to the rotors, but nothing dangerous. I don't know about the rest of you, but this kind of thing says SpeedTree to me. I wonder if SpeedTree allows for that kind of thing...

 

Quoted for truth on that one. I always find it funny when you plow into trees in a sim and the damn this is still standing! Picky? Yes, since your aircraft is trashed anyway but it would be nice to see deformable (?) trees.

Posted

Surely that all can be done, so when are you planning on buying a supercomputer to simulate all the trees? Heck, we should get a treesim, kind of like that weed growing game, only with pines and stuff. Then sell the wood that you chopped down with your coaxial hacksaw. Yeah, Ka-50: tree tycoon.

 

Let the videos of tree trimming choppers, be it with a saw or with the natural saw overhead.

Creedence Clearwater Revival:worthy:

Posted

There should at least be collision boxes for forests and individual boxes for trees in towns. Arma's maps are not as big but also have thousands of trees that can be knocked over individually. So I would definitely accept a much smaller map but added realism.

 

After all I am not interested in fast movers simulated here at all. The helicopter community had to pass since Longbow 2.

Posted

i'm waiting for teka teka's AWM, advanced wood model.:)

with realistic chlorophyll, and authentic photosynthesis modeling.

not too mention root rot, seasonal foliage and borers.

with internal age rings and sap flow, stopping now.

 

ok, maybe just the seasonal foliage :thumbup:, at a guess.

tree collisions and damage to branches etc would be nice eventually.

 

wasn't aware tekateka was on board,

a great asset to the community he is.

yet to see anything from him that i haven't liked, great news.

 

Posted

Could anyone explain why you can collide with buildings but not with trees? where is the difference?

if a wood would be modelled like one big building, there shouldn't be much more individual trees/woods than buildings i guess.

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