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How long was necessary for you to attain max enjoyment with The F-14?


How long was necessary for you to attain max enjoyment with The F-14?  

61 members have voted

  1. 1. How long was necessary for you to attain max enjoyment with The F-14?

    • INSTANT NIRVANA
      41
    • a couple of hours
      8
    • a dozen hours
      4
    • more than 15 hours
      6
    • Wasn't instant but time is irrelevant, there was something else
      2


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Posted (edited)

Edited by Bogey Jammer
meh

I'll buy :

МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module

Posted

I've had maximum enjoyment since the first time I heard the engines coming to life.

 

Sent from my SM-G930F using Tapatalk

Can't pretend fly as well as you can.

Posted

Perhaps if you outlined what disappointed you?

 

For me:

* Model is fantastic, both visually and flight, especially feedback it gives

* BFM its awesome - difficult, but great fun

* CV landings/AAR/Nav - good

* A2G - you need a RIO to use LGBs, but dumb bombs work fine - boring though due to limited weapons

* BVR - without a RIO still nerfed, especially 1vMultiple - long awaited planned A-TWS will improve.

Posted (edited)

  • The most disturbing factor was the discovery of the two-crew fighter philosophy. It's hard to feel what's going on in the backseat. Experiment was needed to comprehend the effects of the commands to Jester.
  • I didn't feel that Jester is incompetent, I was quite impressed of the AI, but I hate his personality.
  • The exterior was ahead of its time whereas the interior was already outdated in terms of ergonomics. While the contemporary F-15 is still modernized today I think it was obvious the F-14 was about to die during the 2000's anyway despite the overall performances. So I think playing the F-14A in 1970's-early 1980's would give me less anachronistic discomfort. (all-gray Bs are ugly anyway)
  • I only scratched the surface of the radar. I can't say how awesome it was. But look at all those non-functional buttons and knobs in the RIO's cockpit…
  • I'm perfectly OK with analog controls but that plane feels a way lot heavier than anything else including Su-27. Have to re-learn how to dogfight. Flight model is very good.
  • The current state of carrier operations is completely killing the immersion
  • Wingman AI is totally useless, I confirm the issues already posted in the bug section
  • It's getting boring very fast if played in the front seat all the time
  • It's the most difficult aircraft to refuel mainly due to that enormous front canopy frame blocking the view. I'm all OK to accept the original flaws but sometimes the frustration that comes out is just unacceptable.
  • The HUD sucks. I knew that before and I thought that was a cool aspect of the simulation, but really, it sucks. I turned it off during non-combat situations.
  • Pilot stick blocking the view of the bottom screen. I would love to hear that it's a modelisation error from HB
  • I fear that it needs to be played with friends online to better enjoy it. My schedules and patience barely allow it.
  • The official manual: 250MB of indigestible pile of text

Actually what disturbs me the most is the huge differences between my expectations and reality, and how I just can't replicate the same amazement than what is expressed by people here. I can't say it will become my main module. The price tag doesn't help either. I'm still fascinated by the aircraft and I want to practice it again. But first, I'd like to check if there is still a way to get enjoyment out of it.

 

 

BTW I could manage to fly it 5.4 hours with it… most of the time consisted to read documentation and watch tutorials

Edited by Bogey Jammer

I'll buy :

МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module

Posted

The most disturbing factor was the discovery of the two-crew fighter philosophy. It's hard to feel what's going on in the backseat. Experiment was needed to comprehend the effects of the commands to Jester.

 

Discovery? Isn't that the point of a two seat aircraft? You did not know it had two crew to start with? I highly doubt that.

 

I didn't feel that Jester is incompetent, I was quite impressed of the AI, but I hate his personality.

 

Fair, personal opinion.

 

The exterior was ahead of its time whereas the interior was already outdated in terms of ergonomics. While the contemporary F-15 is still modernized today I think it was obvious the F-14 was about to die during the 2000's anyway despite the overall performances. So I think playing the F-14A in 1970's-early 1980's would give me less anachronistic discomfort. (all-gray Bs are ugly anyway)

 

Ergonomics? Really? Pshaw, you are trying to blow smoke up peoples rear ends with this one.

 

"... think it was obvious the F-14 was about to die during the 2000's anyway despite the overall performances."

 

Your opinion again, though a fail as it has nothing to do with the facts of why the Tomcat was taken out of service and is irrelevant.

 

"all-gray Bs are ugly anyway"

 

Fair point, but a personal opinion and again, is irrelevant. Squadrons could have up to 2 aircraft done in high vis and even the old gray and whites were used in some squadrons, at times, late into its life. There is a paint kit.

 

I only scratched the surface of the radar. I can't say how awesome it was. But look at all those non-functional buttons and knobs in the RIO's cockpit…

 

Fair, but so are many if not most/all of the modules to one degree or another.

 

I'm perfectly OK with analog controls but that plane feels a way lot heavier than anything else including Su-27. Have to re-learn how to dogfight. Flight model is very good.

 

So? Means you need to learn to dog fight period is what it sounds like to me.

 

The current state of carrier operations is completely killing the immersion

Do not know what it has to do with immersion.

 

If you can do without the things that go on around all aircraft, airfields, towns, etc. and lack of other realism ... you should be able to deal with ED's issue.

 

Wingman AI is totally useless, I confirm the issues already posted in the bug section

Again, ED's issue.

 

It's getting boring very fast if played in the front seat all the time

 

Okay, you don't like it.

 

It's the most difficult aircraft to refuel mainly due to that enormous front canopy frame blocking the view. I'm all OK to accept the original flaws but sometimes the frustration that comes out is just unacceptable.

 

Move around the frame? I don't know.

 

The HUD sucks. I knew that before and I thought that was a cool aspect of the simulation, but really, it sucks. I turned it off during non-combat situations.

 

Not the primary flight instrument. If you need the crutch, can not fault you on this one. Sorry, snarky, I know.

 

Pilot stick blocking the view of the bottom screen. I would love to hear that it's a modelisation error from HB

 

It has been.

 

I fear that it needs to be played with friends online to better enjoy it. My schedules and patience barely allow it.

 

Has nothing to do with module, only yourself.

 

The official manual: 250MB of indigestible pile of text

 

Aren't all?

 

What disturbs me the most about this self sanctimonious post is the arrogance to add a poll to your personal opinion like it matters or something. We all have opinions and they all stink... I am sure every other module you meticulously critic (not troll) in their forums have or will tailor their birds just to suit you.

 

I apologize to everyone and even the OP, but every lame post of his/hers has just gotten on my last nerve. This is my opinion and critic; as well as my problem, of this critic. I am going to look for that ignore button I have heard about before, but have not had to think about using before and prevent myself from a ban I hope.

Punk

 

[sIGPIC][/sIGPIC]

Posted

A couple of hours for me. Alot of that was familiarizing myself with the cockpit, going through the checklist and trying to tweak performance of the simulator though.

Modules - F-18, F-16, Spitfire, F-5, Supercarrier, F-14, A10-C, MiG-21, Huey

Posted (edited)
What disturbs me the most about this self sanctimonious post is the arrogance to add a poll to your personal opinion like it matters or something. We all have opinions and they all stink... I am sure every other module you meticulously critic (not troll) in their forums have or will tailor their birds just to suit you.

Well, somebody asked me what disappointed me…

 

I apologize to everyone and even the OP, but every lame post of his/hers has just gotten on my last nerve.

Every lame post of me ? I didn't know how I put myself in your crosshair. I don't even know you

 

I am going to look for that ignore button I have heard about before

Apologize unaccepted, you're too crazy anyway

 

 

Please mods close this topic, I hate it now thanks to this tomcat nazi

Edited by Bogey Jammer

I'll buy :

МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module

Posted

DAY I GOT IT!

 

Come on it's a high fidelity F-14 sim. I've wanted one of those since I was 14 and couldn't afford and/or didn't have the system for Fleet Defender. (don't remember what the reason was I didn't get it.)

Posted

Are you kidding? I'm still high every time i plug in. I started years ago when i first got an F-14 sim and it never stopped to this day :D

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack

Posted

If you love the F-14 for its challenges and pleasures, it says a lot about you as a pilot. The Tomcat can be a beast but you are up to the task of taming it. You're not looking for the computer to fly the plane; you want to take charge of this massively powerful piece of machinery and ride it to defeat aggressive enemies. You care less about digital gauges and more about the feel of the aircraft in flight. You like working as a team with your RIO because he/she increases your capability to kill the enemy, at the same time you realize that RIO is depending on you to return safely. You know you own the sky in a vertical climb and you aren't shy about using it.

 

You get satisfaction every time you climb in. It's not a computer, it's a plane. And a damn good one.

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