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Posted

Just wondering if the SC will have any wire physics at all (thinking rag doll-esk), such as when an aircrafts hook catches a wire, general play and slop will be observed rather than just a straight line being drawn from where the cable enters the ship to the tail hook of the aircraft?

 

Thanks

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Posted

Bump?

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Posted

Personally I would doubt it for performance reasons.

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Posted

There are more pressing matters to resolve or features to add than wire curling that would only boost immersion by 0,021%, imho.

Posted
There are more pressing matters to resolve or features to add than wire curling that would only boost immersion by 0,021%, imho.

 

What part of anything I said makes you think I was asking for this right now? Also, I'd love to know how you quantified the inclusion of arrestor wire physics as adding 0.021% to someone's perception of immersion.

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Posted

Obious,

 

I for one would think it would look great being in the LSO/Air Boss position seeing something like you describe. As well as when the cable retracts back into position for the next aircraft.

 

Happy Simming,

Monnie

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  • 3 weeks later...
Posted (edited)

Hoping broken wires are possible. Let's see who's ready to eject and/or if it's possible to bolter.

Edited by Uxi

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Posted (edited)
Personally I would doubt it for performance reasons.

 

Rope physics is not the hardest cpu hit you can have on earth. It is actually amonst the simplest stuff you can implement when coding a physic engine (I did it when I was young and strong :) ), and not that CPU demanding.

 

That said multiplayer wise, the headache begins :)

 

 

 

Wanna see a deck crew beheaded? https://www.falstad.com/loadedstring/ :p

Edited by Oldfox
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