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Posted (edited)
7 hours ago, ron533 said:

Thanks! I can now see it, looking great!
Does it have any impact for flying or is it only for movies/screenshots?
Cheers 🙂

 

It slightly blurs background and aircraft with default fov.

Edited by zmz125000
  • Like 1
  • 4 months later...
Posted (edited)

FYSA it appears that the motion blur mod no longer works and causes a CTD. A real shame, hopefully someone can fix it.

Edited by RyboPops
  • Like 1
Posted

Awesome DOF effects. One thing I've noticed is I get a lot of artifacting or blurring on the edges of the aircraft or object I'm looking at. Is there any way to get rid of that?

  • 2 weeks later...
Posted

I redownloaded and reinstalled. It seems like it's working but it's....different than before. The level of blur and location of blur isn't the same as it was.

Posted

Have you tried comparing it with the default DCS dof blur ? I also noticed a small change with havok's file output now, but can't really make out what the change exactly is - just looks a bit different. Also it's occurring only on some scenarios/places. Maybe something in DCS default rendering has changed which might be causing dof to behave differently.

Posted

Still not working in certain replay tracks. Sometimes it will work (typically in my own missions) but other times it won't. It won't work with a replay track from the Big Show, and working from MP client tracks is 50/50. It doesn't matter which DOF setting I choose, how many times I restart the sim, restart my system, clear fxo and metashaders folders, uninstall and reinstall the mod, it just won't work with those replays. Default DOF settings work fine. 

It was working perfectly fine in all situations before 2.7.10 updates.

  • 4 weeks later...
Posted (edited)

I just tested it with a new install using the version from this reply, and it appears to be working for me on Caucasus, Syria, and now the Marianas as well.

Caucasus no zoom
Caucasus zoom
Syria no zoom
Syria zoom

Marianas no zoom
Marianas zoom

 

Update: I kinda forgot it didn't work on Marianas, and apparently so did the game. That was on the Pagan airfield, on one of the northern-most islands.

Edited by Alighierian
Posted

@Nealius I don't know why it's behaving differently for the individual maps either. I'm using OvGME to apply DOF2 to the main install folder.


Nowadays I use OvGME for basically all DCS modding, for both main and Saved Games folder. OvGME is nice in that regard: you can make multiple profiles to switch between and selectively apply stuff to whichever directory.

Posted
On 5/24/2021 at 6:54 AM, havok2 said:

I recommend to try them one by one. I‘am not sure if they are all compatible with the latest DCS. The grass shader only works with the DCS Shader Mod. I tried to optimize the performance here. I wrote some comments in the file. Mostly I just edited one, two lines of code. I think at all its not difficult to adjust a newer versions if neccassary. Let me know if something isn‘t working.

DOF.fx 5.03 kB · 92 downloads heatair.fx 2.73 kB · 82 downloads motionblur.fx 2.41 kB · 81 downloads grass2.fx 19.24 kB · 62 downloads

 

Are these the most updated files?

Also, is there insturctions for folder placement and what else I might need to do? I believe I read that I need to turn off DOF and use RCTRL + NUM/orNUM- which I'm familiar but, not entirely sure.

Furthermore, is this something I can toggle on or off like the DOF setting or would I have to remove and reapply DOF related files each time I'd like to use or not use it?

  • 2 weeks later...
Posted (edited)
On 2/9/2022 at 3:56 PM, Nealius said:

Tested. The mod only works with Caucasus and Nevada maps. It does not work with any other terrains.

Caucasus (note proper DOF)

Nevada (note proper DOF)

Persian Gulf (no DOF)

Normandy (no DOF)

Syria (no DOF)

Channel (no DOF)

Marianas (no DOF)

Hey,
sorry for my late response. Since playing VR I don't use the mods a lot. At first I tried it on Channel with latest Beta and my mod and I have Depth Of Field, but I think its less than on other maps. I don't know why, but simply lower the value 4.0 in the DOF.fx to 2.8 or 2.0 or lower like 1.4.

Also I edited the latest motionblur.fx so you can use it again. Also there is a commented line where you can increase or decrease the ammount of motion blur until it matches your desires.

Cheers.

 

motionblur.fx

DOF.jpg

Edited by havok2
  • Like 3
Posted (edited)

Hello again,
so I tested what you said, and I can confirm. On levels like persian golf the calculation seems different. So as a quick workarround change line 45 into this:
cameraDistance = cameraDistance/100; This seems to be nearly the correct values then. I will try to figure out if I can read out the name of the current map and change it automatically.

 

dof ah64.jpg

Edited by havok2
  • Like 1
Posted
On 3/22/2022 at 4:03 AM, havok2 said:

Hello again,
so I tested what you said, and I can confirm. On levels like persian golf the calculation seems different. So as a quick workarround change line 45 into this:
cameraDistance = cameraDistance/100; This seems to be nearly the correct values then. I will try to figure out if I can read out the name of the current map and change it automatically.

 

dof ah64.jpg

 

what is the corrected value for the Marianas? i mean the dof and motionblur value, thanks 😄

Feel the Rush of Superior Air Power

[sIGPIC][/sIGPIC]

Posted
On 3/26/2022 at 1:30 AM, FoxHoundELite said:

what is the corrected value for the Marianas? i mean the dof and motionblur value, thanks 😄

I would say it is the same like on the persian golf map. The motion blur value is not impacted by the levels.  But I did not own this map to test it.

  • Like 1
Posted
On 3/25/2022 at 7:03 PM, THATDUUDE_GAMES said:

Hi All, with this mod, I was able to create this video. Let me know what you think.

 

Hey,
You've definitely done a good job with the music. I would have a few tips from a cinematic point of view.
- Avoid zooming in/out (unless you can justify it, for example POV you spot the enemy and zoom in to establish it).
- Avoid jump cuts

Then your work gets an even more cinematic feel.

  • Like 1
Posted
On 3/28/2022 at 4:25 AM, havok2 said:

Hey,
You've definitely done a good job with the music. I would have a few tips from a cinematic point of view.
- Avoid zooming in/out (unless you can justify it, for example POV you spot the enemy and zoom in to establish it).
- Avoid jump cuts

Then your work gets an even more cinematic feel.

Thanks @havok2I will def work on this in future vids!

Posted
On 3/22/2022 at 6:03 AM, havok2 said:

so I tested what you said, and I can confirm. On levels like persian golf the calculation seems different. So as a quick workarround change line 45 into this:
cameraDistance = cameraDistance/100; This seems to be nearly the correct values then. I will try to figure out if I can read out the name of the current map and change it automatically.

With the 100 setting none of the image was in focus, so I reverted back to /100000 and changed the aperture to 2.8. That seemed to work for PG and Syria. 

Posted
On 3/21/2022 at 3:45 PM, havok2 said:

. Since playing VR

So u might be very intrested in this:

 

HP Reverb G2, Samsung Odyssey Plus+, EVGA GeForce RTX 3080 FTW3 ULTRA GAMING 12GB GDDR6X, 32GB RAM, Intel i7-7700k 5.1GHz (OC), Hydro Series™ H100i v2 Extreme Performance Liquid CPU Cooler, Buttkicker 2 Gamer+SSA Sound Module, Virpil MangoosT-CM2 Base+Grip, Logitech X56 Throttle +Rudder, Logitech Z906 5.1, LG OLED 55'' 4K 120Hz
A10-C II,  AH-64D,  AV88NA,  F-14A/B,  F-16C,  F/A-18C,  Ka-50,  Mi-24,  Mi-8,  SA342,  UH-1H,  SuperCarrier,  Persian Gulf,  Nevada,  Syria,  Simshaker for Aviators

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