zmz125000 Posted August 20, 2021 Posted August 20, 2021 (edited) 7 hours ago, ron533 said: Thanks! I can now see it, looking great! Does it have any impact for flying or is it only for movies/screenshots? Cheers It slightly blurs background and aircraft with default fov. Edited August 20, 2021 by zmz125000 1
RyboPops Posted January 14, 2022 Posted January 14, 2022 (edited) FYSA it appears that the motion blur mod no longer works and causes a CTD. A real shame, hopefully someone can fix it. Edited January 14, 2022 by RyboPops 1
Nealius Posted January 18, 2022 Posted January 18, 2022 Awesome DOF effects. One thing I've noticed is I get a lot of artifacting or blurring on the edges of the aircraft or object I'm looking at. Is there any way to get rid of that?
Nealius Posted January 30, 2022 Posted January 30, 2022 Mod no longer works in 2.7.10.18996. DoF has returned to DCS defaults even after reinstalling the mod. It worked fine in previous versions.
Eight Ball Posted January 30, 2022 Posted January 30, 2022 it still works for me Find The Links To All My Mods And Liveries Here (in the gallery)
Nealius Posted February 1, 2022 Posted February 1, 2022 I redownloaded and reinstalled. It seems like it's working but it's....different than before. The level of blur and location of blur isn't the same as it was.
Arrow11 Posted February 1, 2022 Posted February 1, 2022 Have you tried comparing it with the default DCS dof blur ? I also noticed a small change with havok's file output now, but can't really make out what the change exactly is - just looks a bit different. Also it's occurring only on some scenarios/places. Maybe something in DCS default rendering has changed which might be causing dof to behave differently.
Nealius Posted February 1, 2022 Posted February 1, 2022 Yeah something's been a bit funky. The way it applies and the strength seems to vary a lot depending on what I'm doing.
Nealius Posted February 6, 2022 Posted February 6, 2022 Still not working in certain replay tracks. Sometimes it will work (typically in my own missions) but other times it won't. It won't work with a replay track from the Big Show, and working from MP client tracks is 50/50. It doesn't matter which DOF setting I choose, how many times I restart the sim, restart my system, clear fxo and metashaders folders, uninstall and reinstall the mod, it just won't work with those replays. Default DOF settings work fine. It was working perfectly fine in all situations before 2.7.10 updates.
Nealius Posted February 9, 2022 Posted February 9, 2022 Tested. The mod only works with Caucasus and Nevada maps. It does not work with any other terrains. Caucasus (note proper DOF) Nevada (note proper DOF) Persian Gulf (no DOF) Normandy (no DOF) Syria (no DOF) Channel (no DOF) Marianas (no DOF)
Alighierian Posted March 5, 2022 Posted March 5, 2022 (edited) I just tested it with a new install using the version from this reply, and it appears to be working for me on Caucasus, Syria, and now the Marianas as well. Caucasus no zoom Caucasus zoom Syria no zoom Syria zoom Marianas no zoom Marianas zoom Update: I kinda forgot it didn't work on Marianas, and apparently so did the game. That was on the Pagan airfield, on one of the northern-most islands. Edited March 6, 2022 by Alighierian
Nealius Posted March 8, 2022 Posted March 8, 2022 @AlighierianI'm using the same version from that reply. Only works on Caucasus and NTTR for me. I don't understand why there's a discrepancy between maps.
THATDUUDE_GAMES Posted March 8, 2022 Posted March 8, 2022 So do I need to download those files at the beginning and put them in the appropriate folder or add all those scripts to a file dof.fx file folder?
Alighierian Posted March 8, 2022 Posted March 8, 2022 @Nealius I don't know why it's behaving differently for the individual maps either. I'm using OvGME to apply DOF2 to the main install folder. Nowadays I use OvGME for basically all DCS modding, for both main and Saved Games folder. OvGME is nice in that regard: you can make multiple profiles to switch between and selectively apply stuff to whichever directory.
Nealius Posted March 8, 2022 Posted March 8, 2022 I'm using OvGME as well. I even tried a manual install to rule out OvGME but both gave the same results.
THATDUUDE_GAMES Posted March 9, 2022 Posted March 9, 2022 On 5/24/2021 at 6:54 AM, havok2 said: I recommend to try them one by one. I‘am not sure if they are all compatible with the latest DCS. The grass shader only works with the DCS Shader Mod. I tried to optimize the performance here. I wrote some comments in the file. Mostly I just edited one, two lines of code. I think at all its not difficult to adjust a newer versions if neccassary. Let me know if something isn‘t working. DOF.fx 5.03 kB · 92 downloads heatair.fx 2.73 kB · 82 downloads motionblur.fx 2.41 kB · 81 downloads grass2.fx 19.24 kB · 62 downloads Are these the most updated files? Also, is there insturctions for folder placement and what else I might need to do? I believe I read that I need to turn off DOF and use RCTRL + NUM/orNUM- which I'm familiar but, not entirely sure. Furthermore, is this something I can toggle on or off like the DOF setting or would I have to remove and reapply DOF related files each time I'd like to use or not use it?
havok2 Posted March 21, 2022 Author Posted March 21, 2022 (edited) On 2/9/2022 at 3:56 PM, Nealius said: Tested. The mod only works with Caucasus and Nevada maps. It does not work with any other terrains. Caucasus (note proper DOF) Nevada (note proper DOF) Persian Gulf (no DOF) Normandy (no DOF) Syria (no DOF) Channel (no DOF) Marianas (no DOF) Hey, sorry for my late response. Since playing VR I don't use the mods a lot. At first I tried it on Channel with latest Beta and my mod and I have Depth Of Field, but I think its less than on other maps. I don't know why, but simply lower the value 4.0 in the DOF.fx to 2.8 or 2.0 or lower like 1.4. Also I edited the latest motionblur.fx so you can use it again. Also there is a commented line where you can increase or decrease the ammount of motion blur until it matches your desires. Cheers. motionblur.fx Edited March 21, 2022 by havok2 3
havok2 Posted March 21, 2022 Author Posted March 21, 2022 (edited) Hello again, so I tested what you said, and I can confirm. On levels like persian golf the calculation seems different. So as a quick workarround change line 45 into this: cameraDistance = cameraDistance/100; This seems to be nearly the correct values then. I will try to figure out if I can read out the name of the current map and change it automatically. Edited March 21, 2022 by havok2 1
THATDUUDE_GAMES Posted March 25, 2022 Posted March 25, 2022 Hi All, with this mod, I was able to create this video. Let me know what you think.
FoxHoundELite Posted March 26, 2022 Posted March 26, 2022 On 3/22/2022 at 4:03 AM, havok2 said: Hello again, so I tested what you said, and I can confirm. On levels like persian golf the calculation seems different. So as a quick workarround change line 45 into this: cameraDistance = cameraDistance/100; This seems to be nearly the correct values then. I will try to figure out if I can read out the name of the current map and change it automatically. what is the corrected value for the Marianas? i mean the dof and motionblur value, thanks Feel the Rush of Superior Air Power [sIGPIC][/sIGPIC]
havok2 Posted March 28, 2022 Author Posted March 28, 2022 On 3/26/2022 at 1:30 AM, FoxHoundELite said: what is the corrected value for the Marianas? i mean the dof and motionblur value, thanks I would say it is the same like on the persian golf map. The motion blur value is not impacted by the levels. But I did not own this map to test it. 1
havok2 Posted March 28, 2022 Author Posted March 28, 2022 On 3/25/2022 at 7:03 PM, THATDUUDE_GAMES said: Hi All, with this mod, I was able to create this video. Let me know what you think. Hey, You've definitely done a good job with the music. I would have a few tips from a cinematic point of view. - Avoid zooming in/out (unless you can justify it, for example POV you spot the enemy and zoom in to establish it). - Avoid jump cuts Then your work gets an even more cinematic feel. 1
THATDUUDE_GAMES Posted April 4, 2022 Posted April 4, 2022 On 3/28/2022 at 4:25 AM, havok2 said: Hey, You've definitely done a good job with the music. I would have a few tips from a cinematic point of view. - Avoid zooming in/out (unless you can justify it, for example POV you spot the enemy and zoom in to establish it). - Avoid jump cuts Then your work gets an even more cinematic feel. Thanks @havok2I will def work on this in future vids!
Nealius Posted April 11, 2022 Posted April 11, 2022 On 3/22/2022 at 6:03 AM, havok2 said: so I tested what you said, and I can confirm. On levels like persian golf the calculation seems different. So as a quick workarround change line 45 into this: cameraDistance = cameraDistance/100; This seems to be nearly the correct values then. I will try to figure out if I can read out the name of the current map and change it automatically. With the 100 setting none of the image was in focus, so I reverted back to /100000 and changed the aperture to 2.8. That seemed to work for PG and Syria.
TylerPL666 Posted April 11, 2022 Posted April 11, 2022 On 3/21/2022 at 3:45 PM, havok2 said: . Since playing VR So u might be very intrested in this: HP Reverb G2, Samsung Odyssey Plus+, EVGA GeForce RTX 3080 FTW3 ULTRA GAMING 12GB GDDR6X, 32GB RAM, Intel i7-7700k 5.1GHz (OC), Hydro Series™ H100i v2 Extreme Performance Liquid CPU Cooler, Buttkicker 2 Gamer+SSA Sound Module, Virpil MangoosT-CM2 Base+Grip, Logitech X56 Throttle +Rudder, Logitech Z906 5.1, LG OLED 55'' 4K 120Hz A10-C II, AH-64D, AV88NA, F-14A/B, F-16C, F/A-18C, Ka-50, Mi-24, Mi-8, SA342, UH-1H, SuperCarrier, Persian Gulf, Nevada, Syria, Simshaker for Aviators
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