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Posted

Hello,

 

I have problem after last patch. When I start from carrier and land on it, nose wheel is in kneel position after landing.

Anyone else noticed that?

Posted

It’s a bug. It’ll be fixed soon hopefully. In the meantime, flick the nose gear to Extend before you salute and you’re good to go.

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Posted

It also happened to me when landing on shore. I only realized when I speared off to the side because I couldn't turn my NWS on lol. Flicking it to extend real quick on takeoff after hooking up works like a charm for me too.

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Posted
Hello,

 

I have problem after last patch. When I start from carrier and land on it, nose wheel is in kneel position after landing.

Anyone else noticed that?

 

+1

Posted

Doesn't happen every time. I'd guess one in three or so. I was attributing it to bad landings... slamming her on the deck.

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  • 2 weeks later...
Posted

Was this fixed with the 17JUN update? I noticed something about the strut behavior being "finished" in the patch notes, but it's a bit ambiguous.

Posted
Was this fixed with the 17JUN update? I noticed something about the strut behavior being "finished" in the patch notes, but it's a bit ambiguous.

I can confirm proper behaviour but it was only one trap :)

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Posted

Can't say I've seen it in the last 10 traps or so, including my first perfect _OK_ pass.

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Posted

Last time I spawned on the SC it was kneeling out of the box. Maybe this is normal on a cold start?

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Posted
Last time I spawned on the SC it was kneeling out of the box. Maybe this is normal on a cold start?

 

No.

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Posted

As part of my after takeoff cycle, i retract the gear and extend the nose wheel, autopilot on. so if there is a bug, i never see it. i programmed a switch in my pit to kneel and extend.

Posted

This definitely seems fixed though some time in the last few patches I'd say the left and right mouse button switched for which one does what. I know it's done it in the Instant Action Supercarrier Case 1 but want to say I saw it in Bailey's too. Did my mappings get changed by the patch or was it something from the patch?

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Posted
This definitely seems fixed though some time in the last few patches I'd say the left and right mouse button switched for which one does what. I know it's done it in the Instant Action Supercarrier Case 1 but want to say I saw it in Bailey's too. Did my mappings get changed by the patch or was it something from the patch?

 

 

keymappings are bugged, only works correctly with the mouse atm - unfortunately we were only able to fix it when it was too late for last patch. It will be in the next patch.

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