Chiron Posted July 20, 2020 Share Posted July 20, 2020 can someone confirm how much time Oxygen supply stand cuz i feel its short cuz last night i flied and after 30 min of flying i was unable to fly high or my pilot start to blur vision i deleted the trk file but i can create another one but i am sure about what i saw duration of flight ( 30 min ) Link to comment Share on other sites More sharing options...
unknown Posted July 20, 2020 Share Posted July 20, 2020 I did a quick test with the ME: - caucasus - default weather - air start at +41k feet - time acceleration on Result: - oxy gauge needle touched the yellow area after ~75min - oxy gauge needle touched the red area after ~95min - oxy gauge needle touched zero at ~120min - blackout of pilot at ~140-143min ( i believe Deka said there is a second reserve bottle in the plane) all tested in latest OB non steam versionoxy_test.trk Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
Chiron Posted July 20, 2020 Author Share Posted July 20, 2020 I did a quick test with the ME: - caucasus - default weather - air start at +41k feet - time acceleration on Result: - oxy gauge needle touched the yellow area after ~75min - oxy gauge needle touched the red area after ~95min - oxy gauge needle touched zero at ~120min - blackout of pilot at ~140-143min ( i believe Deka said there is a second reserve bottle in the plane) all tested in latest OB non steam version hmmmmm interesting i was also flying in caucasus i will try to do another test .. i am not saying u are wrong its just yesterday i forced to land twice every 30 min to rearm and refuel and refill oxg Link to comment Share on other sites More sharing options...
unknown Posted July 20, 2020 Share Posted July 20, 2020 hmmmmm interesting i was also flying in caucasus i will try to do another test .. i am not saying u are wrong its just yesterday i forced to land twice every 30 min to rearm and refuel and refill oxg track is attached, you can see it yourself(i don't know if the track also plays back my time acceleration). That leaves just some options: - battle damage? - used the chute but forget to put the switch back from cut to neutral? - forgot the valve/tube? - problem with MP/server/mission/bug? It's hard to tell without a track :dunno: Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
Chiron Posted July 20, 2020 Author Share Posted July 20, 2020 track is attached, you can see it yourself(i don't know if the track also plays back my time acceleration). That leaves just some options: - battle damage? - used the chute but forget to put the switch back from cut to neutral? - forgot the valve/tube? - problem with MP/server/mission/bug? It's hard to tell without a track :dunno: i think i can say MP/Server/mission/bug but not other cuz that is not what happen :) Link to comment Share on other sites More sharing options...
uboats Posted July 20, 2020 Share Posted July 20, 2020 I did a quick test with the ME: - caucasus - default weather - air start at +41k feet - time acceleration on Result: - oxy gauge needle touched the yellow area after ~75min - oxy gauge needle touched the red area after ~95min - oxy gauge needle touched zero at ~120min - blackout of pilot at ~140-143min ( i believe Deka said there is a second reserve bottle in the plane) all tested in latest OB non steam version good test what's the status of oxy valve? 100% turned on? [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
AeriaGloria Posted July 21, 2020 Share Posted July 21, 2020 Unknown, you have done the work of a saint Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
J-20 Posted July 21, 2020 Share Posted July 21, 2020 I thought block II JF-17 has an oxygen system that auto replenish itself. Link to comment Share on other sites More sharing options...
AeriaGloria Posted July 21, 2020 Share Posted July 21, 2020 (edited) I thought block II JF-17 has an oxygen system that auto replenish itself. Yea ours is more like a Block I with AAR modification, PAF officials a few years ago had said they plan to retro fit for Block 1 with AAR probe https://web.archive.org/web/20140726080602/http://thediplomat.com/2013/12/pakistan-begins-producing-block-ii-jf-17-aircraft/ Edited July 21, 2020 by AeriaGloria Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
unknown Posted July 21, 2020 Share Posted July 21, 2020 good test what's the status of oxy valve? 100% turned on? Yes. Unknown, you have done the work of a saint No, it was a quick test with time acceleration in game. I was curious because in my AG test mission i fly the JF-17 for 30-60min(realtime) with rearming and i couldn't remember seeing that problem(but that's SP, i don't know if there is a difference with MP) :dunno: Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
AeriaGloria Posted July 21, 2020 Share Posted July 21, 2020 Yes. No, it was a quick test with time acceleration in game. I was curious because in my AG test mission i fly the JF-17 for 30-60min(realtime) with rearming and i couldn't remember seeing that problem(but that's SP, i don't know if there is a difference with MP) :dunno: Regardless it’s appreciated on something that has so many unknown qualities. Thank you French for the oxygen! Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
Zergburger Posted July 23, 2020 Share Posted July 23, 2020 try closing oxygen valve like 15-20 degrees from full open, so the arrow is pointed to your 7 o clock, should not allow you to grey out and should cut down on o2 use, i guess our regulators dont work too well. Link to comment Share on other sites More sharing options...
joca133 Posted July 23, 2020 Share Posted July 23, 2020 I had the same issue, had to turn on AP during emergency descent (couldn't toggle the 100% switch on VR). I am now convinced it wasnt lack of Oxy, as the gauge was green. I suspect hypothermia! Try lowering or heating up the cabin, especially on a cold OAT. Sadly the visual effects are the same so my initial conclusion was hypoxic hypoxia. Link to comment Share on other sites More sharing options...
AeriaGloria Posted July 24, 2020 Share Posted July 24, 2020 I had the same issue, had to turn on AP during emergency descent (couldn't toggle the 100% switch on VR). I am now convinced it wasnt lack of Oxy, as the gauge was green. I suspect hypothermia! Try lowering or heating up the cabin, especially on a cold OAT. Sadly the visual effects are the same so my initial conclusion was hypoxic hypoxia. Atleast in the future the canopy will have icing and fogging effects that might make it easier to tell Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
Terrorban Posted July 24, 2020 Share Posted July 24, 2020 Atleast in the future the canopy will have icing and fogging effects that might make it easier to tell That would be an amazing feature to have. Is this something ED is working on or Deka? Current Hangar : A-10C II ¦ AJS-37 ¦ A/V-8B ¦ F-14A/B ¦ F/A-18C ¦ FC3 ¦ JF-17 ¦ Ka-50 III ¦ Mi-8 ¦ M2000-C ¦ SA342 ¦ UH-1H Other Modules : Combined Arms ¦ Persian Gulf TRAINED - LEARNING - LOW EXPERIENCE - ABANDONED Link to comment Share on other sites More sharing options...
AeriaGloria Posted July 24, 2020 Share Posted July 24, 2020 I think we already have MFD improvements in this photo, this is from their Facebook Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
Blinky.ben Posted July 24, 2020 Share Posted July 24, 2020 Do we know if they plan to adjust the lighting of the MFD’s at night time? The screen itself gets dull but the weighting and graphics stay really bright making it very difficult to use NVG in the cockpit Link to comment Share on other sites More sharing options...
AeriaGloria Posted July 24, 2020 Share Posted July 24, 2020 Do we know if they plan to adjust the lighting of the MFD’s at night time? The screen itself gets dull but the weighting and graphics stay really bright making it very difficult to use NVG in the cockpit You have already put them in night mode and adjusted SYM and BRT brightness? Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
Blinky.ben Posted July 24, 2020 Share Posted July 24, 2020 Yeah I always select night mode no matter day or night, I find it easier to read. I should note I am using VR tho. But I notice when I change it to night mode and make the screens duller again by pressing the brt on the screens only the back lighting changes. But the graphics and writing is still so bright I get total washout while using NVG Link to comment Share on other sites More sharing options...
AeriaGloria Posted July 24, 2020 Share Posted July 24, 2020 Yeah I always select night mode no matter day or night, I find it easier to read. I should note I am using VR tho. But I notice when I change it to night mode and make the screens duller again by pressing the brt on the screens only the back lighting changes. But the graphics and writing is still so bright I get total washout while using NVG Graphics and symbology brightness can be turned down with the SYM rocker on top left of MFD. you can basically make them disappear BRT to me seems to be for a back light Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
paco2002 Posted July 25, 2020 Share Posted July 25, 2020 That would be an amazing feature to have. Is this something ED is working on or Deka? Deka's work Link to comment Share on other sites More sharing options...
joca133 Posted July 29, 2020 Share Posted July 29, 2020 We need a way to disable hypothermia and hypoxia, this bug is annoying. Link to comment Share on other sites More sharing options...
paco2002 Posted July 29, 2020 Share Posted July 29, 2020 We need a way to disable hypothermia and hypoxia, this bug is annoying. Wot? It isn't a bug mate, don't let your pilot have hypoxia and hypothermia and should be ok Link to comment Share on other sites More sharing options...
joca133 Posted August 2, 2020 Share Posted August 2, 2020 Wot? It isn't a bug mate, don't let your pilot have hypoxia and hypothermia and should be ok There is a bug. Can you explain why with bottle on, hose connected my oxy blinker stops but the oxy qty is unchanged (always at -~2200)? Or why on some missions (bear campaign m10) I get hypoxia after 15-20 min while in other I can fly for 45 using the same startup procedure? I don’t think Im forgetting anything, there isn’t much to remember (hose, bottle, canopy pressure, temperature/ecs) and on the some missions this happens and not in others, plus I always double check everything with the checklist. With hypothermia its even worse, if I change temp 5°C my pilot passes out? Ridiculous. I hope there will be a n option to turn these poorly implemented features off, I am sick of having to abort missions over this. Link to comment Share on other sites More sharing options...
paco2002 Posted August 2, 2020 Share Posted August 2, 2020 There is a bug. Can you explain why with bottle on, hose connected my oxy blinker stops but the oxy qty is unchanged (always at -~2200)? Or why on some missions (bear campaign m10) I get hypoxia after 15-20 min while in other I can fly for 45 using the same startup procedure? I don’t think Im forgetting anything, there isn’t much to remember (hose, bottle, canopy pressure, temperature/ecs) and on the some missions this happens and not in others, plus I always double check everything with the checklist. With hypothermia its even worse, if I change temp 5°C my pilot passes out? Ridiculous. I hope there will be a n option to turn these poorly implemented features off, I am sick of having to abort missions over this. I'm sorry, but I never had any issue with Random Hypoxia. Check the procedures please Link to comment Share on other sites More sharing options...
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